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Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
Conflicts: baystation12.dme code/modules/projectiles/ammunition/bullets.dm
This commit is contained in:
@@ -113,7 +113,7 @@
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name = "\improper S'rendarr's Hand leaf"
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singular_name = "S'rendarr's Hand leaf"
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desc = "A soft leaf that is rubbed on bruises."
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icon = 'harvest.dmi'
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icon = 'icons/obj/harvest.dmi'
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icon_state = "cabbage"
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heal_brute = 7
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@@ -121,7 +121,7 @@
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name = "\improper Messa's Tear leaf"
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singular_name = "Messa's Tear leaf"
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desc = "A cold leaf that is rubbed on burns."
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icon = 'harvest.dmi'
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icon = 'icons/obj/harvest.dmi'
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icon_state = "ambrosiavulgaris"
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heal_burn = 7
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@@ -253,4 +253,4 @@ var/global/list/datum/stack_recipe/silver_recipes = list ( \
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throw_speed = 3
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throw_range = 3
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origin_tech = "materials=4"
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perunit = 2000
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perunit = 2000
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@@ -54,4 +54,4 @@
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icon_state = "liquidfood"
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/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
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return
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return
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@@ -2,7 +2,7 @@
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#define MALFUNCTION_PERMANENT 2
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/obj/item/weapon/implant
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name = "implant"
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icon = 'device.dmi'
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icon = 'icons/obj/device.dmi'
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icon_state = "implant"
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var/implanted = null
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var/mob/imp_in = null
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@@ -121,7 +121,7 @@
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/obj/item/weapon/implantcase/death_alarm
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name = "Glass Case- 'Death Alarm'"
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desc = "A case containing a death alarm implant."
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icon = 'items.dmi'
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icon = 'icons/obj/items.dmi'
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icon_state = "implantcase-b"
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New()
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@@ -5,7 +5,7 @@ var/global/list/cached_icons = list()
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/obj/item/weapon/reagent_containers/glass/paint
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desc = "It's a paint bucket."
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name = "paint bucket"
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icon = 'items.dmi'
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icon = 'icons/obj/items.dmi'
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icon_state = "paint_neutral"
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item_state = "paintcan"
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m_amt = 200
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@@ -111,4 +111,4 @@
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maxcharge = 10000
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maxcharge = 10000
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m_amt = 0
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g_amt = 0
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g_amt = 0
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@@ -794,7 +794,7 @@ LOOK FOR SURGERY.DM*/
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//misc, formerly from code/defines/weapons.dm
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/obj/item/weapon/bonegel
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name = "bone gel"
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icon = 'surgery.dmi'
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone-gel"
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force = 0
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w_class = 2.0
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@@ -802,7 +802,7 @@ LOOK FOR SURGERY.DM*/
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/obj/item/weapon/FixOVein
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name = "FixOVein"
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icon = 'surgery.dmi'
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icon = 'icons/obj/surgery.dmi'
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icon_state = "fixovein"
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force = 0
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throwforce = 1.0
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@@ -812,7 +812,7 @@ LOOK FOR SURGERY.DM*/
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/obj/item/weapon/bonesetter
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name = "bone setter"
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icon = 'surgery.dmi'
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icon = 'icons/obj/surgery.dmi'
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icon_state = "bone setter"
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force = 8.0
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throwforce = 9.0
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@@ -1,5 +1,5 @@
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/obj/item/weapon/syndie
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icon = 'syndieweapons.dmi'
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icon = 'icons/obj/syndieweapons.dmi'
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/*C-4 explosive charge and etc, replaces the old syndie transfer valve bomb.*/
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