Polaris sync

This commit is contained in:
killer653
2017-12-21 04:01:07 -05:00
514 changed files with 13847 additions and 5596 deletions
+50
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@@ -16,6 +16,56 @@
// callproc moved to code/modules/admin/callproc
/client/proc/simple_DPS()
set name = "Simple DPS"
set category = "Debug"
set desc = "Gives a really basic idea of how much hurt something in-hand does."
var/obj/item/I = null
var/mob/living/user = null
if(isliving(usr))
user = usr
I = user.get_active_hand()
if(!I || !istype(I))
to_chat(user, "<span class='warning'>You need to have something in your active hand, to use this verb.</span>")
return
var/weapon_attack_speed = user.get_attack_speed(I) / 10
var/weapon_damage = I.force
if(istype(I, /obj/item/weapon/gun))
var/obj/item/weapon/gun/G = I
var/obj/item/projectile/P
if(istype(I, /obj/item/weapon/gun/energy))
var/obj/item/weapon/gun/energy/energy_gun = G
P = new energy_gun.projectile_type()
else if(istype(I, /obj/item/weapon/gun/projectile))
var/obj/item/weapon/gun/projectile/projectile_gun = G
var/obj/item/ammo_casing/ammo = projectile_gun.chambered
P = ammo.BB
else
to_chat(user, "<span class='warning'>DPS calculation by this verb is not supported for \the [G]'s type. Energy or Ballistic only, sorry.</span>")
weapon_damage = P.damage
weapon_attack_speed = G.fire_delay / 10
qdel(P)
var/DPS = weapon_damage / weapon_attack_speed
to_chat(user, "<span class='notice'>Damage: [weapon_damage]</span>")
to_chat(user, "<span class='notice'>Attack Speed: [weapon_attack_speed]/s</span>")
to_chat(user, "<span class='notice'>\The [I] does <b>[DPS]</b> damage per second.</span>")
if(DPS > 0)
to_chat(user, "<span class='notice'>At your maximum health ([user.getMaxHealth()]), it would take approximately;</span>")
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_softcrit) / DPS] seconds to softcrit you. ([config.health_threshold_softcrit] health)</span>")
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_crit) / DPS] seconds to hardcrit you. ([config.health_threshold_crit] health)</span>")
to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_dead) / DPS] seconds to kill you. ([config.health_threshold_dead] health)</span>")
else
to_chat(user, "<span class='warning'>You need to be a living mob, with hands, and for an object to be in your active hand, to use this verb.</span>")
return
/client/proc/Cell()
set category = "Debug"
set name = "Cell"
+34
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@@ -43,6 +43,40 @@
message_admins("<font color='blue'>[key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.</font>", 1)
feedback_add_details("admin_verb","PRISON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
//Allows staff to determine who the newer players are.
/client/proc/cmd_check_new_players()
set category = "Admin"
set name = "Check new Players"
if(!holder)
src << "Only staff members may use this command."
var/age = alert(src, "Age check", "Show accounts yonger then _____ days","7", "30" , "All")
if(age == "All")
age = 9999999
else
age = text2num(age)
var/missing_ages = 0
var/msg = ""
var/highlight_special_characters = 1
for(var/client/C in clients)
if(C.player_age == "Requires database")
missing_ages = 1
continue
if(C.player_age < age)
msg += "[key_name(C, 1, 1, highlight_special_characters)]: account is [C.player_age] days old<br>"
if(missing_ages)
src << "Some accounts did not have proper ages set in their clients. This function requires database to be present."
if(msg != "")
src << browse(msg, "window=Player_age_check")
else
src << "No matches for that age range found."
/client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list)
set category = "Special Verbs"
set name = "Subtle Message"