More xenoarch tweaks (#17114)

* More xenoarch tweaks

fix: Xenoarch gas effects will no longer have a 1/3 chance of not working when spawned in.
fix: Gas artifacts no longer overpopulate the artifact pool
qol: Gas artifacts and temperature artifacts can no longer be 'spam-toggled' and will instead only be aura artifacts.
code: Made a global blacklist for artifacts that should not spawn in global_lists.dm

* getouttahere
This commit is contained in:
Cameron Lennox
2025-02-10 17:28:14 -05:00
committed by GitHub
parent a9b22a8aba
commit 3bdfbf2cc2
5 changed files with 44 additions and 9 deletions
+11
View File
@@ -365,3 +365,14 @@ var/global/list/selectable_footstep = list(
"Light Claw" = FOOTSTEP_MOB_TESHARI,
"Slither" = FOOTSTEP_MOB_SLITHER,
)
// Put any artifact effects that are duplicates, unique, or otherwise unwated in here! This prevents them from spawning via RNG.
var/global/list/blacklisted_artifact_effects = list(
/datum/artifact_effect/gas/sleeping,
/datum/artifact_effect/gas/oxy,
/datum/artifact_effect/gas/carbondiox,
/datum/artifact_effect/gas/fuel,
/datum/artifact_effect/gas/nitro,
/datum/artifact_effect/gas/phoron,
/datum/artifact_effect/extreme
)