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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-01-19
# Conflicts: # code/_onclick/hud/hud.dm # code/modules/clothing/glasses/glasses.dm # code/modules/mob/living/carbon/human/update_icons.dm # maps/southern_cross/southern_cross-1.dmm # maps/southern_cross/southern_cross-3.dmm # maps/southern_cross/southern_cross-6.dmm # vorestation.dme
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@@ -326,3 +326,28 @@ var/global/list/obj/item/device/communicator/all_communicators = list()
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..()
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client_huds |= global_hud.whitense
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client_huds |= global_hud.darkMask
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//It's the 26th century. We should have smart watches by now.
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/obj/item/device/communicator/watch
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name = "communicator watch"
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desc = "A personal device used to enable long range dialog between two people, utilizing existing telecommunications infrastructure to allow \
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communications across different stations, planets, or even star systems. You can wear this one on your wrist!"
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icon = 'icons/obj/device.dmi'
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icon_state = "commwatch"
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slot_flags = SLOT_GLOVES
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/obj/item/device/communicator/watch/update_icon()
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if(video_source)
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icon_state = "commwatch-video"
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return
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if(voice_mobs.len || communicating.len)
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icon_state = "commwatch-active"
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return
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if(alert_called)
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icon_state = "commwatch-called"
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return
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icon_state = initial(icon_state)
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@@ -96,7 +96,7 @@
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name = "machete"
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desc = "A sharp machete often found in survival kits."
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icon_state = "machete"
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force_divisor = 0.3 // 20 when hardness 60 (steel)
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force_divisor = 0.3 // 18 when hardness 60 (steel)
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attack_verb = list("slashed", "chopped", "gouged", "ripped", "cut")
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var/should_cleave = TRUE //Now hatchets inherit from the machete, and thus knives. Tables turned.
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@@ -57,13 +57,14 @@
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hits = initial(hits)
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..()
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// These probably shouldn't inherit from hatchets.
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// These no longer inherit from hatchets.
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/obj/item/weapon/material/knife/tacknife
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name = "tactical knife"
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desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Space."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "tacknife"
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item_state = "knife"
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force_divisor = 0.25 //15 when hardness 60 (steel)
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attack_verb = list("stabbed", "chopped", "cut")
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applies_material_colour = 1
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@@ -149,7 +149,7 @@
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force = 10
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w_class = ITEMSIZE_LARGE
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slot_flags = SLOT_BACK
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force_divisor = 0.75 // 22 when wielded with hardness 15 (glass)
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force_divisor = 0.5 // 15 when wielded with hardness 15 (glass)
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unwielded_force_divisor = 0.375
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thrown_force_divisor = 1.5 // 20 when thrown with weight 15 (glass)
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throw_speed = 3
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