Merge branch 'dev' into ofResearchAndPrototypes

Conflicts:
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/stacks/sheets/leather.dm
	code/game/objects/items/stacks/sheets/mineral.dm
	code/game/objects/items/stacks/sheets/sheet_types.dm
	code/game/objects/items/weapons/kitchen.dm
	code/modules/hydroponics/trays/tray_tools.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/protolathe.dm
	code/modules/research/rdconsole.dm
This commit is contained in:
Kelenius
2015-05-22 19:26:39 +03:00
237 changed files with 3724 additions and 3275 deletions
+1 -1
View File
@@ -32,7 +32,7 @@
return
if(WT.remove_fuel(0,user))
var/obj/item/stack/sheet/metal/new_item = new(usr.loc)
var/obj/item/stack/material/steel/new_item = new(usr.loc)
new_item.add_to_stacks(usr)
for (var/mob/M in viewers(src))
M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
+20 -55
View File
@@ -10,32 +10,19 @@
/*
* Glass sheets
*/
/obj/item/stack/sheet/glass
/obj/item/stack/material/glass
name = "glass"
desc = "HOLY SHEET! That is a lot of glass."
singular_name = "glass sheet"
icon_state = "sheet-glass"
matter = list("glass" = 3750)
origin_tech = list(TECH_MATERIAL = 1)
icon_state = "sheet-glass"
var/created_window = /obj/structure/window/basic
var/is_reinforced = 0
var/list/construction_options = list("One Direction", "Full Window")
sheettype = "glass"
default_type = "glass"
/obj/item/stack/sheet/glass/cyborg
name = "glass synthesizer"
desc = "A device that makes glass."
gender = NEUTER
singular_name = "glass"
matter = null
uses_charge = 1
charge_costs = list(1000)
stacktype = /obj/item/stack/sheet/glass
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
/obj/item/stack/material/glass/attack_self(mob/user as mob)
construct_window(user)
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
/obj/item/stack/material/glass/attackby(obj/item/W, mob/user)
..()
if(!is_reinforced)
if(istype(W,/obj/item/stack/cable_coil))
@@ -54,10 +41,10 @@
user << "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass.</span>"
return
var/obj/item/stack/sheet/glass/reinforced/RG = new (user.loc)
var/obj/item/stack/material/glass/reinforced/RG = new (user.loc)
RG.add_fingerprint(user)
RG.add_to_stacks(user)
var/obj/item/stack/sheet/glass/G = src
var/obj/item/stack/material/glass/G = src
src = null
var/replace = (user.get_inactive_hand()==G)
V.use(1)
@@ -65,7 +52,7 @@
if (!G && replace)
user.put_in_hands(RG)
/obj/item/stack/sheet/glass/proc/construct_window(mob/user as mob)
/obj/item/stack/material/glass/proc/construct_window(mob/user as mob)
if(!user || !src) return 0
if(!istype(user.loc,/turf)) return 0
if(!user.IsAdvancedToolUser())
@@ -139,53 +126,34 @@
/*
* Reinforced glass sheets
*/
/obj/item/stack/sheet/glass/reinforced
/obj/item/stack/material/glass/reinforced
name = "reinforced glass"
desc = "Glass which has been reinforced with metal rods."
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
origin_tech = list(TECH_MATERIAL = 2)
matter = list(DEFAULT_WALL_MATERIAL = 1875, "glass" = 3750)
icon_state = "sheet-rglass"
default_type = "reinforced glass"
created_window = /obj/structure/window/reinforced
is_reinforced = 1
construction_options = list("One Direction", "Full Window", "Windoor")
/obj/item/stack/sheet/glass/reinforced/cyborg
name = "reinforced glass synthesizer"
desc = "A device that makes reinforced glass."
gender = NEUTER
matter = null
uses_charge = 2
charge_costs = list(1000)
singular_name = "reinforced glass sheet"
icon_state = "sheet-rglass"
charge_costs = list(500, 1000)
stacktype = /obj/item/stack/sheet/glass/reinforced
/*
* Phoron Glass sheets
*/
/obj/item/stack/sheet/glass/phoronglass
/obj/item/stack/material/glass/phoronglass
name = "phoron glass"
desc = "A very strong and very resistant sheet of a phoron-glass alloy."
singular_name = "phoron glass sheet"
icon_state = "sheet-phoronglass"
matter = list("glass" = 7500)
origin_tech = list(TECH_MATERIAL = 3, TECH_PHORON = 2)
icon_state = "sheet-phoronglass"
created_window = /obj/structure/window/phoronbasic
sheettype = "phoronglass"
default_type = "phoron glass"
/obj/item/stack/sheet/glass/phoronglass/attackby(obj/item/W, mob/user)
/obj/item/stack/material/glass/phoronglass/attackby(obj/item/W, mob/user)
..()
if( istype(W, /obj/item/stack/rods) )
var/obj/item/stack/rods/V = W
var/obj/item/stack/sheet/glass/phoronrglass/RG = new (user.loc)
var/obj/item/stack/material/glass/phoronrglass/RG = new (user.loc)
RG.add_fingerprint(user)
RG.add_to_stacks(user)
V.use(1)
var/obj/item/stack/sheet/glass/G = src
var/obj/item/stack/material/glass/G = src
src = null
var/replace = (user.get_inactive_hand()==G)
G.use(1)
@@ -197,13 +165,10 @@
/*
* Reinforced phoron glass sheets
*/
/obj/item/stack/sheet/glass/phoronrglass
/obj/item/stack/material/glass/phoronrglass
name = "reinforced phoron glass"
desc = "Phoron glass which has been reinforced with metal rods."
singular_name = "reinforced phoron glass sheet"
icon_state = "sheet-phoronrglass"
matter = list("glass" = 7500,DEFAULT_WALL_MATERIAL = 1875)
origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 2)
icon_state = "sheet-phoronrglass"
default_type = "reinforced phoron glass"
created_window = /obj/structure/window/phoronreinforced
is_reinforced = 1
@@ -1,39 +1,39 @@
/obj/item/stack/sheet/animalhide/human
/obj/item/stack/material/animalhide/human
name = "human skin"
desc = "The by-product of human farming."
singular_name = "human skin piece"
icon_state = "sheet-hide"
origin_tech = list()
/obj/item/stack/sheet/animalhide/corgi
/obj/item/stack/material/animalhide/corgi
name = "corgi hide"
desc = "The by-product of corgi farming."
singular_name = "corgi hide piece"
icon_state = "sheet-corgi"
origin_tech = list()
/obj/item/stack/sheet/animalhide/cat
/obj/item/stack/material/animalhide/cat
name = "cat hide"
desc = "The by-product of cat farming."
singular_name = "cat hide piece"
icon_state = "sheet-cat"
origin_tech = list()
/obj/item/stack/sheet/animalhide/monkey
/obj/item/stack/material/animalhide/monkey
name = "monkey hide"
desc = "The by-product of monkey farming."
singular_name = "monkey hide piece"
icon_state = "sheet-monkey"
origin_tech = list()
/obj/item/stack/sheet/animalhide/lizard
/obj/item/stack/material/animalhide/lizard
name = "lizard skin"
desc = "Sssssss..."
singular_name = "lizard skin piece"
icon_state = "sheet-lizard"
origin_tech = list()
/obj/item/stack/sheet/animalhide/xeno
/obj/item/stack/material/animalhide/xeno
name = "alien hide"
desc = "The skin of a terrible creature."
singular_name = "alien hide piece"
@@ -41,7 +41,7 @@
origin_tech = list()
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
/obj/item/stack/sheet/xenochitin
/obj/item/stack/material/xenochitin
name = "alien chitin"
desc = "A piece of the hide of a terrible creature."
singular_name = "alien hide piece"
@@ -63,14 +63,14 @@
icon_state = "weed_extract"
origin_tech = list()
/obj/item/stack/sheet/hairlesshide
/obj/item/stack/material/hairlesshide
name = "hairless hide"
desc = "This hide was stripped of it's hair, but still needs tanning."
singular_name = "hairless hide piece"
icon_state = "sheet-hairlesshide"
origin_tech = list()
/obj/item/stack/sheet/wetleather
/obj/item/stack/material/wetleather
name = "wet leather"
desc = "This leather has been cleaned but still needs to be dried."
singular_name = "wet leather piece"
@@ -78,36 +78,26 @@
origin_tech = list()
var/wetness = 30 //Reduced when exposed to high temperautres
var/drying_threshold_temperature = 500 //Kelvin to start drying
/obj/item/stack/sheet/leather
name = "leather"
desc = "The by-product of mob grinding."
singular_name = "leather piece"
icon_state = "sheet-leather"
origin_tech = list(TECH_MATERIAL = 2)
//Step one - dehairing.
/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
if( istype(W, /obj/item/weapon/kitchenknife) || \
istype(W, /obj/item/weapon/kitchen/utensil/knife) || \
istype(W, /obj/item/weapon/twohanded/fireaxe) || \
istype(W, /obj/item/weapon/hatchet) )
/obj/item/stack/material/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
if( istype(W, /obj/item/weapon/material/knife) || \
istype(W, /obj/item/weapon/material/kitchen/utensil/knife) || \
istype(W, /obj/item/weapon/material/twohanded/fireaxe) || \
istype(W, /obj/item/weapon/material/hatchet) )
//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
usr.visible_message("\blue \the [usr] starts cutting hair off \the [src]", "\blue You start cutting the hair off \the [src]", "You hear the sound of a knife rubbing against flesh")
if(do_after(user,50))
usr << "\blue You cut the hair from this [src.singular_name]"
//Try locating an exisitng stack on the tile and add to there if possible
for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc)
for(var/obj/item/stack/material/hairlesshide/HS in usr.loc)
if(HS.amount < 50)
HS.amount++
src.use(1)
break
//If it gets to here it means it did not find a suitable stack on the tile.
var/obj/item/stack/sheet/hairlesshide/HS = new(usr.loc)
var/obj/item/stack/material/hairlesshide/HS = new(usr.loc)
HS.amount = 1
src.use(1)
else
@@ -117,20 +107,20 @@
//Step two - washing..... it's actually in washing machine code.
//Step three - drying
/obj/item/stack/sheet/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/item/stack/material/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
if(exposed_temperature >= drying_threshold_temperature)
wetness--
if(wetness == 0)
//Try locating an exisitng stack on the tile and add to there if possible
for(var/obj/item/stack/sheet/leather/HS in src.loc)
for(var/obj/item/stack/material/leather/HS in src.loc)
if(HS.amount < 50)
HS.amount++
src.use(1)
wetness = initial(wetness)
break
//If it gets to here it means it did not find a suitable stack on the tile.
var/obj/item/stack/sheet/leather/HS = new(src.loc)
var/obj/item/stack/material/leather/HS = new(src.loc)
HS.amount = 1
wetness = initial(wetness)
src.use(1)
@@ -17,13 +17,13 @@
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
CC.amount = 5
amount--
new/obj/item/stack/sheet/glass(user.loc)
new/obj/item/stack/material/glass(user.loc)
if(amount <= 0)
user.drop_from_inventory(src)
qdel(src)
if(istype(O,/obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = O
if(istype(O,/obj/item/stack/material/steel))
var/obj/item/stack/material/steel/M = O
if (M.use(1))
use(1)
new/obj/item/stack/tile/light(get_turf(user))
@@ -1,209 +0,0 @@
/*
Mineral Sheets
Contains:
- Sandstone
- Diamond
- Uranium
- Phoron
- Gold
- Silver
- Enriched Uranium
- Platinum
- Metallic Hydrogen
- Tritium
- Osmium
*/
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/silver_recipes = list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/gold_recipes = list ( \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/phoron_recipes = list ( \
new/datum/stack_recipe("phoron door", /obj/structure/mineral_door/transparent/phoron, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/plastic_recipes = list ( \
new/datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plastic fork", /obj/item/weapon/kitchen/utensil/pfork, 1, on_floor = 1), \
new/datum/stack_recipe("plastic spoon", /obj/item/weapon/kitchen/utensil/pspoon, 1, on_floor = 1), \
new/datum/stack_recipe("plastic knife", /obj/item/weapon/kitchen/utensil/pknife, 1, on_floor = 1), \
new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
new/datum/stack_recipe("blood pack", /obj/item/weapon/reagent_containers/blood/empty, 4, on_floor = 0), \
new/datum/stack_recipe("reagent dispenser cartridge (large)", /obj/item/weapon/reagent_containers/chem_disp_cartridge, 5, on_floor=0), // 500u
new/datum/stack_recipe("reagent dispenser cartridge (med)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium, 3, on_floor=0), // 250u
new/datum/stack_recipe("reagent dispenser cartridge (small)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/small, 1, on_floor=0) // 100u
)
var/global/list/datum/stack_recipe/iron_recipes = list ( \
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \
null, \
)
/obj/item/stack/sheet/mineral
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
/obj/item/stack/sheet/mineral/New()
..()
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
obj/item/stack/sheet/mineral/iron
name = "iron"
icon_state = "sheet-silver"
origin_tech = list(TECH_MATERIAL = 1)
sheettype = "iron"
color = "#333333"
perunit = 3750
obj/item/stack/sheet/mineral/iron/New()
..()
recipes = iron_recipes
/obj/item/stack/sheet/mineral/sandstone
name = "sandstone brick"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
throw_speed = 4
throw_range = 5
origin_tech = list(TECH_MATERIAL = 1)
sheettype = "sandstone"
/obj/item/stack/sheet/mineral/sandstone/New()
..()
recipes = sandstone_recipes
/obj/item/stack/sheet/mineral/diamond
name = "diamond"
icon_state = "sheet-diamond"
origin_tech = list(TECH_MATERIAL = 6)
perunit = 3750
sheettype = "diamond"
/obj/item/stack/sheet/mineral/diamond/New()
..()
recipes = diamond_recipes
/obj/item/stack/sheet/mineral/uranium
name = "uranium"
icon_state = "sheet-uranium"
origin_tech = list(TECH_MATERIAL = 5)
perunit = 2000
sheettype = "uranium"
/obj/item/stack/sheet/mineral/uranium/New()
..()
recipes = uranium_recipes
/obj/item/stack/sheet/mineral/phoron
name = "solid phoron"
icon_state = "sheet-phoron"
origin_tech = list(TECH_PHORON = 2, TECH_MATERIAL = 2)
perunit = 2000
sheettype = "phoron"
/obj/item/stack/sheet/mineral/phoron/New()
..()
recipes = phoron_recipes
/obj/item/stack/sheet/mineral/plastic
name = "Plastic"
icon_state = "sheet-plastic"
origin_tech = list(TECH_MATERIAL = 3)
perunit = 2000
sheettype = "plastic"
/obj/item/stack/sheet/mineral/plastic/New()
..()
recipes = plastic_recipes
/obj/item/stack/sheet/mineral/plastic/cyborg
name = "plastic sheets synthesizer"
gender = NEUTER
uses_charge = 1
charge_costs = list(1000)
stacktype = /obj/item/stack/sheet/mineral/plastic
/obj/item/stack/sheet/mineral/gold
name = "gold"
icon_state = "sheet-gold"
origin_tech = list(TECH_MATERIAL = 4)
perunit = 2000
sheettype = "gold"
/obj/item/stack/sheet/mineral/gold/New()
..()
recipes = gold_recipes
/obj/item/stack/sheet/mineral/silver
name = "silver"
icon_state = "sheet-silver"
origin_tech = list(TECH_MATERIAL = 3)
perunit = 2000
sheettype = "silver"
/obj/item/stack/sheet/mineral/silver/New()
..()
recipes = silver_recipes
/obj/item/stack/sheet/mineral/enruranium
name = "enriched uranium"
icon_state = "sheet-enruranium"
origin_tech = list(TECH_MATERIAL = 5)
perunit = 1000
//Valuable resource, cargo can sell it.
/obj/item/stack/sheet/mineral/platinum
name = "platinum"
icon_state = "sheet-adamantine"
origin_tech = list(TECH_MATERIAL = 2)
sheettype = "platinum"
perunit = 2000
//Extremely valuable to Research.
/obj/item/stack/sheet/mineral/mhydrogen
name = "metallic hydrogen"
icon_state = "sheet-mythril"
origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 5, TECH_MAGNET = 5)
sheettype = "mhydrogen"
perunit = 2000
//Fuel for MRSPACMAN generator.
/obj/item/stack/sheet/mineral/tritium
name = "tritium"
icon_state = "sheet-silver"
sheettype = "tritium"
origin_tech = list(TECH_MATERIAL = 5)
color = "#777777"
perunit = 2000
/obj/item/stack/sheet/mineral/osmium
name = "osmium"
icon_state = "sheet-silver"
sheettype = "osmium"
origin_tech = list(TECH_MATERIAL = 5)
color = "#9999FF"
perunit = 2000
@@ -1,223 +0,0 @@
/* Diffrent misc types of sheets
* Contains:
* Metal
* Plasteel
* Wood
* Cloth
* Cardboard
*/
/*
* Metal
*/
var/global/list/datum/stack_recipe/metal_recipes = list ( \
new/datum/stack_recipe("stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe_list("office chairs",list( \
new/datum/stack_recipe("dark office chair", /obj/structure/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("light office chair", /obj/structure/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1), \
), 5), \
new/datum/stack_recipe_list("comfy chairs", list( \
new/datum/stack_recipe("beige comfy chair", /obj/structure/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("black comfy chair", /obj/structure/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("brown comfy chair", /obj/structure/bed/chair/comfy/brown, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("lime comfy chair", /obj/structure/bed/chair/comfy/lime, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("teal comfy chair", /obj/structure/bed/chair/comfy/teal, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("red comfy chair", /obj/structure/bed/chair/comfy/red, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("blue comfy chair", /obj/structure/bed/chair/comfy/blue, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("purple comfy chair", /obj/structure/bed/chair/comfy/purp, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1), \
), 2), \
null, \
new/datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("metal baseball bat", /obj/item/weapon/twohanded/baseballbat/metal, 10, time = 20, one_per_turf = 0, on_floor = 1), \
new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0), \
null, \
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
null, \
new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, time = 25, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1), \
null, \
new/datum/stack_recipe_list("airlock assemblies", list( \
new/datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("command airlock assembly", /obj/structure/door_assembly/door_assembly_com, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("security airlock assembly", /obj/structure/door_assembly/door_assembly_sec, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("engineering airlock assembly", /obj/structure/door_assembly/door_assembly_eng, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("mining airlock assembly", /obj/structure/door_assembly/door_assembly_min, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("atmospherics airlock assembly", /obj/structure/door_assembly/door_assembly_atmo, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("research airlock assembly", /obj/structure/door_assembly/door_assembly_research, 4, time = 50, one_per_turf = 1, on_floor = 1), \
/* new/datum/stack_recipe("science airlock assembly", /obj/structure/door_assembly/door_assembly_science, 4, time = 50, one_per_turf = 1, on_floor = 1), \ */
new/datum/stack_recipe("medical airlock assembly", /obj/structure/door_assembly/door_assembly_med, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("maintenance airlock assembly", /obj/structure/door_assembly/door_assembly_mai, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("external airlock assembly", /obj/structure/door_assembly/door_assembly_ext, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("freezer airlock assembly", /obj/structure/door_assembly/door_assembly_fre, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("airtight hatch assembly", /obj/structure/door_assembly/door_assembly_hatch, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("maintenance hatch assembly", /obj/structure/door_assembly/door_assembly_mhatch, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1), \
), 4), \
null, \
new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade), \
new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2), \
new/datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1), \
null, \
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
new/datum/stack_recipe("air alarm frame", /obj/item/frame/air_alarm, 2), \
new/datum/stack_recipe("fire alarm frame", /obj/item/frame/fire_alarm, 2), \
null, \
new/datum/stack_recipe("knife blade", /obj/item/butterflyblade, 6, time = 20, one_per_turf = 0, on_floor = 1) \
)
/obj/item/stack/sheet/metal
name = DEFAULT_WALL_MATERIAL
desc = "Sheets made out off steel."
singular_name = "metal sheet"
icon_state = "sheet-metal"
matter = list(DEFAULT_WALL_MATERIAL = 3750)
throwforce = 14.0
flags = CONDUCT
origin_tech = list(TECH_MATERIAL = 1)
sheettype = DEFAULT_WALL_MATERIAL
/obj/item/stack/sheet/metal/cyborg
name = "steel synthesizer"
desc = "A device that makes steel sheets."
gender = NEUTER
matter = null
uses_charge = 1
charge_costs = list(1000)
stacktype = /obj/item/stack/sheet/metal
/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
recipes = metal_recipes
return ..()
/*
* Plasteel
*/
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("RUST fuel assembly port frame", /obj/item/frame/rust/assembly, 12, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("RUST fuel compressor frame", /obj/item/frame/rust, 12, time = 50, one_per_turf = 1), \
new/datum/stack_recipe("knife grip", /obj/item/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1),
)
/obj/item/stack/sheet/plasteel
name = "plasteel"
singular_name = "plasteel sheet"
desc = "This sheet is an alloy of iron and platinum."
icon_state = "sheet-plasteel"
item_state = "sheet-metal"
matter = list(DEFAULT_WALL_MATERIAL = 7500)
throwforce = 15.0
flags = CONDUCT
origin_tech = list(TECH_MATERIAL = 2)
sheettype = "plasteel"
/obj/item/stack/sheet/plasteel/cyborg
name = "plasteel synthesizer"
desc = "A device that makes plasteel sheets."
gender = NEUTER
singular_name = "plasteel sheet"
matter = null
uses_charge = 1
charge_costs = list(1000)
stacktype = /obj/item/stack/sheet/plasteel
/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
recipes = plasteel_recipes
return ..()
/*
* Wood
*/
var/global/list/datum/stack_recipe/wood_recipes = list ( \
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
new/datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0), \
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("baseball bat", /obj/item/weapon/twohanded/baseballbat, 10, time = 20, one_per_turf = 0, on_floor = 1) \
// new/datum/stack_recipe("apiary", /obj/item/apiary, 10, time = 25, one_per_turf = 0, on_floor = 0)
)
/obj/item/stack/sheet/wood
name = "wooden plank"
desc = "One can only guess that this is a bunch of wood."
singular_name = "wood plank"
icon_state = "sheet-wood"
origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
sheettype = "wood"
/obj/item/stack/sheet/wood/cyborg
name = "wood synthesizer"
desc = "A device that makes wooden planks."
gender = NEUTER
singular_name = "wood plank"
icon_state = "sheet-wood"
uses_charge = 1
charge_costs = list(1000)
stacktype = /obj/item/stack/sheet/wood
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
recipes = wood_recipes
return ..()
/*
* Cloth
*/
/obj/item/stack/sheet/cloth
name = "cloth"
desc = "This roll of cloth is made from only the finest chemicals and bunny rabbits."
singular_name = "cloth roll"
icon_state = "sheet-cloth"
origin_tech = list(TECH_MATERIAL = 2)
/*
* Cardboard
*/
var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \
new/datum/stack_recipe("donut box", /obj/item/weapon/storage/box/donut/empty), \
new/datum/stack_recipe("egg box", /obj/item/weapon/storage/fancy/egg_box), \
new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/box/lights/tubes), \
new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/box/lights/bulbs), \
new/datum/stack_recipe("mouse traps", /obj/item/weapon/storage/box/mousetraps), \
new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
null, \
new/datum/stack_recipe_list("folders",list( \
new/datum/stack_recipe("blue folder", /obj/item/weapon/folder/blue), \
new/datum/stack_recipe("grey folder", /obj/item/weapon/folder), \
new/datum/stack_recipe("red folder", /obj/item/weapon/folder/red), \
new/datum/stack_recipe("white folder", /obj/item/weapon/folder/white), \
new/datum/stack_recipe("yellow folder", /obj/item/weapon/folder/yellow), \
)) \
)
/obj/item/stack/sheet/cardboard //BubbleWrap
name = "cardboard"
desc = "Large sheets of card, like boxes folded flat."
singular_name = "cardboard sheet"
icon_state = "sheet-card"
origin_tech = list(TECH_MATERIAL = 1)
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
recipes = cardboard_recipes
return ..()
@@ -1,25 +0,0 @@
/obj/item/stack/sheet
name = "sheet"
w_class = 3.0
force = 5
throwforce = 5
max_amount = 50
throw_speed = 3
throw_range = 3
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
var/perunit = 3750
var/sheettype = null //this is used for girders in the creation of walls/false walls
// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
// item/attackby() properly, making this unnecessary
/*/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/storage/bag/sheetsnatcher))
var/obj/item/weapon/storage/bag/sheetsnatcher/S = W
if(!S.mode)
S.add(src,user)
else
for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
S.add(stack,user)
..()*/
+9 -2
View File
@@ -129,7 +129,11 @@
return
if (use(required))
var/atom/O = new recipe.result_type(user.loc)
var/atom/O
if(recipe.use_material)
O = new recipe.result_type(user.loc, recipe.use_material)
else
O = new recipe.result_type(user.loc)
O.set_dir(user.dir)
O.add_fingerprint(user)
@@ -338,7 +342,9 @@
var/time = 0
var/one_per_turf = 0
var/on_floor = 0
New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0)
var/use_material
New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0, supplied_material = null)
src.title = title
src.result_type = result_type
src.req_amount = req_amount
@@ -347,6 +353,7 @@
src.time = time
src.one_per_turf = one_per_turf
src.on_floor = on_floor
src.use_material = supplied_material
/*
* Recipe list datum
@@ -28,7 +28,7 @@
/obj/item/stack/tile/light/attackby(var/obj/item/O as obj, var/mob/user as mob)
..()
if(istype(O,/obj/item/weapon/crowbar))
new/obj/item/stack/sheet/metal(user.loc)
new/obj/item/stack/material/steel(user.loc)
amount--
new/obj/item/stack/light_w(user.loc)
if(amount <= 0)