diff --git a/html/changelogs/AutoChangeLog-pr-18577.yml b/html/changelogs/AutoChangeLog-pr-18577.yml
deleted file mode 100644
index 1f7275bface..00000000000
--- a/html/changelogs/AutoChangeLog-pr-18577.yml
+++ /dev/null
@@ -1,22 +0,0 @@
-author: "Will, Diana"
-delete-after: True
-changes:
- - code_imp: "implements signal COMSIG_MOB_RESET_PERSPECTIVE"
- - code_imp: "implements signal COMSIG_CLIENT_SET_EYE"
- - code_imp: "implements signal COMSIG_MOB_DNA_MUTATION"
- - code_imp: "implements signal COMSIG_MOB_DROPPED_ITEM"
- - code_imp: "implements signal COMSIG_REMOTE_VIEW_CLEAR"
- - refactor: "rebuilds client eye transfer code entirely"
- - refactor: "cleaned up holder drop and destroy code"
- - rscadd: "several small pai QOL, ejecting from pda, and escaping vore eggs"
- - code_imp: "REMOTEVIEW_ON_ENTER flag for non-item objects"
- - bugfix: "black screen or locked game view when dropped or moved between objects or mob holders"
- - bugfix: "pai hud being non functional"
- - bugfix: "Some AI hud buttons being non functional"
- - bugfix: "You can no longer use binoculars/scopes from inside a vore belly or sleeper"
- - bugfix: "Forcewall spellbook recoil no longer makes you an invisible statue, it just makes you a statue"
- - bugfix: "dropping someone from a holder within a vore belly no longer breaks their screen"
- - bugfix: "dropping pais from a holder no longer breaks their screen"
- - bugfix: "dropping mice from a holder no longer breaks their screen"
- - bugfix: "rare situation where having remote view gene and being put on a surgery table would lock your view to the table"
- - bugfix: "pda breaking most types of remote views by never releasing it's mob machine state"
\ No newline at end of file
diff --git a/html/changelogs/archive/2025-10.yml b/html/changelogs/archive/2025-10.yml
index 80637a5b213..caabe40bfea 100644
--- a/html/changelogs/archive/2025-10.yml
+++ b/html/changelogs/archive/2025-10.yml
@@ -103,3 +103,29 @@
- code_imp: update dependencies
SatinIsle:
- bugfix: Fixes Fat Feline 2 sprites from going invisible on loafing
+2025-10-14:
+ Will, Diana:
+ - code_imp: implements signal COMSIG_MOB_RESET_PERSPECTIVE
+ - code_imp: implements signal COMSIG_CLIENT_SET_EYE
+ - code_imp: implements signal COMSIG_MOB_DNA_MUTATION
+ - code_imp: implements signal COMSIG_MOB_DROPPED_ITEM
+ - code_imp: implements signal COMSIG_REMOTE_VIEW_CLEAR
+ - refactor: rebuilds client eye transfer code entirely
+ - refactor: cleaned up holder drop and destroy code
+ - rscadd: several small pai QOL, ejecting from pda, and escaping vore eggs
+ - code_imp: REMOTEVIEW_ON_ENTER flag for non-item objects
+ - bugfix: black screen or locked game view when dropped or moved between objects
+ or mob holders
+ - bugfix: pai hud being non functional
+ - bugfix: Some AI hud buttons being non functional
+ - bugfix: You can no longer use binoculars/scopes from inside a vore belly or sleeper
+ - bugfix: Forcewall spellbook recoil no longer makes you an invisible statue, it
+ just makes you a statue
+ - bugfix: dropping someone from a holder within a vore belly no longer breaks their
+ screen
+ - bugfix: dropping pais from a holder no longer breaks their screen
+ - bugfix: dropping mice from a holder no longer breaks their screen
+ - bugfix: rare situation where having remote view gene and being put on a surgery
+ table would lock your view to the table
+ - bugfix: pda breaking most types of remote views by never releasing it's mob machine
+ state