Vine tweaks. Fireaxes one-shot vines, vines are mouse opaque.

This commit is contained in:
Zuhayr
2015-05-18 13:23:21 +09:30
parent 1f76ae4250
commit 3ed1917c3a
2 changed files with 11 additions and 13 deletions
@@ -17,13 +17,13 @@
seed.set_trait(TRAIT_SPREAD,2) // So it will function properly as vines.
seed.set_trait(TRAIT_POTENCY,rand(potency_min, potency_max)) // 70-100 potency will help guarantee a wide spread and powerful effects.
seed.set_trait(TRAIT_MATURATION,rand(maturation_min, maturation_max))
//make vine zero start off fully matured
var/obj/effect/plant/vine = new(T,seed)
vine.health = vine.max_health
vine.mature_time = 0
vine.process()
message_admins("<span class='notice'>Event: Spacevines spawned at [T.loc] ([T.x],[T.y],[T.z])</span>")
/obj/effect/dead_plant
@@ -50,6 +50,7 @@
icon_state = "bush4-1"
layer = 3
pass_flags = PASSTABLE
mouse_opacity = 1
var/health = 10
var/max_health = 100