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More xenoarch tweaks (#17114)
* More xenoarch tweaks fix: Xenoarch gas effects will no longer have a 1/3 chance of not working when spawned in. fix: Gas artifacts no longer overpopulate the artifact pool qol: Gas artifacts and temperature artifacts can no longer be 'spam-toggled' and will instead only be aura artifacts. code: Made a global blacklist for artifacts that should not spawn in global_lists.dm * getouttahere
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@@ -365,3 +365,14 @@ var/global/list/selectable_footstep = list(
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"Light Claw" = FOOTSTEP_MOB_TESHARI,
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"Slither" = FOOTSTEP_MOB_SLITHER,
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)
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// Put any artifact effects that are duplicates, unique, or otherwise unwated in here! This prevents them from spawning via RNG.
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var/global/list/blacklisted_artifact_effects = list(
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/datum/artifact_effect/gas/sleeping,
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/datum/artifact_effect/gas/oxy,
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/datum/artifact_effect/gas/carbondiox,
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/datum/artifact_effect/gas/fuel,
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/datum/artifact_effect/gas/nitro,
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/datum/artifact_effect/gas/phoron,
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/datum/artifact_effect/extreme
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)
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