Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev

Conflicts:
	baystation12.dme
	code/modules/projectiles/ammunition/bullets.dm
This commit is contained in:
Erthilo
2013-09-02 23:32:33 +01:00
146 changed files with 287 additions and 334 deletions
+2 -2
View File
@@ -113,7 +113,7 @@
name = "\improper S'rendarr's Hand leaf"
singular_name = "S'rendarr's Hand leaf"
desc = "A soft leaf that is rubbed on bruises."
icon = 'harvest.dmi'
icon = 'icons/obj/harvest.dmi'
icon_state = "cabbage"
heal_brute = 7
@@ -121,7 +121,7 @@
name = "\improper Messa's Tear leaf"
singular_name = "Messa's Tear leaf"
desc = "A cold leaf that is rubbed on burns."
icon = 'harvest.dmi'
icon = 'icons/obj/harvest.dmi'
icon_state = "ambrosiavulgaris"
heal_burn = 7
@@ -253,4 +253,4 @@ var/global/list/datum/stack_recipe/silver_recipes = list ( \
throw_speed = 3
throw_range = 3
origin_tech = "materials=4"
perunit = 2000
perunit = 2000
+1 -1
View File
@@ -54,4 +54,4 @@
icon_state = "liquidfood"
/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
return
return
@@ -2,7 +2,7 @@
#define MALFUNCTION_PERMANENT 2
/obj/item/weapon/implant
name = "implant"
icon = 'device.dmi'
icon = 'icons/obj/device.dmi'
icon_state = "implant"
var/implanted = null
var/mob/imp_in = null
@@ -121,7 +121,7 @@
/obj/item/weapon/implantcase/death_alarm
name = "Glass Case- 'Death Alarm'"
desc = "A case containing a death alarm implant."
icon = 'items.dmi'
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-b"
New()
+1 -1
View File
@@ -5,7 +5,7 @@ var/global/list/cached_icons = list()
/obj/item/weapon/reagent_containers/glass/paint
desc = "It's a paint bucket."
name = "paint bucket"
icon = 'items.dmi'
icon = 'icons/obj/items.dmi'
icon_state = "paint_neutral"
item_state = "paintcan"
m_amt = 200
@@ -111,4 +111,4 @@
maxcharge = 10000
maxcharge = 10000
m_amt = 0
g_amt = 0
g_amt = 0
@@ -794,7 +794,7 @@ LOOK FOR SURGERY.DM*/
//misc, formerly from code/defines/weapons.dm
/obj/item/weapon/bonegel
name = "bone gel"
icon = 'surgery.dmi'
icon = 'icons/obj/surgery.dmi'
icon_state = "bone-gel"
force = 0
w_class = 2.0
@@ -802,7 +802,7 @@ LOOK FOR SURGERY.DM*/
/obj/item/weapon/FixOVein
name = "FixOVein"
icon = 'surgery.dmi'
icon = 'icons/obj/surgery.dmi'
icon_state = "fixovein"
force = 0
throwforce = 1.0
@@ -812,7 +812,7 @@ LOOK FOR SURGERY.DM*/
/obj/item/weapon/bonesetter
name = "bone setter"
icon = 'surgery.dmi'
icon = 'icons/obj/surgery.dmi'
icon_state = "bone setter"
force = 8.0
throwforce = 9.0
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/weapon/syndie
icon = 'syndieweapons.dmi'
icon = 'icons/obj/syndieweapons.dmi'
/*C-4 explosive charge and etc, replaces the old syndie transfer valve bomb.*/