Sideports a couple of init unit tests from Neb.

This commit is contained in:
MistakeNot4892
2021-02-22 08:03:34 +11:00
committed by Unknown
parent db9968a3ff
commit 3e804dc799
132 changed files with 2133 additions and 248 deletions
@@ -23,7 +23,12 @@
// Physical traits are what they sound like, and involve the character's physical body, as opposed to their mental state.
/datum/trait/modifier/physical
<<<<<<< HEAD
category = "Physical Quirks" //VOREStation Edit
=======
name = "Physical"
category = "Physical"
>>>>>>> b22a056... Sideports a couple of init unit tests from Neb. (#7893)
/datum/trait/modifier/physical/flimsy
@@ -194,6 +199,7 @@
// 'Mental' traits are just those that only sapients can have, for now, and generally involves fears.
// So far, all of them are just for fluff/don't have mechanical effects.
/datum/trait/modifier/mental
name = "Mental"
category = "Mental"
/datum/trait/modifier/mental/test_for_invalidity(var/datum/category_item/player_setup_item/traits/setup)