mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-21 12:05:28 +01:00
Sideports a couple of init unit tests from Neb.
This commit is contained in:
@@ -0,0 +1,388 @@
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// Process
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/datum/controller/process
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/**
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* State vars
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*/
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// Main controller ref
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var/tmp/datum/controller/processScheduler/main
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// 1 if process is not running or queued
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var/tmp/idle = 1
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// 1 if process is queued
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var/tmp/queued = 0
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// 1 if process is running
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var/tmp/running = 0
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// 1 if process is blocked up
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var/tmp/hung = 0
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// 1 if process was killed
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var/tmp/killed = 0
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// Status text var
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var/tmp/status
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// Previous status text var
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var/tmp/previousStatus
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// 1 if process is disabled
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var/tmp/disabled = 0
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/**
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* Config vars
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*/
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// Process name
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// Process schedule interval
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// This controls how often the process would run under ideal conditions.
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// If the process scheduler sees that the process has finished, it will wait until
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// this amount of time has elapsed from the start of the previous run to start the
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// process running again.
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var/tmp/schedule_interval = PROCESS_DEFAULT_SCHEDULE_INTERVAL // run every 50 ticks
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// Process sleep interval
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// This controls how often the process will yield (call sleep(0)) while it is running.
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// Every concurrent process should sleep periodically while running in order to allow other
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// processes to execute concurrently.
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var/tmp/sleep_interval = PROCESS_DEFAULT_SLEEP_INTERVAL
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// Defer usage; the tick usage at which this process will defer until the next tick
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var/tmp/defer_usage = PROCESS_DEFAULT_DEFER_USAGE
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// hang_warning_time - this is the time (in 1/10 seconds) after which the server will begin to show "maybe hung" in the context window
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var/tmp/hang_warning_time = PROCESS_DEFAULT_HANG_WARNING_TIME
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// hang_alert_time - After this much time(in 1/10 seconds), the server will send an admin debug message saying the process may be hung
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var/tmp/hang_alert_time = PROCESS_DEFAULT_HANG_ALERT_TIME
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// hang_restart_time - After this much time(in 1/10 seconds), the server will automatically kill and restart the process.
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var/tmp/hang_restart_time = PROCESS_DEFAULT_HANG_RESTART_TIME
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// Number of deciseconds to delay before starting the process
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var/start_delay = 0
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/**
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* recordkeeping vars
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*/
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// Records the time (1/10s timeofgame) at which the process last began running
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var/tmp/run_start = 0
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// Records the number of times this process has been killed and restarted
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var/tmp/times_killed
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// Tick count
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var/tmp/ticks = 0
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var/tmp/last_task = ""
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var/tmp/last_object
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// How many times in the current run has the process deferred work till the next tick?
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var/tmp/cpu_defer_count = 0
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// Counts the number of times an exception has occurred; gets reset after 10
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var/tmp/list/exceptions = list()
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// The next tick_usage the process will sleep at
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var/tmp/next_sleep_usage
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// Last run duration, in seconds
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var/tmp/last_run_time = 0
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// Last 20 run durations
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var/tmp/list/last_twenty_run_times = list()
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// Highest run duration, in seconds
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var/tmp/highest_run_time = 0
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// Tick usage at start of current run (updates upon deferring)
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var/tmp/tick_usage_start
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// Accumulated tick usage from before each deferral
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var/tmp/tick_usage_accumulated = 0
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/datum/controller/process/New(var/datum/controller/processScheduler/scheduler)
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..()
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main = scheduler
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previousStatus = "idle"
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idle()
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name = "process"
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run_start = 0
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ticks = 0
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last_task = 0
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last_object = null
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/datum/controller/process/proc/started()
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// Initialize run_start so we can detect hung processes.
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run_start = TimeOfGame
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// Initialize defer count
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cpu_defer_count = 0
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// Prepare usage tracking (defer() updates these)
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tick_usage_start = TICK_USAGE
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tick_usage_accumulated = 0
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running()
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main.processStarted(src)
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onStart()
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/datum/controller/process/proc/finished()
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ticks++
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recordRunTime()
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idle()
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main.processFinished(src)
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onFinish()
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/datum/controller/process/proc/recordRunTime()
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// Convert from tick usage (100/tick) to seconds of CPU time used
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var/total_usage = (tick_usage_accumulated + (TICK_USAGE - tick_usage_start)) / 1000 * world.tick_lag
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last_run_time = total_usage
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if(total_usage > highest_run_time)
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highest_run_time = total_usage
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if(last_twenty_run_times.len == 20)
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last_twenty_run_times.Cut(1, 2)
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last_twenty_run_times += total_usage
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/datum/controller/process/proc/doWork()
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/datum/controller/process/proc/setup()
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/datum/controller/process/process()
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started()
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doWork()
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finished()
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/datum/controller/process/proc/running()
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idle = 0
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queued = 0
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running = 1
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hung = 0
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setStatus(PROCESS_STATUS_RUNNING)
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/datum/controller/process/proc/idle()
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queued = 0
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running = 0
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idle = 1
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hung = 0
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setStatus(PROCESS_STATUS_IDLE)
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/datum/controller/process/proc/queued()
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idle = 0
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running = 0
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queued = 1
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hung = 0
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setStatus(PROCESS_STATUS_QUEUED)
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/datum/controller/process/proc/hung()
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hung = 1
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setStatus(PROCESS_STATUS_HUNG)
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/datum/controller/process/proc/handleHung()
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var/datum/lastObj = last_object
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var/lastObjType = "null"
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if(istype(lastObj))
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lastObjType = lastObj.type
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var/msg = "[name] process hung at tick #[ticks]. Process was unresponsive for [(TimeOfGame - run_start) / 10] seconds and was restarted. Last task: [last_task]. Last Object Type: [lastObjType]"
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log_debug(msg)
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message_admins(msg)
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main.restartProcess(src.name)
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/datum/controller/process/proc/kill()
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if (!killed)
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var/msg = "[name] process was killed at tick #[ticks]."
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log_debug(msg)
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message_admins(msg)
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// Allow inheritors to clean up if needed
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onKill()
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qdel(src)
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// Do not call this directly - use SHECK
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/datum/controller/process/proc/defer()
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if(killed)
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// The kill proc is the only place where killed is set.
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// The kill proc should have deleted this datum, and all sleeping procs that are
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// owned by it.
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CRASH("A killed process is still running somehow...")
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if (hung)
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// This will only really help if the doWork proc ends up in an infinite loop.
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handleHung()
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CRASH("Process [name] hung and was restarted.")
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tick_usage_accumulated += (TICK_USAGE - tick_usage_start)
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if(TICK_USAGE < defer_usage)
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sleep(0)
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else
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sleep(world.tick_lag)
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cpu_defer_count++
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tick_usage_start = TICK_USAGE
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next_sleep_usage = min(TICK_USAGE + sleep_interval, defer_usage)
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/datum/controller/process/proc/update()
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// Clear delta
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if(previousStatus != status)
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setStatus(status)
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var/elapsedTime = getElapsedTime()
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if (hung)
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handleHung()
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return
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else if (elapsedTime > hang_restart_time)
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hung()
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else if (elapsedTime > hang_alert_time)
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setStatus(PROCESS_STATUS_PROBABLY_HUNG)
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else if (elapsedTime > hang_warning_time)
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setStatus(PROCESS_STATUS_MAYBE_HUNG)
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/datum/controller/process/proc/getElapsedTime()
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return TimeOfGame - run_start
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/datum/controller/process/proc/tickDetail()
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return
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/datum/controller/process/proc/getContext()
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return "<tr><td>[name]</td><td>[getAverageRunTime()]</td><td>[last_run_time]</td><td>[highest_run_time]</td><td>[ticks]</td></tr>\n"
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/datum/controller/process/proc/getContextData()
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return list(
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"name" = name,
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"averageRunTime" = getAverageRunTime(),
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"lastRunTime" = last_run_time,
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"highestRunTime" = highest_run_time,
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"ticks" = ticks,
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"schedule" = schedule_interval,
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"status" = getStatusText(),
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"disabled" = disabled
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)
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/datum/controller/process/proc/getStatus()
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return status
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/datum/controller/process/proc/getStatusText(var/s = 0)
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if(!s)
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s = status
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switch(s)
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if(PROCESS_STATUS_IDLE)
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return "idle"
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if(PROCESS_STATUS_QUEUED)
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return "queued"
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if(PROCESS_STATUS_RUNNING)
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return "running"
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if(PROCESS_STATUS_MAYBE_HUNG)
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return "maybe hung"
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if(PROCESS_STATUS_PROBABLY_HUNG)
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return "probably hung"
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if(PROCESS_STATUS_HUNG)
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return "HUNG"
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else
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return "UNKNOWN"
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/datum/controller/process/proc/getPreviousStatus()
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return previousStatus
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/datum/controller/process/proc/getPreviousStatusText()
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return getStatusText(previousStatus)
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/datum/controller/process/proc/setStatus(var/newStatus)
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previousStatus = status
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status = newStatus
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/datum/controller/process/proc/setLastTask(var/task, var/object)
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last_task = task
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last_object = object
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/datum/controller/process/proc/_copyStateFrom(var/datum/controller/process/target)
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main = target.main
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name = target.name
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schedule_interval = target.schedule_interval
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sleep_interval = target.sleep_interval
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run_start = 0
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times_killed = target.times_killed
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ticks = target.ticks
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last_task = target.last_task
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last_object = target.last_object
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copyStateFrom(target)
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/datum/controller/process/proc/copyStateFrom(var/datum/controller/process/target)
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/datum/controller/process/proc/onKill()
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/datum/controller/process/proc/onStart()
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/datum/controller/process/proc/onFinish()
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/datum/controller/process/proc/disable()
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disabled = 1
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/datum/controller/process/proc/enable()
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disabled = 0
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/datum/controller/process/proc/getAverageRunTime()
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var/t = 0
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var/c = 0
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for(var/time in last_twenty_run_times)
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t += time
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c++
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if(c > 0)
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return t / c
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return c
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/datum/controller/process/proc/getLastRunTime()
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return last_run_time
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/datum/controller/process/proc/getHighestRunTime()
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return highest_run_time
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/datum/controller/process/proc/getTicks()
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return ticks
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/datum/controller/process/proc/statProcess()
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var/averageRunTime = round(getAverageRunTime(), 0.001)
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var/lastRunTime = round(last_run_time, 0.001)
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var/highestRunTime = round(highest_run_time, 0.001)
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var/deferTime = round(cpu_defer_count / 10 * world.tick_lag, 0.01)
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stat("[name]", "T#[getTicks()] | AR [averageRunTime] | LR [lastRunTime] | HR [highestRunTime] | D [deferTime]")
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/datum/controller/process/proc/catchException(var/exception/e, var/thrower)
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if(istype(e)) // Real runtimes go to the real error handler
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log_runtime(e, thrower, "Caught by process: [name]")
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return
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var/etext = "[e]"
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var/eid = "[e]" // Exception ID, for tracking repeated exceptions
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var/ptext = "" // "processing..." text, for what was being processed (if known)
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if(istype(e))
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etext += " in [e.file], line [e.line]"
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eid = "[e.file]:[e.line]"
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if(eid in exceptions)
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if(exceptions[eid]++ >= 10)
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return
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else
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exceptions[eid] = 1
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if(istype(thrower, /datum))
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var/datum/D = thrower
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ptext = " processing [D.type]"
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if(istype(thrower, /atom))
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var/atom/A = thrower
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ptext += " ([A]) ([A.x],[A.y],[A.z])"
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log_to_dd("\[[time_stamp()]\] Process [name] caught exception[ptext]: [etext]")
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if(exceptions[eid] >= 10)
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log_to_dd("This exception will now be ignored for ten minutes.")
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spawn(6000)
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exceptions[eid] = 0
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/datum/controller/process/proc/catchBadType(var/datum/caught)
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if(isnull(caught) || !istype(caught) || QDELETED(caught))
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return // Only bother with types we can identify and that don't belong
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catchException("Type [caught.type] does not belong in process' queue")
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@@ -0,0 +1,234 @@
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// Singleton instance of game_controller_new, setup in world.New()
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var/global/datum/controller/processScheduler/processScheduler
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/datum/controller/processScheduler
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// Processes known by the scheduler
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var/tmp/datum/controller/process/list/processes = new
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// Processes that are currently running
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var/tmp/datum/controller/process/list/running = new
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// Processes that are idle
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var/tmp/datum/controller/process/list/idle = new
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// Processes that are queued to run
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var/tmp/datum/controller/process/list/queued = new
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// Process name -> process object map
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var/tmp/datum/controller/process/list/nameToProcessMap = new
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// Process last queued times (world time)
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var/tmp/datum/controller/process/list/last_queued = new
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// How long to sleep between runs (set to tick_lag in New)
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var/tmp/scheduler_sleep_interval
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// Controls whether the scheduler is running or not
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var/tmp/isRunning = 0
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// Setup for these processes will be deferred until all the other processes are set up.
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var/tmp/list/deferredSetupList = new
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/datum/controller/processScheduler/New()
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..()
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// When the process scheduler is first new'd, tick_lag may be wrong, so these
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// get re-initialized when the process scheduler is started.
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// (These are kept here for any processes that decide to process before round start)
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scheduler_sleep_interval = world.tick_lag
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/**
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* deferSetupFor
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* @param path processPath
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* If a process needs to be initialized after everything else, add it to
|
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* the deferred setup list. On goonstation, only the ticker needs to have
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* this treatment.
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*/
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/datum/controller/processScheduler/proc/deferSetupFor(var/processPath)
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if (!(processPath in deferredSetupList))
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deferredSetupList += processPath
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/datum/controller/processScheduler/proc/setup()
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// There can be only one
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if(processScheduler && (processScheduler != src))
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qdel(src)
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return 0
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var/process
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// Add all the processes we can find, except for the ticker
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for (process in subtypesof(/datum/controller/process))
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if (!(process in deferredSetupList))
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addProcess(new process(src))
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for (process in deferredSetupList)
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addProcess(new process(src))
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/datum/controller/processScheduler/proc/start()
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isRunning = 1
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// tick_lag will have been set by now, so re-initialize these
|
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scheduler_sleep_interval = world.tick_lag
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updateStartDelays()
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spawn(0)
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process()
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/datum/controller/processScheduler/process()
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while(isRunning)
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checkRunningProcesses()
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queueProcesses()
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runQueuedProcesses()
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sleep(scheduler_sleep_interval)
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/datum/controller/processScheduler/proc/stop()
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isRunning = 0
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/datum/controller/processScheduler/proc/checkRunningProcesses()
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for(var/datum/controller/process/p in running)
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p.update()
|
||||
|
||||
if (isnull(p)) // Process was killed
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continue
|
||||
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||||
var/status = p.getStatus()
|
||||
var/previousStatus = p.getPreviousStatus()
|
||||
|
||||
// Check status changes
|
||||
if(status != previousStatus)
|
||||
//Status changed.
|
||||
switch(status)
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||||
if(PROCESS_STATUS_PROBABLY_HUNG)
|
||||
message_admins("Process '[p.name]' may be hung.")
|
||||
if(PROCESS_STATUS_HUNG)
|
||||
message_admins("Process '[p.name]' is hung and will be restarted.")
|
||||
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||||
/datum/controller/processScheduler/proc/queueProcesses()
|
||||
for(var/datum/controller/process/p in processes)
|
||||
// Don't double-queue, don't queue running processes
|
||||
if (p.disabled || p.running || p.queued || !p.idle)
|
||||
continue
|
||||
|
||||
// If the process should be running by now, go ahead and queue it
|
||||
if (world.time >= last_queued[p] + p.schedule_interval)
|
||||
setQueuedProcessState(p)
|
||||
|
||||
/datum/controller/processScheduler/proc/runQueuedProcesses()
|
||||
for(var/datum/controller/process/p in queued)
|
||||
runProcess(p)
|
||||
|
||||
/datum/controller/processScheduler/proc/addProcess(var/datum/controller/process/process)
|
||||
processes.Add(process)
|
||||
process.idle()
|
||||
idle.Add(process)
|
||||
|
||||
// Set up process
|
||||
process.setup()
|
||||
|
||||
// Save process in the name -> process map
|
||||
nameToProcessMap[process.name] = process
|
||||
|
||||
/datum/controller/processScheduler/proc/replaceProcess(var/datum/controller/process/oldProcess, var/datum/controller/process/newProcess)
|
||||
processes.Remove(oldProcess)
|
||||
processes.Add(newProcess)
|
||||
|
||||
newProcess.idle()
|
||||
idle.Remove(oldProcess)
|
||||
running.Remove(oldProcess)
|
||||
queued.Remove(oldProcess)
|
||||
idle.Add(newProcess)
|
||||
|
||||
newProcess.last_run_time = oldProcess.last_run_time
|
||||
newProcess.last_twenty_run_times = oldProcess.last_twenty_run_times
|
||||
newProcess.highest_run_time = oldProcess.highest_run_time
|
||||
|
||||
nameToProcessMap[newProcess.name] = newProcess
|
||||
|
||||
/datum/controller/processScheduler/proc/updateStartDelays()
|
||||
for(var/datum/controller/process/p in processes)
|
||||
if(p.start_delay)
|
||||
last_queued[p] = world.time - p.start_delay
|
||||
|
||||
/datum/controller/processScheduler/proc/runProcess(var/datum/controller/process/process)
|
||||
spawn(0)
|
||||
process.process()
|
||||
|
||||
/datum/controller/processScheduler/proc/processStarted(var/datum/controller/process/process)
|
||||
setRunningProcessState(process)
|
||||
last_queued[process] = world.time
|
||||
|
||||
/datum/controller/processScheduler/proc/processFinished(var/datum/controller/process/process)
|
||||
setIdleProcessState(process)
|
||||
|
||||
/datum/controller/processScheduler/proc/setIdleProcessState(var/datum/controller/process/process)
|
||||
if (process in running)
|
||||
running -= process
|
||||
if (process in queued)
|
||||
queued -= process
|
||||
if (!(process in idle))
|
||||
idle += process
|
||||
|
||||
/datum/controller/processScheduler/proc/setQueuedProcessState(var/datum/controller/process/process)
|
||||
if (process in running)
|
||||
running -= process
|
||||
if (process in idle)
|
||||
idle -= process
|
||||
if (!(process in queued))
|
||||
queued += process
|
||||
|
||||
// The other state transitions are handled internally by the process.
|
||||
process.queued()
|
||||
|
||||
/datum/controller/processScheduler/proc/setRunningProcessState(var/datum/controller/process/process)
|
||||
if (process in queued)
|
||||
queued -= process
|
||||
if (process in idle)
|
||||
idle -= process
|
||||
if (!(process in running))
|
||||
running += process
|
||||
|
||||
|
||||
/datum/controller/processScheduler/proc/getStatusData()
|
||||
var/list/data = new
|
||||
|
||||
for (var/datum/controller/process/p in processes)
|
||||
data.len++
|
||||
data[data.len] = p.getContextData()
|
||||
|
||||
return data
|
||||
|
||||
/datum/controller/processScheduler/proc/getProcessCount()
|
||||
return processes.len
|
||||
|
||||
/datum/controller/processScheduler/proc/hasProcess(var/processName as text)
|
||||
if (nameToProcessMap[processName])
|
||||
return 1
|
||||
|
||||
/datum/controller/processScheduler/proc/killProcess(var/processName as text)
|
||||
restartProcess(processName)
|
||||
|
||||
/datum/controller/processScheduler/proc/restartProcess(var/processName as text)
|
||||
if (hasProcess(processName))
|
||||
var/datum/controller/process/oldInstance = nameToProcessMap[processName]
|
||||
var/datum/controller/process/newInstance = new oldInstance.type(src)
|
||||
newInstance._copyStateFrom(oldInstance)
|
||||
replaceProcess(oldInstance, newInstance)
|
||||
oldInstance.kill()
|
||||
|
||||
/datum/controller/processScheduler/proc/enableProcess(var/processName as text)
|
||||
if (hasProcess(processName))
|
||||
var/datum/controller/process/process = nameToProcessMap[processName]
|
||||
process.enable()
|
||||
|
||||
/datum/controller/processScheduler/proc/disableProcess(var/processName as text)
|
||||
if (hasProcess(processName))
|
||||
var/datum/controller/process/process = nameToProcessMap[processName]
|
||||
process.disable()
|
||||
|
||||
|
||||
/datum/controller/processScheduler/proc/statProcesses()
|
||||
if(!isRunning)
|
||||
stat("Processes", "Scheduler not running")
|
||||
return
|
||||
stat("Processes", "[processes.len] (R [running.len] / Q [queued.len] / I [idle.len])")
|
||||
for(var/datum/controller/process/p in processes)
|
||||
p.statProcess()
|
||||
|
||||
/datum/controller/processScheduler/proc/getProcess(var/process_name)
|
||||
return nameToProcessMap[process_name]
|
||||
@@ -5,7 +5,6 @@ SUBSYSTEM_DEF(overlays)
|
||||
priority = FIRE_PRIORITY_OVERLAYS
|
||||
init_order = INIT_ORDER_OVERLAY
|
||||
|
||||
var/initialized = FALSE
|
||||
var/list/queue // Queue of atoms needing overlay compiling (TODO-VERIFY!)
|
||||
var/list/stats
|
||||
var/list/overlay_icon_state_caches // Cache thing
|
||||
@@ -22,7 +21,6 @@ var/global/image/appearance_bro = new() // Temporarily super-global because of B
|
||||
stats = list()
|
||||
|
||||
/datum/controller/subsystem/overlays/Initialize()
|
||||
initialized = TRUE
|
||||
fire(mc_check = FALSE)
|
||||
..()
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ PROCESSING_SUBSYSTEM_DEF(chemistry)
|
||||
/datum/controller/subsystem/processing/chemistry/Initialize()
|
||||
initialize_chemical_reactions()
|
||||
initialize_chemical_reagents()
|
||||
..()
|
||||
|
||||
//Chemical Reactions - Initialises all /datum/chemical_reaction into a list
|
||||
// It is filtered into multiple lists within a list.
|
||||
|
||||
Reference in New Issue
Block a user