Merge branch 'master' of github.com:Baystation12/Baystation12 into mentor_change

This commit is contained in:
Ccomp5950
2014-06-10 19:49:42 -05:00
31 changed files with 218 additions and 180 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
//BS12: Species-restricted clothing check.
/obj/item/clothing/mob_can_equip(M as mob, slot)
//if we can equip the item anyway, don't bother with species_restricted (aslo cuts down on spam)
//if we can't equip the item anyway, don't bother with species_restricted (cuts down on spam)
if (!..())
return 0
+1 -1
View File
@@ -43,7 +43,7 @@
icon_state = "voxmask"
item_state = "voxmask"
permeability_coefficient = 0.01
species_restricted = ("Vox")
species_restricted = list("Vox")
toggle()
set category = "Object"
+2
View File
@@ -207,9 +207,11 @@
/obj/item/clothing/tie/holster/proc/holster(obj/item/I, mob/user as mob)
if(holstered)
user << "\red There is already a [holstered] holstered here!"
return
if (!istype(I, /obj/item/weapon/gun))
user << "\red Only guns can be holstered!"
return
var/obj/item/weapon/gun/W = I
if (!can_holster(W))
+3 -3
View File
@@ -262,7 +262,7 @@ obj/machinery/computer/forensic_scanning
var/obj/item/weapon/paper/P = new(loc)
var/list/dossier = files[href_list["identifier"]]
P.name = "\improper Database File ([dossier[2]])"
P.overlays += "paper_words"
P.icon_state = "paper_words"
P.info = "<b>Criminal Evidence Database</b><br><br>"
P.info += "Consolidated data points: [dossier[2]]<br>"
var/print_string = "Fingerprints: Print not complete!<br>"
@@ -338,7 +338,7 @@ obj/machinery/computer/forensic_scanning
var/obj/item/weapon/paper/P = new(loc)
var/list/outputs = misc[href_list["identifier"]]
P.name = "\improper Auxiliary Database File ([outputs[3]])"
P.overlays += "paper_words"
P.icon_state = "paper_words"
P.info = "<b>Auxiliary Evidence Database</b><br><br>"
P.info += "<big><b>Consolidated data points:</b> [outputs[3]]</big><br>"
var/list/prints = outputs[4]
@@ -433,7 +433,7 @@ obj/machinery/computer/forensic_scanning
var/obj/item/weapon/paper/P = new(loc)
P.name = "\improper Scan Data ([scan_name])"
P.info = "<tt>[scan_data]</tt>"
P.overlays += "paper_words"
P.icon_state = "paper_words"
else
temp = "Print Failed: No Data"
if("erase")
+3
View File
@@ -51,6 +51,9 @@
stampoverlay.icon_state = "paper_stamp-cent"
if(!R.stamped)
R.stamped = new
R.offset_x += 0
R.offset_y += 0
R.ico += "paper_stamp-cent"
R.stamped += /obj/item/weapon/stamp
R.overlays += stampoverlay
R.stamps += "<HR><i>This paper has been stamped by the EFTPOS device.</i>"
@@ -392,7 +392,7 @@
if (! target.w_uniform )
del(src)
if("internal")
if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && istype(target.back, /obj/item/weapon/tank) && !( target.internal )) ) && !( target.internal )))
if ((!( (istype(target.wear_mask, /obj/item/clothing/mask) && (istype(target.back, /obj/item/weapon/tank) || istype(target.belt, /obj/item/weapon/tank) || istype(target.s_store, /obj/item/weapon/tank)) && !( target.internal )) ) && !( target.internal )))
del(src)
var/list/L = list( "syringe", "pill", "drink", "dnainjector", "fuel", "sensor", "internal", "tie")
@@ -12,6 +12,7 @@
braintype = "Robot"
lawupdate = 0
density = 1
req_access = list(access_engine, access_robotics)
// We need to keep track of a few module items so we don't need to do list operations
// every time we need them. These get set in New() after the module is chosen.
@@ -30,6 +31,9 @@
..()
if(camera && "Robots" in camera.network)
camera.network.Add("Engineering")
//They are unable to be upgraded, so let's give them a bit of a better battery.
cell.maxcharge = 10000
cell.charge = 10000
@@ -55,7 +59,7 @@
decompiler = locate(/obj/item/weapon/matter_decompiler) in src.module
//Some tidying-up.
flavor_text = "It's a tiny little repair drone. The casing is stamped with an NT log and the subscript: 'NanoTrasen Recursive Repair Systems: Fixing Tomorrow's Problem, Today!'"
flavor_text = "It's a tiny little repair drone. The casing is stamped with an NT logo and the subscript: 'NanoTrasen Recursive Repair Systems: Fixing Tomorrow's Problem, Today!'"
updatename()
updateicon()
@@ -108,7 +112,7 @@
robot_talk(trim(copytext(message,3)))
else if(copytext(message, 1 ,3) == ":d" || copytext(message, 1 ,3) == ":d")
else if(copytext(message, 1 ,3) == ":d" || copytext(message, 1 ,3) == ":D")
if(!is_component_functioning("radio"))
src << "\red Your radio transmitter isn't functional."
@@ -116,11 +120,11 @@
for (var/mob/living/S in living_mob_list)
if(istype(S, /mob/living/silicon/robot/drone))
S << "<i><span class='game say'>Drone Talk, <span class='name'>[name]</span><span class='message'> transmits, \"[message]\"</span></span></i>"
S << "<i><span class='game say'>Drone Talk, <span class='name'>[name]</span><span class='message'> transmits, \"[trim(copytext(message,3))]\"</span></span></i>"
for (var/mob/M in dead_mob_list)
if(!istype(M,/mob/new_player) && !istype(M,/mob/living/carbon/brain))
M << "<i><span class='game say'>Drone Talk, <span class='name'>[name]</span><span class='message'> transmits, \"[message]\"</span></span></i>"
M << "<i><span class='game say'>Drone Talk, <span class='name'>[name]</span><span class='message'> transmits, \"[trim(copytext(message,3))]\"</span></span></i>"
else
@@ -198,11 +202,15 @@
if(stat == 2)
user << "\red You swipe your ID card through [src], attempting to reboot it."
if(!config.allow_drone_spawn || emagged || health < -35) //It's dead, Dave.
user << "\red The interface is fried, and a distressing burned smell wafts from the robot's interior. You're not rebooting this one."
return
if(!allowed(usr))
user << "\red Access denied."
return
user.visible_message("\red \the [user] swipes \his ID card through \the [src], attempting to reboot it.", "\red You swipe your ID card through \the [src], attempting to reboot it.")
var/drones = 0
for(var/mob/living/silicon/robot/drone/D in world)
if(D.key && D.client)
@@ -212,14 +220,15 @@
return
else
src << "\red [user] swipes an ID card through your card reader."
user << "\red You swipe your ID card through [src], attempting to shut it down."
user.visible_message("\red \the [user] swipes \his ID card through \the [src], attempting to shut it down.", "\red You swipe your ID card through \the [src], attempting to shut it down.")
if(emagged)
return
if(allowed(usr))
shut_down()
else
user << "\red Access denied."
return
@@ -320,13 +329,13 @@
full_law_reset()
src << "<br><b>You are a maintenance drone, a tiny-brained robotic repair machine</b>."
src << "You have no individual will, no personality, and no drives or urges other than your laws."
src << "Use <b>:b</b> to talk to your fellow synthetics, or use <b>say</b> to speak silently to other drones nearby."
src << "Use <b>:b</b> to talk to your fellow synthetics, <b>:d</b> to talk to other drones, and <b>say</b> to speak silently to your nearby fellows."
src << "Remember, you are <b>lawed against interference with the crew</b>."
src << "<b>Don't invade their worksites, don't steal their resources, don't tell them about the changeling in the toilets.</b>"
src << "<b>If a crewmember has noticed you, <i>you are probably breaking your third law</i></b>."
/mob/living/silicon/robot/drone/Bump(atom/movable/AM as mob|obj, yes)
if (!yes || (!istype(AM,/obj/machinery/door) && !istype(AM,/obj/machinery/recharge_station)) ) return
if (!yes || ( !istype(AM,/obj/machinery/door) && !istype(AM,/obj/machinery/recharge_station) && !istype(AM,/obj/machinery/disposal/deliveryChute) ) ) return
..()
return
@@ -968,9 +968,9 @@
if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
return 0
for(var/req in req_access)
if(!(req in I.access)) //doesn't have this access
return 0
return 1
if(req in I.access) //have one of the required accesses
return 1
return 0
/mob/living/silicon/robot/proc/updateicon()
@@ -45,7 +45,8 @@
name = "standard robot module"
New()
..()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/melee/baton(src)
src.modules += new /obj/item/weapon/extinguisher(src)
src.modules += new /obj/item/weapon/wrench(src)
@@ -63,7 +64,8 @@
name = "medical robot module"
New()
..()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/hud/med(src)
src.modules += new /obj/item/device/healthanalyzer(src)
src.modules += new /obj/item/device/reagent_scanner/adv(src)
@@ -94,7 +96,8 @@
New()
..()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/meson(src)
src.emag = new /obj/item/borg/stun(src)
src.modules += new /obj/item/weapon/rcd/borg(src)
@@ -146,7 +149,8 @@
name = "security robot module"
New()
..()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/hud/sec(src)
src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
src.modules += new /obj/item/weapon/melee/baton(src)
@@ -177,7 +181,8 @@
name = "janitorial robot module"
New()
..()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/soap/nanotrasen(src)
src.modules += new /obj/item/weapon/storage/bag/trash(src)
src.modules += new /obj/item/weapon/mop(src)
@@ -199,7 +204,8 @@
name = "service robot module"
New()
..()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/reagent_containers/food/drinks/cans/beer(src)
src.modules += new /obj/item/weapon/reagent_containers/food/condiment/enzyme(src)
src.modules += new /obj/item/weapon/pen/robopen(src)
@@ -236,7 +242,8 @@
name = "miner robot module"
New()
..()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/meson(src)
src.emag = new /obj/item/borg/stun(src)
src.modules += new /obj/item/weapon/storage/bag/ore(src)
@@ -249,6 +256,8 @@
name = "syndicate robot module"
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/weapon/melee/energy/sword(src)
src.modules += new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(src)
src.modules += new /obj/item/weapon/card/emag(src)
@@ -258,6 +267,8 @@
name = "combat robot module"
New()
src.modules += new /obj/item/device/flashlight(src)
src.modules += new /obj/item/device/flash(src)
src.modules += new /obj/item/borg/sight/thermal(src)
src.modules += new /obj/item/weapon/gun/energy/laser/cyborg(src)
src.modules += new /obj/item/weapon/pickaxe/plasmacutter(src)
@@ -283,8 +294,7 @@
)
New()
//TODO: Replace with shittier flashlight and work out why we can't remove the flash. ~Z
..()
src.modules += new /obj/item/device/flashlight/drone(src)
src.modules += new /obj/item/weapon/weldingtool(src)
src.modules += new /obj/item/weapon/screwdriver(src)
src.modules += new /obj/item/weapon/wrench(src)
+2 -5
View File
@@ -377,16 +377,13 @@ This function completely restores a damaged organ to perfect condition.
// Internal wounds get worse over time. Low temperatures (cryo) stop them.
if(W.internal && !W.is_treated() && owner.bodytemperature >= 170)
var/bicardose = owner.reagents.get_reagent_amount("bicaridine")
if(!bicardose) //bicard stops internal wounds from growing bigger with time, and also stop bleeding
var/inaprovaline = owner.reagents.get_reagent_amount("inaprovaline")
if(!bicardose || !inaprovaline) //bicaridine and inaprovaline stop internal wounds from growing bigger with time, and also stop bleeding
W.open_wound(0.1 * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
if(bicardose >= 30) //overdose of bicaridine begins healing IB
W.damage = max(0, W.damage - 0.2)
if(!owner.reagents.has_reagent("inaprovaline")) //This little copypaste will allow inaprovaline to work too, giving it a much needed buff to help medical.
W.open_wound(0.1 * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.05 * W.damage * wound_update_accuracy)
owner.vessel.remove_reagent("blood",0.02 * W.damage * wound_update_accuracy)
if(prob(1 * wound_update_accuracy))
owner.custom_pain("You feel a stabbing pain in your [display_name]!",1)
+7 -2
View File
@@ -376,8 +376,13 @@
stamps += (stamps=="" ? "<HR>" : "<BR>") + "<i>This paper has been stamped with the [P.name].</i>"
var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
var/x = rand(-2, 2)
var/y = rand(-3, 2)
var/{x; y;}
if(istype(P, /obj/item/weapon/stamp/captain) || istype(P, /obj/item/weapon/stamp/centcomm))
x = rand(-2, 0)
y = rand(-1, 2)
else
x = rand(-2, 2)
y = rand(-3, 2)
offset_x += x
offset_y += y
stampoverlay.pixel_x = x
+1 -2
View File
@@ -109,7 +109,6 @@
reagents = R
R.my_atom = src
R.add_reagent("zombiepowder", 10)
R.add_reagent("impedrezene", 25)
R.add_reagent("cryptobiolin", 15)
..()
return
return
+1
View File
@@ -80,6 +80,7 @@
p.loc = src.loc
p.update_icon()
p.icon_state = "paper_words"
p.name = bundle.name
p.pixel_y = rand(-8, 8)
p.pixel_x = rand(-9, 9)
sleep(15*j)
@@ -778,6 +778,8 @@ datum
on_mob_life(var/mob/living/M as mob)
if (volume > overdose)
M.hallucination = max(M.hallucination, 2)
..()
return
tramadol
name = "Tramadol"
@@ -790,6 +792,8 @@ datum
on_mob_life(var/mob/living/M as mob)
if (volume > overdose)
M.hallucination = max(M.hallucination, 2)
..()
return
oxycodone
name = "Oxycodone"
@@ -803,6 +807,8 @@ datum
if (volume > overdose)
M.druggy = max(M.druggy, 10)
M.hallucination = max(M.hallucination, 3)
..()
return
virus_food
@@ -16,7 +16,7 @@
if(!reagents.total_volume)
if(M == usr)
usr << "<span class='notice'>You finish eating \the [src].</span>"
usr.visible_message("<span class='notice'>[usr] finishes eating \the [src].</span>")
M.visible_message("<span class='notice'>[M] finishes eating \the [src].</span>")
usr.drop_from_inventory(src) //so icons update :[
if(trash)