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fixes and tweaks
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@@ -237,6 +237,7 @@
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/obj/item/weapon/kinetic_crusher/machete
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// general purpose. cleaves though
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name = "proto-kinetic machete"
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desc = "A scaled down version of a proto-kinetic crusher, used by people who don't want to lug around an axe-hammer."
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icon_state = "glaive-machete"
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@@ -247,14 +248,13 @@
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item_state = "c-machete"
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w_class = ITEMSIZE_SMALL
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attack_verb = list("cleaved", "chopped", "pulped", "stabbed", "skewered")
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force = 24
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can_cleave = TRUE
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requires_wield = FALSE
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// yeah yeah buff but polaris mobs are meatwalls.
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backstab_bonus = 40
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detonation_damage = 26
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// meme option
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thrown_bonus = 20
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force = 24
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detonation_damage = 36 // 60
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backstab_bonus = 40 // 100
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thrown_bonus = 20 // 120
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update_item_state = FALSE
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@@ -269,11 +269,11 @@
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attack_verb = list("bashed", "kicked", "punched", "struck", "axe kicked", "uppercut", "cross-punched", "jabbed", "hammerfisted", "roundhouse kicked")
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integ_light_icon = FALSE
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w_class = ITEMSIZE_HUGE
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force = 30
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can_cleave = FALSE
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requires_wield = TRUE
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backstab_bonus = 55
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detonation_damage = 35
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force = 28
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detonation_damage = 37 // 75
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backstab_bonus = 55 // 130
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var/obj/item/offhand/crushergauntlets/offhand
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/obj/item/weapon/kinetic_crusher/machete/gauntlets/equipped()
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@@ -302,21 +302,29 @@
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var/mob/living/M = loc
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if(istype(M) && forced == 0)
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if(M.can_wield_item(src) && src.is_held_twohanded(M))
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name = initial(name)
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wielded = TRUE
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to_chat(M, "<span class ='notice'>You ready [src].</span>")
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var/obj/item/offhand/crushergauntlets/O = new(M)
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O.name = "[name] - readied"
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O.desc = "As much as you'd like to punch things with one hand, [src] is far too unwieldy for that."
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O.linked = src
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M.put_in_inactive_hand(O)
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offhand = O
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wield(M)
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else
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unwield(M)
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else
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name = "[initial(name)] (unreadied)"
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wielded = FALSE
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to_chat(M, "<span class ='notice'>You unready [src].</span>")
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if(offhand)
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QDEL_NULL(offhand)
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unwield(M)
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/obj/item/weapon/kinetic_crusher/machete/gauntlets/proc/wield(var/mob/living/M)
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name = initial(name)
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wielded = TRUE
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to_chat(M, "<span class ='notice'>You ready [src].</span>")
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var/obj/item/offhand/crushergauntlets/O = new(M)
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O.name = "[name] - readied"
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O.desc = "As much as you'd like to punch things with one hand, [src] is far too unwieldy for that."
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O.linked = src
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M.put_in_inactive_hand(O)
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offhand = O
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/obj/item/weapon/kinetic_crusher/machete/gauntlets/proc/unwield(var/mob/living/M)
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to_chat(M, "<span class ='notice'>You unready [src].</span>")
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name = "[initial(name)] (unreadied)"
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wielded = FALSE
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if(offhand)
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QDEL_NULL(offhand)
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/obj/item/offhand
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icon = 'icons/obj/weapons.dmi'
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@@ -324,6 +332,7 @@
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name = "offhand that shouldn't exist doo dee doo"
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w_class = ITEMSIZE_NO_CONTAINER
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// var/linked - redefine this wherever
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// man i really should try porting the twohand component this is hacky and Sucks
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/obj/item/offhand/crushergauntlets
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var/obj/item/weapon/kinetic_crusher/machete/gauntlets/linked
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@@ -333,7 +342,7 @@
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linked.ready_toggle(TRUE)
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/obj/item/weapon/kinetic_crusher/machete/gauntlets/rig
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name = "mounted proto-kinetic gear"
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name = "\improper mounted proto-kinetic gear"
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var/obj/item/rig_module/gauntlets/storing_module
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/obj/item/weapon/kinetic_crusher/machete/gauntlets/rig/dropped(mob/user)
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@@ -351,6 +360,7 @@
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else
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QDEL_NULL(src)
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// gimmicky backup for throwing
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/obj/item/weapon/kinetic_crusher/machete/dagger
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name = "proto-kinetic dagger"
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desc = "A scaled down version of a proto-kinetic machete, usually used in a last ditch scenario."
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@@ -361,13 +371,14 @@
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)
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item_state = "c-knife"
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w_class = ITEMSIZE_SMALL
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force = 15
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requires_wield = FALSE
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charge_overlay = FALSE
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backstab_bonus = 35
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detonation_damage = 25
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// woohoo
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thrown_bonus = 35
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charge_time = 10 // lowered charge in return for lowered damage
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force = 18
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detonation_damage = 27 // 45
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backstab_bonus = 40 // 85
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// gimmick mode
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thrown_bonus = 50 // 135 but you drop your knife because you threw it
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//destablizing force
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@@ -387,15 +398,18 @@
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hammer_synced = null
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return ..()
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/obj/item/projectile/destabilizer/on_impact(var/atom/A)
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if(ismineralturf(A))
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var/turf/simulated/mineral/M = A
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new /obj/effect/temp_visual/kinetic_blast(M)
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M.GetDrilled(firer)
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. = ..()
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/obj/item/projectile/destabilizer/on_hit(atom/target, blocked = FALSE)
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if(isliving(target))
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var/mob/living/L = target
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L.add_modifier(/datum/modifier/crusher_mark, 30 SECONDS, firer, TRUE)
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var/target_turf = get_turf(target)
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if(ismineralturf(target_turf))
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var/turf/simulated/mineral/M = target_turf
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new /obj/effect/temp_visual/kinetic_blast(M)
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M.GetDrilled(firer)
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if(hammer_synced.can_mark(L))
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L.add_modifier(/datum/modifier/crusher_mark, 30 SECONDS, firer, TRUE)
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..()
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/*
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@@ -404,5 +418,6 @@
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there would be any if we had some
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but alas
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- hatterhat
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*/
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