Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.

All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-08-18 16:33:40 +00:00
parent 94ea00b5a7
commit 4073ac9b00
288 changed files with 2212 additions and 2318 deletions
+16 -16
View File
@@ -2,7 +2,7 @@
/obj/item/weapon/motherboard
name = "Computer mainboard"
desc = "A computer motherboard."
icon = 'module.dmi'
icon = 'icons/obj/module.dmi'
icon_state = "mainboard"
item_state = "electronic"
w_class = 3
@@ -12,7 +12,7 @@
density = 1
anchored = 0
name = "Computer-frame"
icon = 'stock_parts.dmi'
icon = 'icons/obj/stock_parts.dmi'
icon_state = "0"
var/state = 0
var/obj/item/weapon/motherboard/mainboard = null
@@ -24,38 +24,38 @@
switch(state)
if(0)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You wrench the frame into place."
src.anchored = 1
src.state = 1
if(istype(P, /obj/item/weapon/weldingtool))
playsound(src.loc, 'Welder.ogg', 50, 1)
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You deconstruct the frame."
new /obj/item/stack/sheet/metal( src.loc, 5 )
del(src)
if(1)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'Ratchet.ogg', 50, 1)
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You unfasten the frame."
src.anchored = 0
src.state = 0
if(istype(P, /obj/item/weapon/motherboard) && !mainboard)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "\blue You place the mainboard inside the frame."
src.icon_state = "1"
src.mainboard = P
user.drop_item()
P.loc = src
if(istype(P, /obj/item/weapon/screwdriver) && mainboard)
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You screw the mainboard into place."
src.state = 2
src.icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && mainboard)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "\blue You remove the mainboard."
src.state = 1
src.icon_state = "0"
@@ -63,7 +63,7 @@
src.mainboard = null
if(2)
if(istype(P, /obj/item/weapon/screwdriver) && mainboard && (!peripherals.len))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You unfasten the mainboard."
src.state = 1
src.icon_state = "1"
@@ -78,7 +78,7 @@
user << "\red There is no more room for peripheral cards."
if(istype(P, /obj/item/weapon/crowbar) && src.peripherals.len)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "\blue You remove the peripheral boards."
for(var/obj/item/weapon/peripheral/W in src.peripherals)
W.loc = src.loc
@@ -86,7 +86,7 @@
if(istype(P, /obj/item/weapon/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
P:amount -= 5
if(!P:amount) del(P)
@@ -95,7 +95,7 @@
src.icon_state = "3"
if(3)
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'wirecutter.ogg', 50, 1)
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
user << "\blue You remove the cables."
src.state = 2
src.icon_state = "2"
@@ -112,14 +112,14 @@
user << "\blue You connect the drive to the cabling."
if(istype(P, /obj/item/weapon/crowbar) && src.hd)
playsound(src.loc, 'Crowbar.ogg', 50, 1)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "\blue You remove the hard drive."
src.hd.loc = src.loc
src.hd = null
if(istype(P, /obj/item/stack/sheet/glass))
if(P:amount >= 2)
playsound(src.loc, 'Deconstruct.ogg', 50, 1)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
P:use(2)
user << "\blue You put in the glass panel."
@@ -127,13 +127,13 @@
src.icon_state = "4"
if(4)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'Crowbar.ogg', 50, 1)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "\blue You remove the glass panel."
src.state = 3
src.icon_state = "3"
new /obj/item/stack/sheet/glass( src.loc, 2 )
if(istype(P, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You connect the monitor."
var/obj/machinery/computer2/C= new /obj/machinery/computer2( src.loc )
C.setup_drive_size = 0
+2 -2
View File
@@ -2,7 +2,7 @@
/obj/machinery/computer2
name = "computer"
desc = "A computer workstation."
icon = 'computer.dmi'
icon = 'icons/obj/computer.dmi'
icon_state = "aiupload"
density = 1
anchored = 1.0
@@ -288,7 +288,7 @@
return
else if (istype(W, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
var/obj/computer2frame/A = new /obj/computer2frame( src.loc )
A.created_icon_state = src.base_icon_state
+1 -1
View File
@@ -91,7 +91,7 @@
src.messages += "<i><b>&larr; From [sender]:</b></i><br>[signal.data["data"]]<br>"
if(src.master.active_program == src)
playsound(src.master.loc, 'twobeep.ogg', 50, 1)
playsound(src.master.loc, 'sound/machines/twobeep.ogg', 50, 1)
src.master.updateUsrDialog()
return
+2 -2
View File
@@ -1,7 +1,7 @@
/obj/item/weapon/peripheral
name = "Peripheral card"
desc = "A computer circuit board."
icon = 'module.dmi'
icon = 'icons/obj/module.dmi'
icon_state = "id_mod"
item_state = "electronic"
w_class = 2
@@ -168,7 +168,7 @@
if(4)
prize = new /obj/item/weapon/c_tube( prize_location )
prize.name = "toy sword"
prize.icon = 'weapons.dmi'
prize.icon = 'icons/obj/weapons.dmi'
prize.icon_state = "sword1"
prize.desc = "A sword made of cheap plastic."