diff --git a/baystation12.dme b/baystation12.dme
index 669fe0408a..5514ecc9fe 100644
--- a/baystation12.dme
+++ b/baystation12.dme
@@ -1264,6 +1264,7 @@
#include "code\modules\projectiles\projectile\energy.dm"
#include "code\modules\projectiles\projectile\force.dm"
#include "code\modules\projectiles\projectile\special.dm"
+#include "code\modules\random_map\random_map.dm"
#include "code\modules\reagents\Chemistry-Colours.dm"
#include "code\modules\reagents\Chemistry-Holder.dm"
#include "code\modules\reagents\Chemistry-Machinery.dm"
diff --git a/code/modules/random_map/_random_map_defines.dm b/code/modules/random_map/_random_map_defines.dm
new file mode 100644
index 0000000000..9a68f5aa3d
--- /dev/null
+++ b/code/modules/random_map/_random_map_defines.dm
@@ -0,0 +1,11 @@
+#define MAP_CELL ((y-1)*real_size)+x
+#define MAP_CENTRE (((y-1)+size/2)*real_size)+(x+size/2)
+#define MAP_TOP_LEFT ((y-1)*real_size)+x
+#define MAP_TOP_RIGHT ((y-1)*real_size)+(x+size)
+#define MAP_BOTTOM_LEFT (((y+size)-1)*real_size)+x
+#define MAP_BOTTOM_RIGHT ((((y+size)-1)*real_size)+(x+size))
+#define MAP_MID_TOP MAP_TOP_LEFT + (size/2)
+#define MAP_MID_BOTTOM MAP_BOTTOM_LEFT + (size/2)
+#define MAP_MID_LEFT (((y-1)+size/2)*real_size)+x
+#define MAP_MID_RIGHT (((y-1)+size/2)*real_size)+(x+size)
+#define ITERATE_BEFORE_FAIL 200
\ No newline at end of file
diff --git a/code/modules/random_map/random_map.dm b/code/modules/random_map/random_map.dm
new file mode 100644
index 0000000000..036f80dd8e
--- /dev/null
+++ b/code/modules/random_map/random_map.dm
@@ -0,0 +1,124 @@
+/*
+ This module is used to generate the debris fields/distribution maps/procedural stations.
+*/
+
+/obj/item/test_randmap/New()
+ new /datum/random_map(input("Seed?") as text|null)
+ del(src)
+
+/obj/item/test_randmap/ore/New()
+ new /datum/random_map/ore(input("Seed?") as text|null)
+ del(src)
+
+/datum/random_map
+ var/descriptor = "debris field" // Display name.
+ var/real_size = 128 // Size of each edge (must be square :().
+ var/size = 2 // In basic implementation this will only be used for 3x3 blocks.
+ var/cell_range = 2 // Random range for initial cells.
+ var/iterations = 5 // Number of times to apply the automata rule.
+ var/max_attempts = 5 // Fail if a sane map isn't generated by this point.
+ var/raw_map_size // Used for creating new maps each iteration. Value must be real_size^2
+ var/list/map = list() // Actual map.
+ var/origin_x = 0 // Origin point, left.
+ var/origin_y = 0 // Origin point, bottom.
+ var/origin_z = 1 // Target Z-level.
+ var/limit_x = 256 // Maximum x bound.
+ var/limit_y = 256 // Maximum y bound.
+
+/datum/random_map/New(var/seed, var/tx, var/ty, var/tz, var/tlx, var/tly)
+
+ // Initialize map.
+ set_map_size()
+
+ // Get origins for applying the map later.
+ if(tx) origin_x = tx
+ if(ty) origin_y = ty
+ if(tz) origin_z = tz
+ if(tlx) limit_x = tlx
+ if(tly) limit_y = tly
+
+ // testing needed to see how reliable this is (asynchronous calls, called during worldgen), DM ref is not optimistic
+ if(seed) rand_seed(seed)
+
+ var/start_time = world.timeofday
+ world << "Generating [descriptor]."
+ for(var/i = 0;i[capitalize(descriptor)] generation completed in [round(0.1*(world.timeofday-start_time),0.1)] seconds."
+ return
+ world << "[capitalize(descriptor)] generation failed: could not produce sane map."
+ del(src)
+
+/datum/random_map/proc/set_map_size(var/raw_size)
+ if(!raw_size)
+ raw_size = real_size * real_size
+ raw_map_size = raw_size
+ map.len = raw_map_size
+
+/datum/random_map/proc/seed_map()
+ for(var/x = 1, x <= real_size, x++)
+ for(var/y = 1, y <= real_size, y++)
+ if(x == 1 || x == real_size || y == 1 || y == real_size)
+ map[MAP_CELL] = rand(1,2)
+ else
+ map[MAP_CELL] = rand(1,cell_range)
+
+/datum/random_map/proc/clear_map()
+ for(var/x = 1, x <= real_size, x++)
+ for(var/y = 1, y <= real_size, y++)
+ map[MAP_CELL] = 0
+
+/datum/random_map/proc/generate()
+ seed_map()
+ for(var/i=0;i raw_map_size)
+ continue
+ // Copy over original value.
+ next_map[MAP_CELL] = map[MAP_CELL]
+ // Check all neighbors.
+ var/count = 0
+ for(var/cell in list(MAP_CELL,MAP_TOP_LEFT,MAP_MID_TOP,MAP_TOP_RIGHT,MAP_MID_RIGHT,MAP_BOTTOM_RIGHT,MAP_MID_BOTTOM,MAP_BOTTOM_LEFT,MAP_MID_LEFT))
+ if((cell > 0) && (cell <= raw_map_size) && (map[cell] == 2))
+ count++
+ if(count>=5)
+ next_map[MAP_CELL] = 2 // becomes a wall
+ else
+ next_map[MAP_CELL] = 1 // becomes a floor
+ map = next_map
+
+/datum/random_map/proc/check_map_sanity()
+ return 1
+
+/datum/random_map/proc/apply_to_map()
+ for(var/x = 0, x < real_size, x++)
+ if((origin_x + x) > limit_x) continue
+ for(var/y = 0, y < real_size, y++)
+ if((origin_y + y) > limit_y) continue
+ apply_to_turf(origin_x+x,origin_y+y)
+
+/datum/random_map/proc/apply_to_turf(var/x,var/y)
+ if((MAP_CELL <= 0) || (MAP_CELL > raw_map_size))
+ return
+ var/turf/T = locate(x,y,origin_z)
+ if(!T)
+ return
+ switch(map[MAP_CELL])
+ if(1)
+ T.ChangeTurf(/turf/simulated/floor/plating/airless/asteroid)
+ if(2)
+ T.ChangeTurf(/turf/simulated/mineral)
+
+/datum/random_map/proc/cleanup()
+ return 1
\ No newline at end of file