Ventcrawler update (#18709)

* mob atmos properly handled

* Ventcrawling signals

* ventcrawler blowout

* clarity

* fix

* fix again

* again

* consistency

* Teshari rattler

* scrubbers can be welded shut
This commit is contained in:
Will
2025-11-07 14:29:14 +01:00
committed by GitHub
parent a913850412
commit 395f618b0f
14 changed files with 155 additions and 93 deletions
+22 -12
View File
@@ -21,8 +21,8 @@ var/list/ventcrawl_machinery = list(
/mob/living/var/list/icon/pipes_shown = list()
/mob/living/var/last_played_vent
/mob/living/var/is_ventcrawling = 0
/mob/living/var/prepping_to_ventcrawl = 0
/mob/living/var/is_ventcrawling = FALSE
/mob/living/var/prepping_to_ventcrawl = FALSE
/mob/var/next_play_vent = 0
/mob/living/proc/can_ventcrawl()
@@ -180,8 +180,12 @@ var/list/ventcrawl_machinery = list(
break
if(vent_found)
if(vent_found.network && (vent_found.network.normal_members.len || vent_found.network.line_members.len))
if(SEND_SIGNAL(src,COMSIG_MOB_VENTCRAWL_CHECK,vent_found) & VENT_CRAWL_BLOCK_ENTRY)
return
if(SEND_SIGNAL(vent_found,COMSIG_VENT_CRAWLER_CHECK,src) & VENT_CRAWL_BLOCK_ENTRY)
return
if(vent_found.network && (vent_found.network.normal_members.len || vent_found.network.line_members.len))
to_chat(src, "You begin climbing into the ventilation system...")
if(vent_found.air_contents && !issilicon(src))
@@ -202,15 +206,20 @@ var/list/ventcrawl_machinery = list(
to_chat(src, span_warning("You feel a strong drag pulling you into the vent."))
if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
to_chat(src, span_warning("You feel a strong current pushing you away from the vent."))
if(HAZARD_HIGH_PRESSURE to INFINITY)
if(HAZARD_HIGH_PRESSURE to (HAZARD_HIGH_PRESSURE*2))
to_chat(src, span_danger("You feel a roaring wind pushing you away from the vent!"))
if((HAZARD_HIGH_PRESSURE*2) to INFINITY) // A little too crazy to enter
to_chat(src, span_danger("You're pushed away by the extreme pressure in the vent!"))
return
fade_towards(vent_found,45)
prepping_to_ventcrawl = 1
spawn(50)
prepping_to_ventcrawl = 0
if(!do_after(src, 45, target = src))
// Handle animation delay
fade_towards(vent_found, vent_crawl_time)
prepping_to_ventcrawl = TRUE
if(!do_after(src, vent_crawl_time, target = src))
prepping_to_ventcrawl = FALSE
return
prepping_to_ventcrawl = FALSE
if(!can_ventcrawl())
return
@@ -218,7 +227,8 @@ var/list/ventcrawl_machinery = list(
forceMove(vent_found)
add_ventcrawl(vent_found)
SEND_SIGNAL(src,COMSIG_MOB_VENTCRAWL_START,vent_found)
SEND_SIGNAL(vent_found,COMSIG_VENT_CRAWLER_ENTERED,src)
else
to_chat(src, "This vent is not connected to anything.")
@@ -226,7 +236,7 @@ var/list/ventcrawl_machinery = list(
to_chat(src, "You must be standing on or beside an air vent to enter it.")
/mob/living/proc/add_ventcrawl(obj/machinery/atmospherics/starting_machine)
is_ventcrawling = 1
is_ventcrawling = TRUE
//candrop = 0
var/datum/pipe_network/network = starting_machine.return_network(starting_machine)
if(!network)
@@ -242,7 +252,7 @@ var/list/ventcrawl_machinery = list(
client.screen += GLOB.global_hud.centermarker
/mob/living/proc/remove_ventcrawl()
is_ventcrawling = 0
is_ventcrawling = FALSE
//candrop = 1
if(client)
for(var/image/current_image in pipes_shown)
@@ -4,6 +4,8 @@
for(var/mob/living/M in src) //ventcrawling is serious business
M.remove_ventcrawl()
M.forceMove(get_turf(src))
SEND_SIGNAL(M,COMSIG_MOB_VENTCRAWL_END,src)
SEND_SIGNAL(src,COMSIG_VENT_CRAWLER_EXITED,M)
if(pipe_image)
for(var/mob/living/M in GLOB.player_list)
if(M.client)
@@ -43,6 +45,7 @@
if(world.time > user.next_play_vent)
user.next_play_vent = world.time+30
var/turf/T = get_turf(src)
SSmotiontracker.ping(T,40) // Teshari rattler
playsound(T, 'sound/machines/ventcrawl.ogg', 50, 1, -3)
var/message = pick(
prob(90);"* clunk *",
@@ -56,6 +59,8 @@
if((direction & initialize_directions) || is_type_in_list(src, ventcrawl_machinery) && src.can_crawl_through()) //if we move in a way the pipe can connect, but doesn't - or we're in a vent
user.remove_ventcrawl()
user.forceMove(src.loc)
SEND_SIGNAL(user,COMSIG_MOB_VENTCRAWL_END,src)
SEND_SIGNAL(src,COMSIG_VENT_CRAWLER_EXITED,user)
user.visible_message("You hear something squeezing through the pipes.", "You climb out the ventilation system.")
user.canmove = 0
spawn(1)