- lots of debugging

- modifying how runes are called to use reflection
- adding highlander code to make sure that there can only be one mask
- adding Spread Shadows spell
- adding cult admin investigation log
- adding mask icon
This commit is contained in:
jack-fractal
2013-11-22 20:09:24 -05:00
parent cf5012ce1d
commit 3eb8d1c2b9
15 changed files with 307 additions and 267 deletions
+30 -42
View File
@@ -142,46 +142,28 @@
/mob/proc/make_into_mask(var/should_gib = 0, var/should_remove_items = 0)
if (should_gib)
var/mob/spirit/mask/new_spirit = new()
if(mind)
new_spirit.mind = mind
new_spirit.mind.assigned_role = "Mask"
new_spirit.mind.original = new_spirit
new_spirit.key = key
new_spirit.loc=loc
spawn(0)
src.gib() // gib the body
new_spirit.set_name()
// let spirits identify cultists
if(ticker.mode)
ticker.mode.reset_cult_icons_for_spirit(new_spirit)
return new_spirit
else
if(should_remove_items)
for(var/obj/item/W in src)
drop_from_inventory(W)
if(!should_gib)
icon = null
invisibility = 101
if(!should_remove_items)
for(var/obj/item/W in src)
drop_from_inventory(W)
var/mob/spirit/mask/new_spirit = new()
if(mind)
new_spirit.mind = mind
new_spirit.mind.assigned_role = "Mask"
new_spirit.mind.original = new_spirit
new_spirit.key = key
new_spirit.loc=loc
var/mob/spirit/mask/new_spirit = new()
if(mind)
new_spirit.mind = mind
new_spirit.mind.assigned_role = "Mask"
new_spirit.mind.original = new_spirit
new_spirit.key = key
new_spirit.loc=loc
if (should_gib)
spawn(0)
src.gib() // gib the body
else
spawn(0)//To prevent the proc from returning null.
src.visible_message( \
"[src] disappears into the shadows, never to be seen again.", \
@@ -189,13 +171,19 @@
"You hear strange noise, you can't quite place it.")
del(src)
new_spirit.set_name()
new_spirit << "<font color=\"purple\"><b><i>You are a Mask of Nar'sie now. You are a tiny fragment of the unknowable entity that is the god.</b></i></font>"
new_spirit << "<font color=\"purple\"><b><i>Your job is to help your acolytes complete their goals. Be spooky. Do evil.</b></i></font>"
// let spirits identify cultists
if(ticker.mode)
ticker.mode.reset_cult_icons_for_spirit(new_spirit)
new_spirit.set_name()
return new_spirit
// let spirits identify cultists
if(ticker.mode)
ticker.mode.reset_cult_icons_for_spirit(new_spirit)
// highlander test
there_can_be_only_one_mask(new_spirit)
return new_spirit
//human -> robot