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Polaris sync
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@@ -13,7 +13,7 @@
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recipes += new/datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]")
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recipes += new/datum/stack_recipe("[display_name] grave marker", /obj/item/weapon/material/gravemarker, 5, time = 50, supplied_material = "[name]")
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recipes += new/datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]")
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recipes += new/datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]")
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if(integrity>=50)
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recipes += new/datum/stack_recipe("[display_name] door", /obj/structure/simple_door, 10, one_per_turf = 1, on_floor = 1, supplied_material = "[name]")
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@@ -162,4 +162,5 @@
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))
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/material/snow/generate_recipes()
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return // Snowmen and snowballs may come here later.
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recipes = list()
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recipes += new/datum/stack_recipe("snowball", /obj/item/weapon/material/snow/snowball, 1, time = 10)
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@@ -642,6 +642,19 @@ var/list/name_to_material
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display_name = "elevator panelling"
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icon_colour = "#666666"
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// Ditto.
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/material/alienalloy/dungeonium
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name = "dungeonium"
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display_name = "ultra-durable"
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icon_base = "dungeon"
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icon_colour = "#FFFFFF"
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/material/alienalloy/alium
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name = "alium"
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display_name = "alien"
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icon_base = "alien"
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icon_colour = "#FFFFFF"
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/material/resin
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name = "resin"
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icon_colour = "#35343a"
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@@ -722,7 +735,7 @@ var/list/name_to_material
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destruction_desc = "crumples"
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/material/snow
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name = "snow"
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name = MAT_SNOW
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stack_type = /obj/item/stack/material/snow
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flags = MATERIAL_BRITTLE
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icon_base = "solid"
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@@ -736,7 +749,7 @@ var/list/name_to_material
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melting_point = T0C+1
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destruction_desc = "crumples"
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sheet_singular_name = "pile"
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sheet_plural_name = "piles"
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sheet_plural_name = "pile" //Just a bigger pile
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/material/cloth //todo
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name = "cloth"
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