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Better borg modules (#17507)
* Combines all the engineering borg tools into one multitool Sprites from /tg/ Combines: Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver * this is a WAY better way to do it * a * dont worry about overlays anymore * Better grippers and better lists In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles. * No deleting shoes when putting them on someone * empty pocket is now empty * RENAMING stuff instead of copypaste * MORE borg stuff * more bugproofing * Admin proc * this * this * Framework for TGUI * Update robot_simple_items.dm * Fix * Framework v2 * Update ModifyRobotMultiBelt.tsx * goooo * Update modify_robot.dm * modify * sub category * . * string to define * some globs * more * . * . * . * add sanely * push that real quick * . * sanity * . * . * . * . * . * . * . * Cut * . * gives to those that need * push * clean up * auto fix * . * . * . * getmodule * Update robot_simple_items.dm * . * untyped * Update stack.dm * . * . * . * . * - * . * Update _map_selection.dm * Update _map_selection.dm --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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co-authored by
Kashargul
parent
ff07e2aa4f
commit
3b4bcef49b
@@ -860,11 +860,11 @@ GLOBAL_LIST_EMPTY(active_buildmode_holders)
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if(A.outdoors)
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return AREA_SPACE
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for (var/type in BUILDABLE_AREA_TYPES)
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for (var/type in GLOB.BUILDABLE_AREA_TYPES)
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if ( istype(A,type) )
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return AREA_SPACE
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for (var/type in SPECIALS)
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for (var/type in GLOB.SPECIALS)
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if ( istype(A,type) )
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return AREA_SPECIAL
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return AREA_STATION
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