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https://github.com/VOREStation/VOREStation.git
synced 2026-08-29 23:17:28 +01:00
Reimplemented floor lights as a machine built at the autolathe.
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@@ -1,33 +0,0 @@
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/obj/item/stack/light_w
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name = "wired glass tile"
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singular_name = "wired glass floor tile"
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desc = "A glass tile, which is wired, somehow."
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icon_state = "glass_wire"
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w_class = 3.0
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force = 3.0
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throwforce = 5.0
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throw_speed = 5
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throw_range = 20
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flags = CONDUCT
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max_amount = 60
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/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob)
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..()
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if(istype(O,/obj/item/weapon/wirecutters))
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var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
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CC.amount = 5
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amount--
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new/obj/item/stack/material/glass(user.loc)
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if(amount <= 0)
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user.drop_from_inventory(src)
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qdel(src)
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if(istype(O,/obj/item/stack/material) && O.get_material_name() == DEFAULT_WALL_MATERIAL)
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var/obj/item/stack/M = O
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if (M.use(1))
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use(1)
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new/obj/item/stack/tile/light(get_turf(user))
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user << "<span class='notice'>You make a light tile.</span>"
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else
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user << "<span class='warning'>You need one metal sheet to finish the light tile.</span>"
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return
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@@ -1,36 +0,0 @@
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/obj/item/stack/tile/light
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name = "light tile"
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singular_name = "light floor tile"
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desc = "A floor tile, made out off glass. It produces light."
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icon_state = "tile_e"
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w_class = 3.0
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force = 3.0
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throwforce = 5.0
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throw_speed = 5
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throw_range = 20
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flags = CONDUCT
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max_amount = 60
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
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var/on = 1
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var/state //0 = fine, 1 = flickering, 2 = breaking, 3 = broken
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/obj/item/stack/tile/light/New(var/loc, var/amount=null)
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..()
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if(prob(5))
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state = 3 //broken
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else if(prob(5))
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state = 2 //breaking
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else if(prob(10))
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state = 1 //flickering occasionally
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else
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state = 0 //fine
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/obj/item/stack/tile/light/attackby(var/obj/item/O as obj, var/mob/user as mob)
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..()
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if(istype(O,/obj/item/weapon/crowbar))
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new/obj/item/stack/material/steel(user.loc)
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amount--
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new/obj/item/stack/light_w(user.loc)
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if(amount <= 0)
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user.drop_from_inventory(src)
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qdel(src)
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