diff --git a/code/game/mecha/micro/mecha_parts_vr.dm b/code/game/mecha/micro/mecha_parts_vr.dm index f16442abf7e..59f67143516 100644 --- a/code/game/mecha/micro/mecha_parts_vr.dm +++ b/code/game/mecha/micro/mecha_parts_vr.dm @@ -11,7 +11,6 @@ name="Mecha Chassis" icon_state = "backbone" var/datum/construction/construct - flags = CONDUCT attackby(obj/item/W as obj, mob/user as mob) if(!construct || !construct.action(W, user)) diff --git a/code/game/objects/items/devices/advnifrepair.dm b/code/game/objects/items/devices/advnifrepair.dm index 987bee8b372..8a7c0b1da4d 100644 --- a/code/game/objects/items/devices/advnifrepair.dm +++ b/code/game/objects/items/devices/advnifrepair.dm @@ -5,7 +5,6 @@ icon = 'icons/obj/device_alt.dmi' icon_state = "hydro" item_state = "gun" - flags = CONDUCT slot_flags = SLOT_BELT throwforce = 3 w_class = ITEMSIZE_SMALL diff --git a/code/game/objects/items/devices/body_snatcher_vr.dm b/code/game/objects/items/devices/body_snatcher_vr.dm index 9e673dfe9cc..e2287d5fcea 100644 --- a/code/game/objects/items/devices/body_snatcher_vr.dm +++ b/code/game/objects/items/devices/body_snatcher_vr.dm @@ -5,7 +5,6 @@ icon = 'icons/obj/device_alt.dmi' icon_state = "sleevemate" //Give this a fancier sprite later. item_state = "healthanalyzer" - flags = CONDUCT slot_flags = SLOT_BELT w_class = ITEMSIZE_SMALL matter = list(DEFAULT_WALL_MATERIAL = 200) diff --git a/code/game/objects/items/devices/scanners_vr.dm b/code/game/objects/items/devices/scanners_vr.dm index 266fc9c0636..72a0d9e7b1f 100644 --- a/code/game/objects/items/devices/scanners_vr.dm +++ b/code/game/objects/items/devices/scanners_vr.dm @@ -7,7 +7,6 @@ var/global/mob/living/carbon/human/dummy/mannequin/sleevemate_mob icon = 'icons/obj/device_alt.dmi' icon_state = "sleevemate" item_state = "healthanalyzer" - flags = CONDUCT slot_flags = SLOT_BELT throwforce = 3 w_class = ITEMSIZE_SMALL diff --git a/code/game/objects/items/weapons/tools/crowbar_vr.dm b/code/game/objects/items/weapons/tools/crowbar_vr.dm index 49cbfa63a9f..51e0755f8aa 100644 --- a/code/game/objects/items/weapons/tools/crowbar_vr.dm +++ b/code/game/objects/items/weapons/tools/crowbar_vr.dm @@ -7,7 +7,6 @@ desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!" icon = 'icons/obj/tools_vr.dmi' icon_state = "prybar" - flags = CONDUCT slot_flags = SLOT_BELT force = 4 throwforce = 5 diff --git a/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm b/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm index a4ceb1b67e1..c90815730b3 100644 --- a/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm +++ b/code/modules/mob/living/silicon/robot/dogborg/dog_modules_vr.dm @@ -3,7 +3,6 @@ icon = 'icons/mob/dogborg_vr.dmi' icon_state = "jaws" desc = "The jaws of the law." - flags = CONDUCT force = 10 throwforce = 0 hitsound = 'sound/weapons/bite.ogg' @@ -15,7 +14,6 @@ icon = 'icons/mob/dogborg_vr.dmi' icon_state = "smalljaws" desc = "The jaws of a small dog." - flags = CONDUCT force = 5 throwforce = 0 hitsound = 'sound/weapons/bite.ogg' @@ -32,7 +30,6 @@ icon = 'icons/mob/dogborg_vr.dmi' icon_state = "jaws" desc = "The jaws of the law." - flags = CONDUCT force = 10 throwforce = 0 hitsound = 'sound/weapons/bite.ogg' @@ -43,7 +40,6 @@ icon = 'icons/mob/dogborg_vr.dmi' icon_state = "smalljaws" desc = "The jaws of a small dog." - flags = CONDUCT force = 5 throwforce = 0 hitsound = 'sound/weapons/bite.ogg' @@ -57,7 +53,6 @@ icon = 'icons/mob/dogborg_vr.dmi' icon_state = "nose" desc = "The BOOP module, a simple reagent and atmosphere sniffer." - flags = CONDUCT force = 0 throwforce = 0 attack_verb = list("nuzzled", "nosed", "booped") @@ -323,7 +318,6 @@ icon = 'icons/mob/dogborg_vr.dmi' icon_state = "swordtail" desc = "A glowing pink dagger normally attached to the end of a cyborg's tail. It appears to be extremely sharp." - flags = CONDUCT force = 20 //Takes 5 hits to 100-0 sharp = 1 edge = 1 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index fb199f43707..3fe7a4f21c3 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -126,11 +126,6 @@ icon = 'icons/obj/gun.dmi' item_icons = null icon_state = "staffofchange" -<<<<<<< HEAD - fire_sound = 'sound/weapons/emitter.ogg' - flags = CONDUCT -======= ->>>>>>> f093ebd... Merge pull request #5987 from Anewbe/shock_grilles slot_flags = SLOT_BACK w_class = ITEMSIZE_LARGE charge_cost = 480 diff --git a/code/modules/vore/fluffstuff/custom_items_vr.dm b/code/modules/vore/fluffstuff/custom_items_vr.dm index abdfa2cb9d2..2203f7a7e88 100644 --- a/code/modules/vore/fluffstuff/custom_items_vr.dm +++ b/code/modules/vore/fluffstuff/custom_items_vr.dm @@ -278,7 +278,7 @@ icon_override = 'icons/vore/custom_items_vr.dmi' item_state = "holochain_mob" - flags = CONDUCT | NOBLOODY + flags = NOBLOODY slot_flags = SLOT_BELT force = 10 throwforce = 3 @@ -529,7 +529,6 @@ icon_state = "browncane" item_icons = list (slot_r_hand_str = 'icons/vore/custom_items_vr.dmi', slot_l_hand_str = 'icons/vore/custom_items_vr.dmi') item_state_slots = list(slot_r_hand_str = "browncanemob_r", slot_l_hand_str = "browncanemob_l") - flags = CONDUCT force = 5.0 throwforce = 7.0 w_class = ITEMSIZE_SMALL @@ -549,7 +548,6 @@ icon_state = "alexiswand" item_icons = list (slot_r_hand_str = 'icons/vore/custom_items_vr.dmi', slot_l_hand_str = 'icons/vore/custom_items_vr.dmi') item_state_slots = list(slot_r_hand_str = "alexiswandmob_r", slot_l_hand_str = "alexiswandmob_l") - flags = CONDUCT force = 1.0 throwforce = 2.0 w_class = ITEMSIZE_SMALL diff --git a/code/modules/vore/fluffstuff/guns/nsfw.dm b/code/modules/vore/fluffstuff/guns/nsfw.dm index 2e353677ba7..5558385d260 100644 --- a/code/modules/vore/fluffstuff/guns/nsfw.dm +++ b/code/modules/vore/fluffstuff/guns/nsfw.dm @@ -188,7 +188,6 @@ desc = "A miniature battery for an energy weapon." icon = 'icons/obj/ammo_vr.dmi' icon_state = "nsfw_batt" - flags = CONDUCT slot_flags = SLOT_BELT | SLOT_EARS throwforce = 1 w_class = ITEMSIZE_TINY