Suggested Changes

This commit is contained in:
Unknown
2020-12-20 22:06:37 -05:00
parent d5e4c622a8
commit 3cc5be3fc0
2 changed files with 13 additions and 8 deletions
@@ -199,7 +199,7 @@
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/mob/belt_vr.dmi')
fire_sound = 'sound/weapons/laser2.ogg'
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_POWER = 4)
charge_cost = 400
charge_cost = 300
battery_lock = 1
unacidable = 1
@@ -209,8 +209,8 @@
projectile_type = /obj/item/projectile/beam
firemodes = list(
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, charge_cost = 300),
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/blue, charge_cost = 300),
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser/blue, charge_cost = 80),
)
/obj/item/weapon/gun/energy/locked/frontier/unload_ammo(var/mob/user)
@@ -260,8 +260,8 @@
modifystate = "carbinekill"
firemodes = list(
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="carbinekill", charge_cost = 300),
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="carbinestun", charge_cost = 60),
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/blue, modifystate="carbinekill", charge_cost = 300),
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser/blue, modifystate="carbinestun", charge_cost = 80),
)
/obj/item/weapon/gun/energy/locked/frontier/carbine/update_icon()
@@ -287,11 +287,11 @@
phase_power = 100
w_class = ITEMSIZE_SMALL
charge_cost = 800
charge_cost = 600
modifystate = "holdoutkill"
firemodes = list(
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam, modifystate="holdoutkill", charge_cost = 600),
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser, modifystate="holdoutstun", charge_cost = 120),
list(mode_name="lethal", fire_delay=12, projectile_type=/obj/item/projectile/beam/blue, modifystate="holdoutkill", charge_cost = 600),
list(mode_name="low-power", fire_delay=8, projectile_type=/obj/item/projectile/beam/weaklaser/blue, modifystate="holdoutstun", charge_cost = 160),
list(mode_name="stun", fire_delay=12, projectile_type=/obj/item/projectile/beam/stun/med, modifystate="holdoutshock", charge_cost = 300),
)
@@ -42,6 +42,11 @@
tracer_type = /obj/effect/projectile/tracer/laser_blue
impact_type = /obj/effect/projectile/impact/laser_blue
/obj/item/projectile/beam/weaklaser/blue
muzzle_type = /obj/effect/projectile/muzzle/laser_blue
tracer_type = /obj/effect/projectile/tracer/laser_blue
impact_type = /obj/effect/projectile/impact/laser_blue
/obj/item/projectile/beam/medigun
name = "healing beam"
icon_state = "healbeam"