Sideports a couple of init unit tests from Neb.

This commit is contained in:
MistakeNot4892
2021-02-22 08:03:34 +11:00
committed by Unknown
parent db9968a3ff
commit 3e804dc799
132 changed files with 2133 additions and 248 deletions
+3 -3
View File
@@ -9,9 +9,9 @@
var/annihilate = FALSE // If true, all (movable) atoms at the location where the map is loaded will be deleted before the map is loaded in.
var/fixed_orientation = FALSE // If true, the submap will not be rotated randomly when loaded.
var/cost = null // The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until \
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc. \
Set to -1 to force the submap to always be made.
var/cost = null /* The map generator has a set 'budget' it spends to place down different submaps. It will pick available submaps randomly until
it runs out. The cost of a submap should roughly corrispond with several factors such as size, loot, difficulty, desired scarcity, etc.
Set to -1 to force the submap to always be made. */
var/allow_duplicates = FALSE // If false, only one map template will be spawned by the game. Doesn't affect admins spawning then manually.
var/discard_prob = 0 // If non-zero, there is a chance that the map seeding algorithm will skip this template when selecting potential templates to use.