Merge branch 'dev' into Pics

Conflicts:
	code/modules/paperwork/photography.dm
This commit is contained in:
PsiOmega
2014-07-29 16:45:55 +02:00
22 changed files with 421 additions and 177 deletions
+51 -41
View File
@@ -53,10 +53,10 @@
/obj/item/weapon/photo/proc/show(mob/user as mob)
user << browse_rsc(img, "tmp_photo.png")
user << browse("<html><head><title>[name]</title></head>" \
+ "<body style='overflow:hidden'>" \
+ "<div> <img src='tmp_photo.png' width = '180'" \
+ "[scribble ? "<div> Written on the back:<br><i>[scribble]</i>" : ]"\
+ "</body></html>", "window=book;size=200x[scribble ? 400 : 200]")
+ "<body style='overflow:hidden;margin:0;text-align:center'>" \
+ "<img src='tmp_photo.png' width='192' style='-ms-interpolation-mode:nearest-neighbor' />" \
+ "[scribble ? "<br>Written on the back:<br><i>[scribble]</i>" : ""]"\
+ "</body></html>", "window=book;size=192x[scribble ? 400 : 192]")
onclose(user, "[name]")
return
@@ -152,41 +152,51 @@
..()
/obj/item/device/camera/proc/get_icon(turf/the_turf as turf)
/obj/item/device/camera/proc/get_icon(list/turfs, turf/center)
//Bigger icon base to capture those icons that were shifted to the next tile
//i.e. pretty much all wall-mounted machinery
var/icon/res = icon('icons/effects/96x96.dmi', "")
var/icon/turficon = build_composite_icon(the_turf)
res.Blend(turficon, ICON_OVERLAY, 33, 33)
// Initialize the photograph to black.
res.Blend("#000", ICON_OVERLAY)
var/atoms[] = list()
for(var/atom/A in the_turf)
if(A.invisibility) continue
atoms.Add(A)
for(var/turf/the_turf in turfs)
// Add outselves to the list of stuff to draw
atoms.Add(the_turf);
// As well as anything that isn't invisible.
for(var/atom/A in the_turf)
if(A.invisibility) continue
atoms.Add(A)
//Sorting icons based on levels
var/gap = atoms.len
var/swapped = 1
while (gap > 1 || swapped)
swapped = 0
if(gap > 1)
gap = round(gap / 1.247330950103979)
if(gap < 1)
gap = 1
for(var/i = 1; gap + i <= atoms.len; i++)
var/atom/l = atoms[i] //Fucking hate
var/atom/r = atoms[gap+i] //how lists work here
if(l.layer > r.layer) //no "atoms[i].layer" for me
atoms.Swap(i, gap + i)
swapped = 1
// Sort the atoms into their layers
var/list/sorted = sort_atoms_by_layer(atoms)
for(var/i; i <= atoms.len; i++)
var/atom/A = atoms[i]
for(var/i; i <= sorted.len; i++)
var/atom/A = sorted[i]
if(A)
var/icon/img = getFlatIcon(A, A.dir)//build_composite_icon(A)
var/icon/img = getFlatIcon(A)//build_composite_icon(A)
// If what we got back is actually a picture, draw it.
if(istype(img, /icon))
res.Blend(new/icon(img, "", A.dir), ICON_OVERLAY, 33 + A.pixel_x, 33 + A.pixel_y)
// Check if we're looking at a mob that's lying down
if(istype(A, /mob/living) && A:lying)
// If they are, apply that effect to their picture.
img.BecomeLying()
// Calculate where we are relative to the center of the photo
var/xoff = (A.x - center.x) * 32
var/yoff = (A.y - center.y) * 32
if (istype(A,/atom/movable))
xoff+=A:step_x
yoff+=A:step_y
res.Blend(img, blendMode2iconMode(A.blend_mode), 33 + A.pixel_x + xoff, 33 + A.pixel_y + yoff)
// Lastly, render any contained effects on top.
for(var/turf/the_turf in turfs)
// Calculate where we are relative to the center of the photo
var/xoff = (the_turf.x - center.x) * 32
var/yoff = (the_turf.y - center.y) * 32
res.Blend(getFlatIcon(the_turf.loc), blendMode2iconMode(the_turf.blend_mode),33 + xoff,33 + yoff)
return res
@@ -240,27 +250,27 @@
var/y_c = target.y + 1
var/z_c = target.z
var/icon/temp = icon('icons/effects/96x96.dmi',"")
var/icon/black = icon('icons/turf/space.dmi', "black")
var/list/turfs = list()
var/mobs = ""
for(var/i = 1; i <= 3; i++)
for(var/j = 1; j <= 3; j++)
var/turf/T = locate(x_c, y_c, z_c)
if(can_capture_turf(T, user))
temp.Blend(get_icon(T), ICON_OVERLAY, 32 * (j-1-1), 32 - 32 * (i-1))
mobs += get_mobs(T, user)
else
temp.Blend(black, ICON_OVERLAY, 32 * (j-1), 64 - 32 * (i-1))
turfs.Add(T)
mobs += get_mobs(T)
x_c++
y_c--
x_c = x_c - 3
var/datum/picture/P = createpicture(user, temp, mobs, flag)
var/datum/picture/P = createpicture(target, user, turfs, mobs, flag)
printpicture(user, P)
/obj/item/device/camera/proc/createpicture(mob/user, icon/temp, mobs, flag)
var/icon/small_img = icon(temp)
var/icon/tiny_img = icon(temp)
/obj/item/device/camera/proc/createpicture(atom/target, mob/user, list/turfs, mobs, flag)
var/icon/photoimage = get_icon(turfs, target)
var/icon/small_img = icon(photoimage)
var/icon/tiny_img = icon(photoimage)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
var/icon/pc = icon('icons/obj/bureaucracy.dmi', "photo")
small_img.Scale(8, 8)
@@ -272,7 +282,7 @@
P.fields["author"] = user
P.fields["icon"] = ic
P.fields["tiny"] = pc
P.fields["img"] = temp
P.fields["img"] = photoimage
P.fields["desc"] = mobs
P.fields["pixel_x"] = rand(-10, 10)
P.fields["pixel_y"] = rand(-10, 10)