Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-01-19

# Conflicts:
#	code/_onclick/hud/hud.dm
#	code/modules/clothing/glasses/glasses.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	vorestation.dme
This commit is contained in:
Leshana
2018-01-19 17:52:25 -05:00
81 changed files with 2358 additions and 16423 deletions
@@ -326,3 +326,28 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
..()
client_huds |= global_hud.whitense
client_huds |= global_hud.darkMask
//It's the 26th century. We should have smart watches by now.
/obj/item/device/communicator/watch
name = "communicator watch"
desc = "A personal device used to enable long range dialog between two people, utilizing existing telecommunications infrastructure to allow \
communications across different stations, planets, or even star systems. You can wear this one on your wrist!"
icon = 'icons/obj/device.dmi'
icon_state = "commwatch"
slot_flags = SLOT_GLOVES
/obj/item/device/communicator/watch/update_icon()
if(video_source)
icon_state = "commwatch-video"
return
if(voice_mobs.len || communicating.len)
icon_state = "commwatch-active"
return
if(alert_called)
icon_state = "commwatch-called"
return
icon_state = initial(icon_state)
@@ -96,7 +96,7 @@
name = "machete"
desc = "A sharp machete often found in survival kits."
icon_state = "machete"
force_divisor = 0.3 // 20 when hardness 60 (steel)
force_divisor = 0.3 // 18 when hardness 60 (steel)
attack_verb = list("slashed", "chopped", "gouged", "ripped", "cut")
var/should_cleave = TRUE //Now hatchets inherit from the machete, and thus knives. Tables turned.
@@ -57,13 +57,14 @@
hits = initial(hits)
..()
// These probably shouldn't inherit from hatchets.
// These no longer inherit from hatchets.
/obj/item/weapon/material/knife/tacknife
name = "tactical knife"
desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Space."
icon = 'icons/obj/weapons.dmi'
icon_state = "tacknife"
item_state = "knife"
force_divisor = 0.25 //15 when hardness 60 (steel)
attack_verb = list("stabbed", "chopped", "cut")
applies_material_colour = 1
@@ -149,7 +149,7 @@
force = 10
w_class = ITEMSIZE_LARGE
slot_flags = SLOT_BACK
force_divisor = 0.75 // 22 when wielded with hardness 15 (glass)
force_divisor = 0.5 // 15 when wielded with hardness 15 (glass)
unwielded_force_divisor = 0.375
thrown_force_divisor = 1.5 // 20 when thrown with weight 15 (glass)
throw_speed = 3