Better borg modules (#17507)

* Combines all the engineering borg tools into one multitool

Sprites from /tg/
Combines:
Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver

* this is a WAY better way to do it

* a

* dont worry about overlays anymore

* Better grippers and better lists

In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles.

* No deleting shoes when putting them on someone

* empty pocket is now empty

* RENAMING stuff instead of copypaste

* MORE borg stuff

* more bugproofing

* Admin proc

* this

* this

* Framework for TGUI

* Update robot_simple_items.dm

* Fix

* Framework v2

* Update ModifyRobotMultiBelt.tsx

* goooo

* Update modify_robot.dm

* modify

* sub category

* .

* string to define

* some globs

* more

* .

* .

* .

* add sanely

* push that real quick

* .

* sanity

* .

* .

* .

* .

* .

* .

* .

* Cut

* .

* gives to those that need

* push

* clean up

* auto fix

* .

* .

* .

* getmodule

* Update robot_simple_items.dm

* .

* untyped

* Update stack.dm

* .

* .

* .

* .

* -

* .

* Update _map_selection.dm

* Update _map_selection.dm

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-06-19 18:56:26 -04:00
committed by GitHub
co-authored by Kashargul
parent ff07e2aa4f
commit 3b4bcef49b
62 changed files with 1772 additions and 1082 deletions
@@ -17,9 +17,9 @@ SUBSYSTEM_DEF(overmap_renamer)
/*Shouldn't be a switch statement. We want ALL of the if(map_template.name in visitable_z_leves_name_list) to fire
if we end up with multiple renamable lateload overmap objects.*/
/datum/controller/subsystem/overmap_renamer/proc/update_names()
if(!visitable_overmap_object_instances || !islist(visitable_overmap_object_instances) || !length(visitable_overmap_object_instances))
if(!GLOB.visitable_overmap_object_instances || !islist(GLOB.visitable_overmap_object_instances) || !length(GLOB.visitable_overmap_object_instances))
return
for(var/obj/effect/overmap/visitable/V in visitable_overmap_object_instances)
for(var/obj/effect/overmap/visitable/V in GLOB.visitable_overmap_object_instances)
if(V.unique_identifier == "Debris Field")
V.modify_descriptors()
if(V.visitable_renamed) //could just if(D.modify_descriptors()), but having a var recording renaming is useful for debugging and stuff!