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Polaris sync
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@@ -16,6 +16,56 @@
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// callproc moved to code/modules/admin/callproc
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/client/proc/simple_DPS()
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set name = "Simple DPS"
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set category = "Debug"
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set desc = "Gives a really basic idea of how much hurt something in-hand does."
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var/obj/item/I = null
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var/mob/living/user = null
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if(isliving(usr))
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user = usr
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I = user.get_active_hand()
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if(!I || !istype(I))
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to_chat(user, "<span class='warning'>You need to have something in your active hand, to use this verb.</span>")
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return
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var/weapon_attack_speed = user.get_attack_speed(I) / 10
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var/weapon_damage = I.force
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if(istype(I, /obj/item/weapon/gun))
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var/obj/item/weapon/gun/G = I
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var/obj/item/projectile/P
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if(istype(I, /obj/item/weapon/gun/energy))
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var/obj/item/weapon/gun/energy/energy_gun = G
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P = new energy_gun.projectile_type()
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else if(istype(I, /obj/item/weapon/gun/projectile))
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var/obj/item/weapon/gun/projectile/projectile_gun = G
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var/obj/item/ammo_casing/ammo = projectile_gun.chambered
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P = ammo.BB
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else
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to_chat(user, "<span class='warning'>DPS calculation by this verb is not supported for \the [G]'s type. Energy or Ballistic only, sorry.</span>")
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weapon_damage = P.damage
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weapon_attack_speed = G.fire_delay / 10
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qdel(P)
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var/DPS = weapon_damage / weapon_attack_speed
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to_chat(user, "<span class='notice'>Damage: [weapon_damage]</span>")
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to_chat(user, "<span class='notice'>Attack Speed: [weapon_attack_speed]/s</span>")
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to_chat(user, "<span class='notice'>\The [I] does <b>[DPS]</b> damage per second.</span>")
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if(DPS > 0)
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to_chat(user, "<span class='notice'>At your maximum health ([user.getMaxHealth()]), it would take approximately;</span>")
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to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_softcrit) / DPS] seconds to softcrit you. ([config.health_threshold_softcrit] health)</span>")
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to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_crit) / DPS] seconds to hardcrit you. ([config.health_threshold_crit] health)</span>")
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to_chat(user, "<span class='notice'>[(user.getMaxHealth() - config.health_threshold_dead) / DPS] seconds to kill you. ([config.health_threshold_dead] health)</span>")
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else
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to_chat(user, "<span class='warning'>You need to be a living mob, with hands, and for an object to be in your active hand, to use this verb.</span>")
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return
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/client/proc/Cell()
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set category = "Debug"
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set name = "Cell"
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@@ -43,6 +43,40 @@
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message_admins("<font color='blue'>[key_name_admin(usr)] sent [key_name_admin(M)] to the prison station.</font>", 1)
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feedback_add_details("admin_verb","PRISON") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//Allows staff to determine who the newer players are.
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/client/proc/cmd_check_new_players()
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set category = "Admin"
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set name = "Check new Players"
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if(!holder)
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src << "Only staff members may use this command."
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var/age = alert(src, "Age check", "Show accounts yonger then _____ days","7", "30" , "All")
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if(age == "All")
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age = 9999999
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else
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age = text2num(age)
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var/missing_ages = 0
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var/msg = ""
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var/highlight_special_characters = 1
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for(var/client/C in clients)
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if(C.player_age == "Requires database")
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missing_ages = 1
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continue
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if(C.player_age < age)
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msg += "[key_name(C, 1, 1, highlight_special_characters)]: account is [C.player_age] days old<br>"
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if(missing_ages)
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src << "Some accounts did not have proper ages set in their clients. This function requires database to be present."
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if(msg != "")
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src << browse(msg, "window=Player_age_check")
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else
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src << "No matches for that age range found."
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/client/proc/cmd_admin_subtle_message(mob/M as mob in mob_list)
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set category = "Special Verbs"
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set name = "Subtle Message"
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