Fix NIFs being horrible and overriding prefs with byond savefiles

This commit is contained in:
ShadowLarkens
2024-09-01 13:55:40 -07:00
parent f9052dbb60
commit 3eb1849626
6 changed files with 30 additions and 44 deletions
@@ -220,7 +220,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
save_data["b_wing3"] = pref.b_wing3
save_data["digitigrade"] = pref.digitigrade
/datum/category_item/player_setup_item/general/body/sanitize_character(var/savefile/S)
/datum/category_item/player_setup_item/general/body/sanitize_character()
if(!pref.species || !(pref.species in GLOB.playable_species))
pref.species = SPECIES_HUMAN
pref.r_hair = sanitize_integer(pref.r_hair, 0, 255, initial(pref.r_hair))
@@ -38,23 +38,8 @@
/datum/category_item/player_setup_item/vore/nif/copy_to_mob(var/mob/living/carbon/human/character)
//If you had a NIF...
if((character.type == /mob/living/carbon/human) && ispath(pref.nif_path) && pref.nif_durability)
new pref.nif_path(character,pref.nif_durability,pref.nif_savedata)
/*
//And now here's the trick. We wipe these so that if they die, they lose the NIF.
//Backup implants will start saving this again periodically, and so will cryo'ing out.
pref.nif_path = null
pref.nif_durability = null
pref.nif_savedata = null
*/
//No we do not, that's lame and admins have to re-NIF them later.
//If they leave round after they get their NIF extracted, it will save as 'gone' anyway
//The NIF will save automatically every time durability changes too now.
var/savefile/S = new /savefile(pref.path)
if(!S) WARNING ("Couldn't load NIF save savefile? [pref.real_name]")
S.cd = "/character[pref.default_slot]"
save_character(S)
if(istype(character) && ispath(pref.nif_path) && pref.nif_durability)
new pref.nif_path(character, pref.nif_durability, pref.nif_savedata)
/datum/category_item/player_setup_item/vore/nif/content(var/mob/user)
. += "<b>NIF:</b> [ispath(pref.nif_path) ? "Present" : "None"]"