disables pc grab growl while travis sucks legs over unrelated map bugs

some minor sprite tweaks

environmental disaster time

more things

bumps front and back rest sprites one p down

Some otie tweaks plus another new variant.
-Stops idle actions on player-controlled oties.
-Disables feeding autobarf (secdonut and rng) on player-controlled oties.
-Disables friending and auto standup on petting when player-controlled.
-Adds a tamed phoron otie with collar. (no ingame access yet so beg for mins)
-Tweaks the bare standing sprites a little. (one pixel shorter with even back stripes)
This commit is contained in:
Verkister
2018-01-29 09:02:48 +02:00
parent e9c7e70e6e
commit 3a4d470604
5 changed files with 72 additions and 23 deletions
@@ -53,7 +53,8 @@
/mob/living/simple_animal/hostile/bear;0.5,
/mob/living/simple_animal/hostile/bear/brown;0.5,
/mob/living/simple_animal/hostile/carp,
/mob/living/simple_animal/hostile/mimic)
/mob/living/simple_animal/hostile/mimic,
/mob/living/simple_animal/otie;0.5)
..()
@@ -78,16 +79,28 @@
desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs."
icon = 'icons/obj/storage_vr.dmi'
icon_state = "sotiecrate"
held_type = /mob/living/simple_animal/otie/friendly/security
held_type = /mob/living/simple_animal/otie/security
/obj/structure/largecrate/animal/guardmutant
name = "VARMAcorp autoNOMous security solution for hostile environments."
desc = "The VARMAcorp bioengineering division flagship product on trained optimal snowflake guard dogs. This one can survive hostile atmosphere."
icon = 'icons/obj/storage_vr.dmi'
icon_state = "sotiecrate"
held_type = /mob/living/simple_animal/otie/security/phoron
/obj/structure/largecrate/animal/otie
name = "VARMAcorp adoptable reject (Dangerous!)"
desc = "A warning on the side says the creature inside was returned to the supplier after injuring or devouring several unlucky members of the previous adoption family. It was given a second chance with the next customer. Godspeed and good luck with your new pet!"
icon = 'icons/obj/storage_vr.dmi'
icon_state = "otiecrate2"
held_type = /mob/living/simple_animal/otie/friendly/cotie
held_type = /mob/living/simple_animal/otie/cotie
var/taped = 1
/obj/structure/largecrate/animal/otie/phoron
name = "VARMAcorp adaptive beta subject (Experimental)"
desc = "VARMAcorp experimental hostile environment adaptive breeding development kit. WARNING, DO NOT RELEASE IN WILD!"
held_type = /mob/living/simple_animal/otie/cotie/phoron
/obj/structure/largecrate/animal/otie/attack_hand(mob/living/carbon/human/M as mob)//I just couldn't decide between the icons lmao
if(taped == 1)
playsound(src, 'sound/items/poster_ripped.ogg', 50, 1)