diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index c5ea0bf9a9..06eb8fd7c2 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -159,7 +159,7 @@ var/list/sacrificed = list()
target << "Your entire broken soul and being is engulfed in corruption and flames as your mind shatters away into nothing."
target.hallucination += 5000
target.apply_effect(15, STUTTER)
- target.adjustBrainLoss(rand(1,5))
+ target.adjustBrainLoss(1)
initial_message = 1
if (!target.can_feel_pain())
diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm
index d3c152fa25..e2c8398a0f 100644
--- a/code/game/machinery/cloning.dm
+++ b/code/game/machinery/cloning.dm
@@ -110,7 +110,6 @@
//Get the clone body ready
H.adjustCloneLoss(150) // New damage var so you can't eject a clone early then stab them to abuse the current damage system --NeoFite
- H.adjustBrainLoss(50) // Even if healed to full health, it will have some brain damage
H.Paralyse(4)
//Here let's calculate their health so the pod doesn't immediately eject them!!!
@@ -170,7 +169,7 @@
occupant.adjustCloneLoss(-2 * heal_rate)
//Premature clones may have brain damage.
- occupant.adjustBrainLoss(-1 * heal_rate)
+ occupant.adjustBrainLoss(-(n_ceil(0.5*heal_rate)))
//So clones don't die of oxyloss in a running pod.
if(occupant.reagents.get_reagent_amount("inaprovaline") < 30)
diff --git a/code/game/machinery/doors/airlock_electronics.dm b/code/game/machinery/doors/airlock_electronics.dm
index e69f750a5f..3ae0891b89 100644
--- a/code/game/machinery/doors/airlock_electronics.dm
+++ b/code/game/machinery/doors/airlock_electronics.dm
@@ -20,13 +20,8 @@
if (!ishuman(user) && !istype(user,/mob/living/silicon/robot))
return ..(user)
- var/mob/living/carbon/human/H = user
- if(H.getBrainLoss() >= 60)
- return
-
var/t1 = text("Access control
\n")
-
if (last_configurator)
t1 += "Operator: [last_configurator]
"
diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm
index 6798f2b736..6c391b75b5 100644
--- a/code/game/machinery/machinery.dm
+++ b/code/game/machinery/machinery.dm
@@ -232,8 +232,8 @@ Class Procs:
*/
if (ishuman(user))
var/mob/living/carbon/human/H = user
- if(H.getBrainLoss() >= 60)
- visible_message("[H] stares cluelessly at [src] and drools.")
+ if(H.getBrainLoss() >= 55)
+ visible_message("[H] stares cluelessly at [src].")
return 1
else if(prob(H.getBrainLoss()))
user << "You momentarily forget how to use [src]."
diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm
index 21e55e65ce..8b172cbe52 100644
--- a/code/game/objects/items/devices/flashlight.dm
+++ b/code/game/objects/items/devices/flashlight.dm
@@ -40,7 +40,7 @@
add_fingerprint(user)
if(on && user.zone_sel.selecting == O_EYES)
- if(((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
+ if((CLUMSY in user.mutations) && prob(50)) //too dumb to use flashlight properly
return ..() //just hit them in the head
var/mob/living/carbon/human/H = M //mob has protective eyewear
diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm
index a4644e274f..6f3ce0261c 100644
--- a/code/game/objects/items/devices/scanners.dm
+++ b/code/game/objects/items/devices/scanners.dm
@@ -26,7 +26,7 @@ REAGENT SCANNER
/obj/item/device/healthanalyzer/attack(mob/living/M as mob, mob/living/user as mob)
- if (( (CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50))
+ if ((CLUMSY in user.mutations) && prob(50))
user << text("You try to analyze the floor's vitals!")
for(var/mob/O in viewers(M, null))
O.show_message("\The [user] has analyzed the floor's vitals!", 1)
@@ -130,10 +130,10 @@ REAGENT SCANNER
// user.show_message("Bloodstream Analysis located [M.reagents:get_reagent_amount("inaprovaline")] units of rejuvenation chemicals.")
if (M.has_brain_worms())
user.show_message("Subject suffering from aberrant brain activity. Recommend further scanning.")
- else if (M.getBrainLoss() >= 100 || !M.has_brain())
+ else if (M.getBrainLoss() >= 60 || !M.has_brain())
user.show_message("Subject is brain dead.")
- else if (M.getBrainLoss() >= 60)
- user.show_message("Severe brain damage detected. Subject likely to have a traumatic brain injury!.")
+ else if (M.getBrainLoss() >= 25)
+ user.show_message("Severe brain damage detected. Subject likely to have a traumatic brain injury.")
else if (M.getBrainLoss() >= 10)
user.show_message("Significant brain damage detected. Subject may have had a concussion.")
if(ishuman(M))
diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm
index 3537fbee50..c3c395f15a 100644
--- a/code/modules/assembly/mousetrap.dm
+++ b/code/modules/assembly/mousetrap.dm
@@ -2,8 +2,8 @@
name = "mousetrap"
desc = "A handy little spring-loaded trap for catching pesty rodents."
icon_state = "mousetrap"
- origin_tech = list(TECH_COMBAT = 1)
- matter = list(DEFAULT_WALL_MATERIAL = 100, "waste" = 10)
+ origin_tech = list(TECH_COMBAT = 1)
+ matter = list(DEFAULT_WALL_MATERIAL = 100, "waste" = 10)
var/armed = 0
@@ -54,7 +54,7 @@
if(!armed)
user << "You arm [src]."
else
- if(((user.getBrainLoss() >= 60 || (CLUMSY in user.mutations)) && prob(50)))
+ if((CLUMSY in user.mutations) && prob(50))
var/which_hand = "l_hand"
if(!user.hand)
which_hand = "r_hand"
@@ -70,7 +70,7 @@
attack_hand(mob/living/user as mob)
if(armed)
- if(((user.getBrainLoss() >= 60 || CLUMSY in user.mutations)) && prob(50))
+ if((CLUMSY in user.mutations) && prob(50))
var/which_hand = "l_hand"
if(!user.hand)
which_hand = "r_hand"
diff --git a/code/modules/hydroponics/seed.dm b/code/modules/hydroponics/seed.dm
index 4d98cad9ed..f898e3b8ea 100644
--- a/code/modules/hydroponics/seed.dm
+++ b/code/modules/hydroponics/seed.dm
@@ -153,7 +153,6 @@
if(!body_coverage)
return
-
target << "You are stung by \the [fruit]!"
for(var/rid in chems)
var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/5))
@@ -178,9 +177,20 @@
for(var/mob/living/M in T.contents)
if(!M.reagents)
continue
- for(var/chem in chems)
- var/injecting = min(5,max(1,get_trait(TRAIT_POTENCY)/3))
- M.reagents.add_reagent(chem,injecting)
+ var/body_coverage = HEAD|FACE|EYES|UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
+ for(var/obj/item/clothing/clothes in M)
+ if(M.l_hand == clothes || M.r_hand == clothes)
+ continue
+ body_coverage &= ~(clothes.body_parts_covered)
+ if(!body_coverage)
+ continue
+ var/datum/reagents/R = M.reagents
+ var/mob/living/carbon/human/H = M
+ if(istype(H))
+ R = H.touching
+ if(istype(R))
+ for(var/chem in chems)
+ R.add_reagent(chem,min(5,max(1,get_trait(TRAIT_POTENCY)/3)))
//Applies an effect to a target atom.
/datum/seed/proc/thrown_at(var/obj/item/thrown,var/atom/target, var/force_explode)
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index d9a6850c3a..9b4670bb21 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -243,9 +243,6 @@
msg += ""
- if(getBrainLoss() >= 60)
- msg += "[T.He] [T.has] a stupid expression on [T.his] face.\n"
-
var/ssd_msg = species.get_ssd(src)
if(ssd_msg && (!should_have_organ("brain") || has_brain()) && stat != DEAD)
if(!key)
diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm
index 0f7fcc00e2..f5575118e0 100644
--- a/code/modules/mob/living/carbon/human/life.dm
+++ b/code/modules/mob/living/carbon/human/life.dm
@@ -190,17 +190,6 @@
speech_problem_flag = 1
if (prob(10))
stuttering = max(10, stuttering)
- // No. -- cib
- /*if (getBrainLoss() >= 60 && stat != 2)
- if (prob(3))
- switch(pick(1,2,3))
- if(1)
- say(pick("IM A PONY NEEEEEEIIIIIIIIIGH", "without oxigen blob don't evoluate?", "CAPTAINS A COMDOM", "[pick("", "that meatball traitor")] [pick("joerge", "george", "gorge", "gdoruge")] [pick("mellens", "melons", "mwrlins")] is grifing me HAL;P!!!", "can u give me [pick("telikesis","halk","eppilapse")]?", "THe saiyans screwed", "Bi is THE BEST OF BOTH WORLDS>", "I WANNA PET TEH monkeyS", "stop grifing me!!!!", "SOTP IT#"))
- if(2)
- say(pick("FUS RO DAH","fucking 4rries!", "stat me", ">my face", "roll it easy!", "waaaaaagh!!!", "red wonz go fasta", "FOR TEH EMPRAH", "lol2cat", "dem dwarfs man, dem dwarfs", "SPESS MAHREENS", "hwee did eet fhor khayosss", "lifelike texture ;_;", "luv can bloooom", "PACKETS!!!"))
- if(3)
- emote("drool")
- */
if(stat != 2)
var/rn = rand(0, 200)
diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm
index 685b122590..cbfb88676a 100644
--- a/code/modules/mob/living/carbon/human/say.dm
+++ b/code/modules/mob/living/carbon/human/say.dm
@@ -143,16 +143,6 @@
if(parent[3])
speech_problem_flag = 1
- var/braindam = getBrainLoss()
- if(braindam >= 60)
- speech_problem_flag = 1
- if(prob(braindam/4))
- message = stutter(message)
- verb = pick("stammers", "stutters")
- if(prob(braindam))
- message = uppertext(message)
- verb = "yells loudly"
-
var/list/returns[3]
returns[1] = message
returns[2] = verb
diff --git a/code/modules/mob/living/silicon/robot/analyzer.dm b/code/modules/mob/living/silicon/robot/analyzer.dm
index 1f4024459e..22d716aadd 100644
--- a/code/modules/mob/living/silicon/robot/analyzer.dm
+++ b/code/modules/mob/living/silicon/robot/analyzer.dm
@@ -17,7 +17,7 @@
var/mode = 1;
/obj/item/device/robotanalyzer/attack(mob/living/M as mob, mob/living/user as mob)
- if(( (CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50))
+ if((CLUMSY in user.mutations) && prob(50))
user << text("\red You try to analyze the floor's vitals!")
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [user] has analyzed the floor's vitals!"), 1)
diff --git a/code/modules/mob/living/simple_animal/borer/borer.dm b/code/modules/mob/living/simple_animal/borer/borer.dm
index d4b5977a6e..ba09c9e5d6 100644
--- a/code/modules/mob/living/simple_animal/borer/borer.dm
+++ b/code/modules/mob/living/simple_animal/borer/borer.dm
@@ -83,7 +83,7 @@
return
if(prob(5))
- host.adjustBrainLoss(rand(1,2))
+ host.adjustBrainLoss(0.1)
if(prob(host.brainloss/20))
host.say("*[pick(list("blink","blink_r","choke","aflap","drool","twitch","twitch_s","gasp"))]")
diff --git a/code/modules/mob/living/simple_animal/borer/borer_captive.dm b/code/modules/mob/living/simple_animal/borer/borer_captive.dm
index 45132f588e..b153c78c8c 100644
--- a/code/modules/mob/living/simple_animal/borer/borer_captive.dm
+++ b/code/modules/mob/living/simple_animal/borer/borer_captive.dm
@@ -46,14 +46,14 @@
spawn(rand(200,250)+B.host.brainloss)
if(!B || !B.controlling) return
- B.host.adjustBrainLoss(rand(5,10))
+ B.host.adjustBrainLoss(rand(0.1,0.5))
H << "With an immense exertion of will, you regain control of your body!"
B.host << "You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you."
B.detatch()
verbs -= /mob/living/carbon/proc/release_control
verbs -= /mob/living/carbon/proc/punish_host
verbs -= /mob/living/carbon/proc/spawn_larvae
-
+
return
-
+
..()
diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm
index a062fd1910..b64a370e07 100644
--- a/code/modules/power/apc.dm
+++ b/code/modules/power/apc.dm
@@ -853,13 +853,9 @@
if ((!in_range(src, user) || !istype(src.loc, /turf) || hacker)) // AI-hacked APCs cannot be controlled by other AIs, unlinked cyborgs or humans.
return 0
var/mob/living/carbon/human/H = user
- if (istype(H))
- if(H.getBrainLoss() >= 60)
- H.visible_message("[H] stares cluelessly at [src] and drools.")
- return 0
- else if(prob(H.getBrainLoss()))
- user << "You momentarily forget how to use [src]."
- return 0
+ if (istype(H) && prob(H.getBrainLoss()))
+ user << "You momentarily forget how to use [src]."
+ return 0
return 1
/obj/machinery/power/apc/Topic(href, href_list)
diff --git a/code/modules/projectiles/projectile/special.dm b/code/modules/projectiles/projectile/special.dm
index cd5189e4a3..4c72889ef0 100644
--- a/code/modules/projectiles/projectile/special.dm
+++ b/code/modules/projectiles/projectile/special.dm
@@ -135,8 +135,7 @@
on_hit(var/atom/target, var/blocked = 0)
if(ishuman(target))
var/mob/living/carbon/human/M = target
- M.adjustBrainLoss(20)
- M.hallucination += 20
+ M.confused += rand(5,8)
/obj/item/projectile/icarus/pointdefense/process()
Icarus_FireLaser(get_turf(original))
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
index e77b86a30a..ccdb834ef0 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Dispenser.dm
@@ -191,7 +191,7 @@
step(M, pick(cardinal))
if(prob(5))
M.emote(pick("twitch", "drool", "moan"))
- M.adjustBrainLoss(2)
+ M.adjustBrainLoss(0.1)
/datum/reagent/nitrogen
name = "Nitrogen"
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
index 3de830f644..25045f2a61 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
@@ -394,7 +394,7 @@
return
M.jitteriness = max(M.jitteriness - 5, 0)
if(prob(80))
- M.adjustBrainLoss(3 * removed)
+ M.adjustBrainLoss(0.1 * removed)
if(prob(50))
M.drowsyness = max(M.drowsyness, 3)
if(prob(10))
diff --git a/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_hurt.dm b/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_hurt.dm
index 7ffeffa8eb..5bdb39a87c 100644
--- a/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_hurt.dm
+++ b/code/modules/research/xenoarchaeology/artifact/effects/unknown_effect_hurt.dm
@@ -13,7 +13,7 @@
C.adjustToxLoss(rand(5,25) * weakness)
C.adjustBruteLoss(rand(5,25) * weakness)
C.adjustFireLoss(rand(5,25) * weakness)
- C.adjustBrainLoss(rand(5,25) * weakness)
+ C.adjustBrainLoss(rand(1,5) * weakness)
C.apply_effect(25 * weakness, IRRADIATE)
C.nutrition -= min(50 * weakness, C.nutrition)
C.make_dizzy(6 * weakness)
@@ -31,7 +31,7 @@
C.adjustFireLoss(1 * weakness)
C.adjustToxLoss(1 * weakness)
C.adjustOxyLoss(1 * weakness)
- C.adjustBrainLoss(1 * weakness)
+ C.adjustBrainLoss(0.1 * weakness)
C.updatehealth()
/datum/artifact_effect/hurt/DoEffectPulse()
@@ -45,5 +45,5 @@
C.adjustFireLoss(3 * weakness)
C.adjustToxLoss(3 * weakness)
C.adjustOxyLoss(3 * weakness)
- C.adjustBrainLoss(3 * weakness)
+ C.adjustBrainLoss(0.1 * weakness)
C.updatehealth()
diff --git a/code/modules/virus2/effect.dm b/code/modules/virus2/effect.dm
index bcb70768b3..0d6e696b5e 100644
--- a/code/modules/virus2/effect.dm
+++ b/code/modules/virus2/effect.dm
@@ -241,7 +241,7 @@
if (B && B.damage < B.min_broken_damage)
B.take_damage(5)
else
- mob.setBrainLoss(50)
+ mob.setBrainLoss(10)
/datum/disease2/effect/hallucinations
name = "Hallucinational Syndrome"