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Better borg modules (#17507)
* Combines all the engineering borg tools into one multitool Sprites from /tg/ Combines: Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver * this is a WAY better way to do it * a * dont worry about overlays anymore * Better grippers and better lists In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles. * No deleting shoes when putting them on someone * empty pocket is now empty * RENAMING stuff instead of copypaste * MORE borg stuff * more bugproofing * Admin proc * this * this * Framework for TGUI * Update robot_simple_items.dm * Fix * Framework v2 * Update ModifyRobotMultiBelt.tsx * goooo * Update modify_robot.dm * modify * sub category * . * string to define * some globs * more * . * . * . * add sanely * push that real quick * . * sanity * . * . * . * . * . * . * . * Cut * . * gives to those that need * push * clean up * auto fix * . * . * . * getmodule * Update robot_simple_items.dm * . * untyped * Update stack.dm * . * . * . * . * - * . * Update _map_selection.dm * Update _map_selection.dm --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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co-authored by
Kashargul
parent
ff07e2aa4f
commit
3b4bcef49b
@@ -32,23 +32,23 @@
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name = "Nanite Synthesizer"
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/datum/matter_synth/metal
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name = "Metal Synthesizer"
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name = METAL_SYNTH
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/datum/matter_synth/plasteel
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name = "Plasteel Synthesizer"
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name = PLASTEEL_SYNTH
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max_energy = 10000
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/datum/matter_synth/glass
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name = "Glass Synthesizer"
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name = GLASS_SYNTH
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/datum/matter_synth/wood
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name = "Wood Synthesizer"
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name = WOOD_SYNTH
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/datum/matter_synth/plastic
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name = "Plastic Synthesizer"
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name = PLASTIC_SYNTH
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/datum/matter_synth/wire
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name = "Wire Synthesizer"
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name = WIRE_SYNTH
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max_energy = 50
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recharge_rate = 2
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@@ -58,7 +58,7 @@
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recharge_rate = 1
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/datum/matter_synth/cloth
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name = "Cloth Synthesizer"
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name = CLOTH_SYNTH
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/datum/matter_synth/beacon
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name = "Beacon Synthesizer"
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@@ -50,6 +50,8 @@
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return 1
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if (src && usr && usr.machine == src)
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usr << browse(null, "window=stack")
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if(islist(synths))
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synths.Cut()
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return ..()
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/obj/item/stack/update_icon()
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