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Changing changeling (Refactor) (#17749)
* Begin antag component * Initial changeling move * Slow...And...Steady... * Initial * remove toworld testing * More adjustments * Update absorb.dm Changelings get a genetic point per person absorbed * Fixes losing your markings * wa * Update modularchangling.dm * BETTER LING WITH TGUI * Gives all stings a global 1 second cd Need to come up with a better way for this. * snake_case * Update epinephrine_overdose.dm * Update changeling.dm * Absorption/digestion absorbs people Also disabled death sting because gtfo with that, it's unfun for everyone involved. * prey ling also DELETES death sting...It didn't even KILL properly * fixes EMP shriek * Update vorestation.dme * Ling * Unfat sting lowers nutrition more * Update visible_camouflage.dm * Update visible_camouflage.dm * Changeling blades NOT embed * Armblade fix * Changeling spacesuit free * Updates the armor * Updates * awa * More * Update blind_sting.dm * Update blind_sting.dm * Update boost_range.dm * More adjustments * Update _reagents.dm * Update bioelectrogenesis.dm * more * all done * awa * shhh * Update visible_camouflage.dm * Update visible_camouflage.dm * Update visible_camouflage.dm * decon * gets rid of AB+ blood * Blood rejection and better checks * changeling holder * proper del * Changeling lock * Stops bodytheft * yeah * its reviving time * Lets them shapeshift * ah * check * Update negative.dm * Update examine.dm
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@@ -543,6 +543,8 @@ ADMIN_VERB(respawn_character, (R_ADMIN|R_REJUVINATE), "Spawn Character", "(Re)Sp
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if(antag_data)
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antag_data.add_antagonist(new_character.mind)
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antag_data.place_mob(new_character)
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if(new_character.mind.antag_holder)
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new_character.mind.antag_holder.apply_antags(new_character)
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if(new_character.mind)
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new_character.mind.loaded_from_ckey = picked_ckey
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