Reduced deathsquad marauder number to 3 (previously 4). Added some fluff to their launch sequence.

Revisions to CentCom. CentCom now has its own access levels set, and a unique ID changing computer.
Added nasa void suit and captain armor to item steal list.
Fixed some run time errors for hand-tele from my previous commit.
Removed the remove poo and urine button from secrets.
Decoy AIs can now say stuff like regular AIs. This is useful if you need a non-player announcer for something, while taking into account talk_understand and the like. I use it for deathsquad shuttle announcements. I've placed A.L.I.C.E. on CentCom for such reasons.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1704 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
noisomehollow@lycos.com
2011-06-22 06:28:28 +00:00
parent d6e0f1cf22
commit 3c0a76df30
35 changed files with 3406 additions and 3132 deletions
+1 -1
View File
@@ -318,7 +318,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
id = pda.id
log_admin("[key_name(src)] has granted [M.key] full access.")
id.icon_state = "gold"
id:access = get_all_accesses()
id:access = get_all_accesses()+get_all_centcom_access()
else
alert("Invalid ID card")
else