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Sprites 'n stuff
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/material/flockium
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name = "flockium"
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//stack_type = /obj/item/stack/material/sandstone
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icon_base = "flock"
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icon_reinf = "flock"
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icon_colour = "#FFFFFF"
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//shard_type = SHARD_STONE_PIECE
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weight = 30
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hardness = 200
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protectiveness = 5 // 20%
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conductive = 0
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conductivity = 0
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door_icon_base = "flockdoor"
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sheet_singular_name = "quanta"
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sheet_plural_name = "quanta"
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/obj/structure/simple_door/flock
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name = "aperture"
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icon = 'icons/goonstation/featherzone.dmi'
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icon_state = "flockdoor"
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/obj/structure/simple_door/flock/New(var/newloc, var/newmat)
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..(newloc, "flockium")
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