diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index 377473093d..734dd33cbe 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -432,7 +432,7 @@
if(istype(usr, /mob/living/silicon/robot))
usr:toggle_module(3)
- if("Allow Walking")
+ if("Allow Walking" || "Disallow Walking")
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
return
if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
@@ -441,16 +441,7 @@
usr.client.AllowTargetMove()
gun_click_time = world.time
- if("Disallow Walking")
- if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
- return
- if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
- usr << "You need your gun in your active hand to do that!"
- return
- usr.client.AllowTargetMove()
- gun_click_time = world.time
-
- if("Allow Running")
+ if("Allow Running" || "Disallow Running")
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
return
if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
@@ -459,26 +450,7 @@
usr.client.AllowTargetRun()
gun_click_time = world.time
- if("Disallow Running")
- if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
- return
- if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
- usr << "You need your gun in your active hand to do that!"
- return
- usr.client.AllowTargetRun()
- gun_click_time = world.time
-
- if("Allow Item Use")
- if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
- return
- if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
- usr << "You need your gun in your active hand to do that!"
- return
- usr.client.AllowTargetClick()
- gun_click_time = world.time
-
-
- if("Disallow Item Use")
+ if("Allow Item Use" || "Disallow Item Use")
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
return
if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
@@ -490,16 +462,7 @@
if("Toggle Gun Mode")
usr.client.ToggleGunMode()
- if("Allow Radio Use")
- if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
- return
- if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
- usr << "You need your gun in your active hand to do that!"
- return
- usr.client.AllowTargetRadio()
- gun_click_time = world.time
-
- if("Disallow Radio Use")
+ if("Allow Radio Use" || "Disallow Radio Use")
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
return
if(!istype(usr.get_active_hand(),/obj/item/weapon/gun))
diff --git a/code/modules/projectiles/targeting.dm b/code/modules/projectiles/targeting.dm
index d8bcde56a9..1136f83227 100644
--- a/code/modules/projectiles/targeting.dm
+++ b/code/modules/projectiles/targeting.dm
@@ -14,7 +14,7 @@
set category = "Object"
if(aim_targets)
stop_aim()
- usr.visible_message("\blue \The [usr] lowers \the [src]...")
+ usr.visible_message(" \The [usr] lowers \the [src]...")
//Clicking gun will still lower aim for guns that don't overwrite this
/obj/item/weapon/gun/attack_self()
@@ -70,9 +70,9 @@
if(L)
L.NotTargeted(src)
del(aim_targets)
- usr.visible_message("\red [usr] turns \the [src] on [M]!")
+ usr.visible_message("[usr] turns \the [src] on [M]!")
else
- usr.visible_message("\red [usr] aims \a [src] at [M]!")
+ usr.visible_message("[usr] aims \a [src] at [M]!")
M.Targeted(src)
//HE MOVED, SHOOT HIM!
@@ -86,7 +86,7 @@
//reflex firing is disabled when help intent is set
if (M.a_intent == I_HELP)
- M << "\red You refrain from firing your [src] as your intent is set to help."
+ M << "You refrain from firing your [src] as your intent is set to help."
return
M.last_move_intent = world.time
@@ -95,7 +95,7 @@
if(firing_check == 1)
Fire(T,usr, reflex = 1)
else if(!told_cant_shoot)
- M << "\red They can't be hit from here!"
+ M << "They can't be hit from here!"
told_cant_shoot = 1
spawn(30)
told_cant_shoot = 0
@@ -172,10 +172,10 @@
if(!targeted_by) targeted_by = list()
targeted_by += I
I.lock_time = world.time + 20 //Target has 2 second to realize they're targeted and stop (or target the opponent).
- src << "((\red Your character is being targeted. They have 2 seconds to stop any click or move actions. \black While targeted, they may \
+ src << "((Your character is being targeted. They have 2 seconds to stop any click or move actions. While targeted, they may \
drag and drop items in or into the map, speak, and click on interface buttons. Clicking on the map objects (floors and walls are fine), their items \
- (other than a weapon to de-target), or moving will result in being fired upon. \red The aggressor may also fire manually, \
- so try not to get on their bad side.\black ))"
+ (other than a weapon to de-target), moving, or talking into a radio will result in being fired upon. The aggressor may also fire manually, \
+ so try not to get on their bad side.))"
if(targeted_by.len == 1)
spawn(0)
@@ -196,7 +196,7 @@
I.lower_aim()
return
if(m_intent == "run" && T.client.target_can_move == 1 && T.client.target_can_run == 0)
- src << "\red Your move intent is now set to walk, as your targeter permits it." //Self explanitory.
+ src << "Your move intent is now set to walk, as your targeter permits it." //Self explanitory.
set_m_intent("walk")
//Processing the aiming. Should be probably in separate object with process() but lasy.
@@ -323,10 +323,10 @@
if(target_can_move)
M << "Your character may now walk at the discretion of their targeter."
if(!target_can_run)
- M << "\red Your move intent is now set to walk, as your targeter permits it."
+ M << "Your move intent is now set to walk, as your targeter permits it."
M.set_m_intent("walk")
else
- M << "\red Your character will now be shot if they move."
+ M << "Your character will now be shot if they move."
/mob/living/proc/set_m_intent(var/intent)
if (intent != "walk" && intent != "run")
@@ -359,7 +359,7 @@ client/verb/AllowTargetRun()
if(target_can_run)
M << "Your character may now run at the discretion of their targeter."
else
- M << "\red Your character will now be shot if they run."
+ M << "Your character will now be shot if they run."
/client/verb/AllowTargetClick()
set hidden=1
@@ -383,7 +383,7 @@ client/verb/AllowTargetRun()
if(target_can_click)
M << "Your character may now use items at the discretion of their targeter."
else
- M << "\red Your character will now be shot if they use items."
+ M << "Your character will now be shot if they use items."
/client/verb/AllowTargetRadio()
set hidden=1
@@ -406,4 +406,4 @@ client/verb/AllowTargetRun()
if(target_can_radio)
M << "Your character may now use the radio at the discretion of their targeter."
else
- M << "\red Your character will now be shot if they use the radio."
\ No newline at end of file
+ M << "Your character will now be shot if they use the radio."
\ No newline at end of file