diff --git a/html/changelogs/AutoChangeLog-pr-18577.yml b/html/changelogs/AutoChangeLog-pr-18577.yml deleted file mode 100644 index 1f7275bface..00000000000 --- a/html/changelogs/AutoChangeLog-pr-18577.yml +++ /dev/null @@ -1,22 +0,0 @@ -author: "Will, Diana" -delete-after: True -changes: - - code_imp: "implements signal COMSIG_MOB_RESET_PERSPECTIVE" - - code_imp: "implements signal COMSIG_CLIENT_SET_EYE" - - code_imp: "implements signal COMSIG_MOB_DNA_MUTATION" - - code_imp: "implements signal COMSIG_MOB_DROPPED_ITEM" - - code_imp: "implements signal COMSIG_REMOTE_VIEW_CLEAR" - - refactor: "rebuilds client eye transfer code entirely" - - refactor: "cleaned up holder drop and destroy code" - - rscadd: "several small pai QOL, ejecting from pda, and escaping vore eggs" - - code_imp: "REMOTEVIEW_ON_ENTER flag for non-item objects" - - bugfix: "black screen or locked game view when dropped or moved between objects or mob holders" - - bugfix: "pai hud being non functional" - - bugfix: "Some AI hud buttons being non functional" - - bugfix: "You can no longer use binoculars/scopes from inside a vore belly or sleeper" - - bugfix: "Forcewall spellbook recoil no longer makes you an invisible statue, it just makes you a statue" - - bugfix: "dropping someone from a holder within a vore belly no longer breaks their screen" - - bugfix: "dropping pais from a holder no longer breaks their screen" - - bugfix: "dropping mice from a holder no longer breaks their screen" - - bugfix: "rare situation where having remote view gene and being put on a surgery table would lock your view to the table" - - bugfix: "pda breaking most types of remote views by never releasing it's mob machine state" \ No newline at end of file diff --git a/html/changelogs/archive/2025-10.yml b/html/changelogs/archive/2025-10.yml index 80637a5b213..caabe40bfea 100644 --- a/html/changelogs/archive/2025-10.yml +++ b/html/changelogs/archive/2025-10.yml @@ -103,3 +103,29 @@ - code_imp: update dependencies SatinIsle: - bugfix: Fixes Fat Feline 2 sprites from going invisible on loafing +2025-10-14: + Will, Diana: + - code_imp: implements signal COMSIG_MOB_RESET_PERSPECTIVE + - code_imp: implements signal COMSIG_CLIENT_SET_EYE + - code_imp: implements signal COMSIG_MOB_DNA_MUTATION + - code_imp: implements signal COMSIG_MOB_DROPPED_ITEM + - code_imp: implements signal COMSIG_REMOTE_VIEW_CLEAR + - refactor: rebuilds client eye transfer code entirely + - refactor: cleaned up holder drop and destroy code + - rscadd: several small pai QOL, ejecting from pda, and escaping vore eggs + - code_imp: REMOTEVIEW_ON_ENTER flag for non-item objects + - bugfix: black screen or locked game view when dropped or moved between objects + or mob holders + - bugfix: pai hud being non functional + - bugfix: Some AI hud buttons being non functional + - bugfix: You can no longer use binoculars/scopes from inside a vore belly or sleeper + - bugfix: Forcewall spellbook recoil no longer makes you an invisible statue, it + just makes you a statue + - bugfix: dropping someone from a holder within a vore belly no longer breaks their + screen + - bugfix: dropping pais from a holder no longer breaks their screen + - bugfix: dropping mice from a holder no longer breaks their screen + - bugfix: rare situation where having remote view gene and being put on a surgery + table would lock your view to the table + - bugfix: pda breaking most types of remote views by never releasing it's mob machine + state