diff --git a/code/game/objects/items/weapons/tools/crowbar_vr.dm b/code/game/objects/items/weapons/tools/crowbar_vr.dm index 91a47fb41f0..a3d3ed2a229 100644 --- a/code/game/objects/items/weapons/tools/crowbar_vr.dm +++ b/code/game/objects/items/weapons/tools/crowbar_vr.dm @@ -9,25 +9,16 @@ icon_state = "prybar" item_state = "crowbar" force = 4 - throwforce = 1 - matter = list(DEFAULT_WALL_MATERIAL = 25) + throwforce = 5 + pry = 1 + w_class = ITEMSIZE_SMALL + origin_tech = list(TECH_ENGINEERING = 1) + matter = list(DEFAULT_WALL_MATERIAL = 30) attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit") usesound = 'sound/items/crowbar.ogg' toolspeed = 1 var/random_color = TRUE -// Todo: Prevent it from prying up floor boards. Only affect doors. I couldn't remember how to do this. -Ace -/* -/obj/item/weapon/tool/prybar/on_hit() - if(istype(/obj/machinery/door/airlock)) - ..() - else if(istype(/mob) - ..() - else - // Tell the player that they can't use this on anything except airlocks. - return -*/ - /obj/item/weapon/tool/prybar/red icon_state = "prybar_red" item_state = "crowbar_red"