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Better borg modules (#17507)
* Combines all the engineering borg tools into one multitool Sprites from /tg/ Combines: Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver * this is a WAY better way to do it * a * dont worry about overlays anymore * Better grippers and better lists In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles. * No deleting shoes when putting them on someone * empty pocket is now empty * RENAMING stuff instead of copypaste * MORE borg stuff * more bugproofing * Admin proc * this * this * Framework for TGUI * Update robot_simple_items.dm * Fix * Framework v2 * Update ModifyRobotMultiBelt.tsx * goooo * Update modify_robot.dm * modify * sub category * . * string to define * some globs * more * . * . * . * add sanely * push that real quick * . * sanity * . * . * . * . * . * . * . * Cut * . * gives to those that need * push * clean up * auto fix * . * . * . * getmodule * Update robot_simple_items.dm * . * untyped * Update stack.dm * . * . * . * . * - * . * Update _map_selection.dm * Update _map_selection.dm --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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Kashargul
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@@ -17,9 +17,9 @@ SUBSYSTEM_DEF(overmap_renamer)
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/*Shouldn't be a switch statement. We want ALL of the if(map_template.name in visitable_z_leves_name_list) to fire
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if we end up with multiple renamable lateload overmap objects.*/
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/datum/controller/subsystem/overmap_renamer/proc/update_names()
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if(!visitable_overmap_object_instances || !islist(visitable_overmap_object_instances) || !length(visitable_overmap_object_instances))
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if(!GLOB.visitable_overmap_object_instances || !islist(GLOB.visitable_overmap_object_instances) || !length(GLOB.visitable_overmap_object_instances))
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return
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for(var/obj/effect/overmap/visitable/V in visitable_overmap_object_instances)
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for(var/obj/effect/overmap/visitable/V in GLOB.visitable_overmap_object_instances)
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if(V.unique_identifier == "Debris Field")
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V.modify_descriptors()
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if(V.visitable_renamed) //could just if(D.modify_descriptors()), but having a var recording renaming is useful for debugging and stuff!
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