Better borg modules (#17507)

* Combines all the engineering borg tools into one multitool

Sprites from /tg/
Combines:
Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver

* this is a WAY better way to do it

* a

* dont worry about overlays anymore

* Better grippers and better lists

In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles.

* No deleting shoes when putting them on someone

* empty pocket is now empty

* RENAMING stuff instead of copypaste

* MORE borg stuff

* more bugproofing

* Admin proc

* this

* this

* Framework for TGUI

* Update robot_simple_items.dm

* Fix

* Framework v2

* Update ModifyRobotMultiBelt.tsx

* goooo

* Update modify_robot.dm

* modify

* sub category

* .

* string to define

* some globs

* more

* .

* .

* .

* add sanely

* push that real quick

* .

* sanity

* .

* .

* .

* .

* .

* .

* .

* Cut

* .

* gives to those that need

* push

* clean up

* auto fix

* .

* .

* .

* getmodule

* Update robot_simple_items.dm

* .

* untyped

* Update stack.dm

* .

* .

* .

* .

* -

* .

* Update _map_selection.dm

* Update _map_selection.dm

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-06-19 18:56:26 -04:00
committed by GitHub
co-authored by Kashargul
parent ff07e2aa4f
commit 3b4bcef49b
62 changed files with 1772 additions and 1082 deletions
@@ -32,23 +32,23 @@
name = "Nanite Synthesizer"
/datum/matter_synth/metal
name = "Metal Synthesizer"
name = METAL_SYNTH
/datum/matter_synth/plasteel
name = "Plasteel Synthesizer"
name = PLASTEEL_SYNTH
max_energy = 10000
/datum/matter_synth/glass
name = "Glass Synthesizer"
name = GLASS_SYNTH
/datum/matter_synth/wood
name = "Wood Synthesizer"
name = WOOD_SYNTH
/datum/matter_synth/plastic
name = "Plastic Synthesizer"
name = PLASTIC_SYNTH
/datum/matter_synth/wire
name = "Wire Synthesizer"
name = WIRE_SYNTH
max_energy = 50
recharge_rate = 2
@@ -58,7 +58,7 @@
recharge_rate = 1
/datum/matter_synth/cloth
name = "Cloth Synthesizer"
name = CLOTH_SYNTH
/datum/matter_synth/beacon
name = "Beacon Synthesizer"
+2
View File
@@ -50,6 +50,8 @@
return 1
if (src && usr && usr.machine == src)
usr << browse(null, "window=stack")
if(islist(synths))
synths.Cut()
return ..()
/obj/item/stack/update_icon()