This commit is contained in:
Guti
2024-09-09 02:36:53 +02:00
parent 7ddba46758
commit 409aaba802
2375 changed files with 61869 additions and 61871 deletions
@@ -48,7 +48,7 @@ var/list/all_integrated_circuits = list()
icon = 'icons/obj/integrated_electronics/electronic_components.dmi'
icon_state = "template"
w_class = ITEMSIZE_TINY
var/obj/item/device/electronic_assembly/assembly = null // Reference to the assembly holding this circuit, if any.
var/obj/item/electronic_assembly/assembly = null // Reference to the assembly holding this circuit, if any.
var/extended_desc = null
var/list/inputs = list()
var/list/inputs_default = list() // Assoc list which will fill a pin with data upon creation. e.g. "2" = 0 will set input pin 2 to equal 0 instead of null.
@@ -1,7 +1,7 @@
// Here is where the base definition lives.
// Specific subtypes are in their own folder.
/obj/item/device/electronic_assembly
/obj/item/electronic_assembly
name = "electronic assembly"
desc = "It's a case, for building small electronics with."
w_class = ITEMSIZE_SMALL
@@ -12,25 +12,25 @@
var/max_complexity = IC_COMPLEXITY_BASE
var/opened = FALSE
var/can_anchor = FALSE // If true, wrenching it will anchor it.
var/obj/item/weapon/cell/device/battery = null // Internal cell which most circuits need to work.
var/obj/item/cell/device/battery = null // Internal cell which most circuits need to work.
var/net_power = 0 // Set every tick, to display how much power is being drawn in total.
var/detail_color = COLOR_ASSEMBLY_BLACK
/obj/item/device/electronic_assembly/Initialize()
/obj/item/electronic_assembly/Initialize()
battery = new(src)
START_PROCESSING(SSobj, src)
return ..()
/obj/item/device/electronic_assembly/Destroy()
/obj/item/electronic_assembly/Destroy()
battery = null // It will be qdel'd by ..() if still in our contents
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/device/electronic_assembly/process()
/obj/item/electronic_assembly/process()
handle_idle_power()
/obj/item/device/electronic_assembly/proc/handle_idle_power()
/obj/item/electronic_assembly/proc/handle_idle_power()
net_power = 0 // Reset this. This gets increased/decreased with [give/draw]_power() outside of this loop.
// First we handle passive sources. Most of these make power so they go first.
@@ -44,23 +44,23 @@
IC.power_fail()
/obj/item/device/electronic_assembly/proc/check_interactivity(mob/user)
/obj/item/electronic_assembly/proc/check_interactivity(mob/user)
return tgui_status(user, GLOB.tgui_physical_state) == STATUS_INTERACTIVE
/obj/item/device/electronic_assembly/get_cell()
/obj/item/electronic_assembly/get_cell()
return battery
// TGUI
/obj/item/device/electronic_assembly/tgui_state(mob/user)
/obj/item/electronic_assembly/tgui_state(mob/user)
return GLOB.tgui_physical_state
/obj/item/device/electronic_assembly/tgui_interact(mob/user, datum/tgui/ui, datum/tgui/parent_ui)
/obj/item/electronic_assembly/tgui_interact(mob/user, datum/tgui/ui, datum/tgui/parent_ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ICAssembly", name, parent_ui)
ui.open()
/obj/item/device/electronic_assembly/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
/obj/item/electronic_assembly/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
var/total_parts = 0
@@ -94,7 +94,7 @@
return data
/obj/item/device/electronic_assembly/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
/obj/item/electronic_assembly/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return TRUE
@@ -136,8 +136,8 @@
var/obj/item/integrated_circuit/C = locate(params["ref"]) in contents
if(!istype(C))
return
if(istype(held_item, /obj/item/device/integrated_electronics/debugger))
var/obj/item/device/integrated_electronics/debugger/D = held_item
if(istype(held_item, /obj/item/integrated_electronics/debugger))
var/obj/item/integrated_electronics/debugger/D = held_item
if(D.accepting_refs)
D.afterattack(C, usr, TRUE)
else
@@ -164,7 +164,7 @@
return FALSE
// End TGUI
/obj/item/device/electronic_assembly/verb/rename()
/obj/item/electronic_assembly/verb/rename()
set name = "Rename Circuit"
set category = "Object"
set desc = "Rename your circuit, useful to stay organized."
@@ -178,10 +178,10 @@
to_chat(M, "<span class='notice'>The machine now has a label reading '[input]'.</span>")
name = input
/obj/item/device/electronic_assembly/proc/can_move()
/obj/item/electronic_assembly/proc/can_move()
return FALSE
/obj/item/device/electronic_assembly/update_icon()
/obj/item/electronic_assembly/update_icon()
if(opened)
icon_state = initial(icon_state) + "-open"
else
@@ -194,19 +194,19 @@
add_overlay(detail_overlay)
/obj/item/device/electronic_assembly/GetAccess()
/obj/item/electronic_assembly/GetAccess()
. = list()
for(var/obj/item/integrated_circuit/part in contents)
. |= part.GetAccess()
/obj/item/device/electronic_assembly/GetIdCard()
/obj/item/electronic_assembly/GetIdCard()
. = list()
for(var/obj/item/integrated_circuit/part in contents)
var/id_card = part.GetIdCard()
if(id_card)
return id_card
/obj/item/device/electronic_assembly/examine(mob/user)
/obj/item/electronic_assembly/examine(mob/user)
. = ..()
if(Adjacent(user))
for(var/obj/item/integrated_circuit/IC in contents)
@@ -214,18 +214,18 @@
if(opened)
tgui_interact(user)
/obj/item/device/electronic_assembly/proc/get_part_complexity()
/obj/item/electronic_assembly/proc/get_part_complexity()
. = 0
for(var/obj/item/integrated_circuit/part in contents)
. += part.complexity
/obj/item/device/electronic_assembly/proc/get_part_size()
/obj/item/electronic_assembly/proc/get_part_size()
. = 0
for(var/obj/item/integrated_circuit/part in contents)
. += part.size
// Returns true if the circuit made it inside.
/obj/item/device/electronic_assembly/proc/add_circuit(var/obj/item/integrated_circuit/IC, var/mob/user)
/obj/item/electronic_assembly/proc/add_circuit(var/obj/item/integrated_circuit/IC, var/mob/user)
if(!opened)
to_chat(user, "<span class='warning'>\The [src] isn't opened, so you can't put anything inside. Try using a crowbar.</span>")
return FALSE
@@ -252,11 +252,11 @@
return TRUE
// Non-interactive version of above that always succeeds, intended for build-in circuits that get added on assembly initialization.
/obj/item/device/electronic_assembly/proc/force_add_circuit(var/obj/item/integrated_circuit/IC)
/obj/item/electronic_assembly/proc/force_add_circuit(var/obj/item/integrated_circuit/IC)
IC.forceMove(src)
IC.assembly = src
/obj/item/device/electronic_assembly/afterattack(atom/target, mob/user, proximity)
/obj/item/electronic_assembly/afterattack(atom/target, mob/user, proximity)
if(proximity)
var/scanned = FALSE
for(var/obj/item/integrated_circuit/input/sensor/S in contents)
@@ -267,7 +267,7 @@
if(scanned)
visible_message("<b>\The [user]</b> waves \the [src] around [target].")
/obj/item/device/electronic_assembly/attackby(var/obj/item/I, var/mob/user)
/obj/item/electronic_assembly/attackby(var/obj/item/I, var/mob/user)
if(can_anchor && I.has_tool_quality(TOOL_WRENCH))
anchored = !anchored
to_chat(user, span("notice", "You've [anchored ? "" : "un"]secured \the [src] to \the [get_turf(src)]."))
@@ -294,7 +294,7 @@
update_icon()
return TRUE
else if(istype(I, /obj/item/device/integrated_electronics/wirer) || istype(I, /obj/item/device/integrated_electronics/debugger) || I.has_tool_quality(TOOL_SCREWDRIVER))
else if(istype(I, /obj/item/integrated_electronics/wirer) || istype(I, /obj/item/integrated_electronics/debugger) || I.has_tool_quality(TOOL_SCREWDRIVER))
if(opened)
tgui_interact(user)
return TRUE
@@ -303,19 +303,19 @@
Try using a crowbar.</span>")
return FALSE
else if(istype(I, /obj/item/device/integrated_electronics/detailer))
var/obj/item/device/integrated_electronics/detailer/D = I
else if(istype(I, /obj/item/integrated_electronics/detailer))
var/obj/item/integrated_electronics/detailer/D = I
detail_color = D.detail_color
update_icon()
else if(istype(I, /obj/item/weapon/cell/device))
else if(istype(I, /obj/item/cell/device))
if(!opened)
to_chat(user, "<span class='warning'>\The [src] isn't opened, so you can't put anything inside. Try using a crowbar.</span>")
return FALSE
if(battery)
to_chat(user, "<span class='warning'>\The [src] already has \a [battery] inside. Remove it first if you want to replace it.</span>")
return FALSE
var/obj/item/weapon/cell/device/cell = I
var/obj/item/cell/device/cell = I
user.drop_item(cell)
cell.forceMove(src)
battery = cell
@@ -327,7 +327,7 @@
else
return ..()
/obj/item/device/electronic_assembly/attack_self(mob/user)
/obj/item/electronic_assembly/attack_self(mob/user)
if(!check_interactivity(user))
return
if(opened)
@@ -357,19 +357,19 @@
if(choice)
choice.ask_for_input(user)
/obj/item/device/electronic_assembly/attack_robot(mob/user as mob)
/obj/item/electronic_assembly/attack_robot(mob/user as mob)
if(Adjacent(user))
return attack_self(user)
else
return ..()
/obj/item/device/electronic_assembly/emp_act(severity)
/obj/item/electronic_assembly/emp_act(severity)
..()
for(var/atom/movable/AM in contents)
AM.emp_act(severity)
// Returns true if power was successfully drawn.
/obj/item/device/electronic_assembly/proc/draw_power(amount)
/obj/item/electronic_assembly/proc/draw_power(amount)
if(battery)
var/lost = battery.use(amount * CELLRATE)
net_power -= lost
@@ -377,21 +377,21 @@
return FALSE
// Ditto for giving.
/obj/item/device/electronic_assembly/proc/give_power(amount)
/obj/item/electronic_assembly/proc/give_power(amount)
if(battery)
var/gained = battery.give(amount * CELLRATE)
net_power += gained
return TRUE
return FALSE
/obj/item/device/electronic_assembly/proc/on_anchored()
/obj/item/electronic_assembly/proc/on_anchored()
for(var/obj/item/integrated_circuit/IC in contents)
IC.on_anchored()
/obj/item/device/electronic_assembly/proc/on_unanchored()
/obj/item/electronic_assembly/proc/on_unanchored()
for(var/obj/item/integrated_circuit/IC in contents)
IC.on_unanchored()
// Returns TRUE if I is something that could/should have a valid interaction. Used to tell circuitclothes to hit the circuit with something instead of the clothes
/obj/item/device/electronic_assembly/proc/is_valid_tool(var/obj/item/I)
return I.has_tool_quality(TOOL_CROWBAR) || I.has_tool_quality(TOOL_SCREWDRIVER) || istype(I, /obj/item/integrated_circuit) || istype(I, /obj/item/weapon/cell/device) || istype(I, /obj/item/device/integrated_electronics)
/obj/item/electronic_assembly/proc/is_valid_tool(var/obj/item/I)
return I.has_tool_quality(TOOL_CROWBAR) || I.has_tool_quality(TOOL_SCREWDRIVER) || istype(I, /obj/item/integrated_circuit) || istype(I, /obj/item/cell/device) || istype(I, /obj/item/integrated_electronics)
@@ -3,7 +3,7 @@
// E.g. Glasses have less room than something worn over the chest.
// Note that the electronic assembly is INSIDE the object that actually gets worn, in a similar way to implants.
/obj/item/device/electronic_assembly/clothing
/obj/item/electronic_assembly/clothing
name = "electronic clothing"
icon_state = "circuitry" // Needs to match the clothing's base icon_state.
desc = "It's a case, for building machines attached to clothing."
@@ -12,22 +12,22 @@
max_complexity = IC_COMPLEXITY_BASE
var/obj/item/clothing/clothing = null
/obj/item/device/electronic_assembly/clothing/tgui_host()
/obj/item/electronic_assembly/clothing/tgui_host()
return clothing.tgui_host()
/obj/item/device/electronic_assembly/clothing/update_icon()
/obj/item/electronic_assembly/clothing/update_icon()
..()
clothing.icon_state = icon_state
// We don't need to update the mob sprite since it won't (and shouldn't) actually get changed.
// This is 'small' relative to the size of regular clothing assemblies.
/obj/item/device/electronic_assembly/clothing/small
/obj/item/electronic_assembly/clothing/small
max_components = IC_COMPONENTS_BASE / 2
max_complexity = IC_COMPLEXITY_BASE / 2
w_class = ITEMSIZE_TINY
// Ditto.
/obj/item/device/electronic_assembly/clothing/large
/obj/item/electronic_assembly/clothing/large
max_components = IC_COMPONENTS_BASE * 2
max_complexity = IC_COMPLEXITY_BASE * 2
w_class = ITEMSIZE_NORMAL
@@ -35,7 +35,7 @@
// This is defined higher up, in /clothing to avoid lots of copypasta.
/obj/item/clothing
var/obj/item/device/electronic_assembly/clothing/IC = null
var/obj/item/electronic_assembly/clothing/IC = null
var/obj/item/integrated_circuit/built_in/action_button/action_circuit = null // This gets pulsed when someone clicks the button on the hud.
/obj/item/clothing/emp_act(severity)
@@ -96,7 +96,7 @@
worn_state = "circuitry"
/obj/item/clothing/under/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing)
return ..()
@@ -110,7 +110,7 @@
item_state = "circuitry"
/obj/item/clothing/gloves/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/small)
return ..()
@@ -124,7 +124,7 @@
item_state = "night" // The on-mob sprite would be identical anyways.
/obj/item/clothing/glasses/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/small)
return ..()
// Shoes
@@ -137,7 +137,7 @@
item_state = "circuitry"
/obj/item/clothing/shoes/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/small)
return ..()
// Head
@@ -150,7 +150,7 @@
item_state = "circuitry"
/obj/item/clothing/head/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/small)
return ..()
// Ear
@@ -163,7 +163,7 @@
item_state = "circuitry"
/obj/item/clothing/ears/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/small)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/small)
return ..()
// Exo-slot
@@ -176,5 +176,5 @@
item_state = "circuitry"
/obj/item/clothing/suit/circuitry/Initialize()
setup_integrated_circuit(/obj/item/device/electronic_assembly/clothing/large)
setup_integrated_circuit(/obj/item/electronic_assembly/clothing/large)
return ..()
@@ -1,17 +1,17 @@
/obj/item/device/assembly/electronic_assembly
/obj/item/assembly/electronic_assembly
name = "electronic device"
desc = "It's a case for building electronics with. It can be attached to other small devices."
icon_state = "setup_device"
var/opened = 0
var/obj/item/device/electronic_assembly/device/EA
var/obj/item/electronic_assembly/device/EA
/obj/item/device/assembly/electronic_assembly/New()
/obj/item/assembly/electronic_assembly/New()
EA = new(src)
EA.holder = src
..()
/obj/item/device/assembly/electronic_assembly/attackby(obj/item/I as obj, mob/user as mob)
/obj/item/assembly/electronic_assembly/attackby(obj/item/I as obj, mob/user as mob)
if (I.has_tool_quality(TOOL_CROWBAR))
toggle_open(user)
else if (opened)
@@ -19,7 +19,7 @@
else
..()
/obj/item/device/assembly/electronic_assembly/proc/toggle_open(mob/user)
/obj/item/assembly/electronic_assembly/proc/toggle_open(mob/user)
playsound(src, 'sound/items/Crowbar.ogg', 50, 1)
opened = !opened
EA.opened = opened
@@ -27,7 +27,7 @@
secured = 1
update_icon()
/obj/item/device/assembly/electronic_assembly/update_icon()
/obj/item/assembly/electronic_assembly/update_icon()
if(EA)
icon_state = initial(icon_state)
else
@@ -35,23 +35,23 @@
if(opened)
icon_state = icon_state + "-open"
/obj/item/device/assembly/electronic_assembly/attack_self(mob/user as mob)
/obj/item/assembly/electronic_assembly/attack_self(mob/user as mob)
if(EA)
EA.attack_self(user)
/obj/item/device/assembly/electronic_assembly/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
/obj/item/assembly/electronic_assembly/pulsed(var/radio = 0) //Called when another assembly acts on this one, var/radio will determine where it came from for wire calcs
if(EA)
for(var/obj/item/integrated_circuit/built_in/device_input/I in EA.contents)
I.do_work()
return
/obj/item/device/assembly/electronic_assembly/examine(mob/user)
/obj/item/assembly/electronic_assembly/examine(mob/user)
. = ..()
if(EA)
for(var/obj/item/integrated_circuit/IC in EA.contents)
. += IC.external_examine(user)
/obj/item/device/assembly/electronic_assembly/verb/toggle()
/obj/item/assembly/electronic_assembly/verb/toggle()
set src in usr
set category = "Object"
set name = "Open/Close Device Assembly"
@@ -60,24 +60,24 @@
toggle_open(usr)
/obj/item/device/electronic_assembly/device
/obj/item/electronic_assembly/device
name = "electronic device"
icon_state = "setup_device"
desc = "It's a tiny electronic device with specific use for attaching to other devices."
var/obj/item/device/assembly/electronic_assembly/holder
var/obj/item/assembly/electronic_assembly/holder
w_class = ITEMSIZE_TINY
max_components = IC_COMPONENTS_BASE * 3/4
max_complexity = IC_COMPLEXITY_BASE * 3/4
/obj/item/device/electronic_assembly/device/New()
/obj/item/electronic_assembly/device/New()
..()
var/obj/item/integrated_circuit/built_in/device_input/input = new(src)
var/obj/item/integrated_circuit/built_in/device_output/output = new(src)
input.assembly = src
output.assembly = src
/obj/item/device/electronic_assembly/device/check_interactivity(mob/user)
/obj/item/electronic_assembly/device/check_interactivity(mob/user)
if(!CanInteract(user, state = GLOB.tgui_deep_inventory_state))
return 0
return 1
@@ -2,37 +2,37 @@
// Small assemblies.
/obj/item/device/electronic_assembly/default
/obj/item/electronic_assembly/default
name = "type-a electronic assembly"
/obj/item/device/electronic_assembly/calc
/obj/item/electronic_assembly/calc
name = "type-b electronic assembly"
icon_state = "setup_small_calc"
desc = "It's a case, for building small electronics with. This one resembles a pocket calculator."
/obj/item/device/electronic_assembly/clam
/obj/item/electronic_assembly/clam
name = "type-c electronic assembly"
icon_state = "setup_small_clam"
desc = "It's a case, for building small electronics with. This one has a clamshell design."
/obj/item/device/electronic_assembly/simple
/obj/item/electronic_assembly/simple
name = "type-d electronic assembly"
icon_state = "setup_small_simple"
desc = "It's a case, for building small electronics with. This one has a simple design."
/obj/item/device/electronic_assembly/hook
/obj/item/electronic_assembly/hook
name = "type-e electronic assembly"
icon_state = "setup_small_hook"
desc = "It's a case, for building small electronics with. This one looks like it has a belt clip, but it's purely decorative."
/obj/item/device/electronic_assembly/pda
/obj/item/electronic_assembly/pda
name = "type-f electronic assembly"
icon_state = "setup_small_pda"
desc = "It's a case, for building small electronics with. This one resembles a PDA."
// Tiny assemblies.
/obj/item/device/electronic_assembly/tiny
/obj/item/electronic_assembly/tiny
name = "electronic device"
icon_state = "setup_device"
desc = "It's a case, for building tiny-sized electronics with."
@@ -40,32 +40,32 @@
max_components = IC_COMPONENTS_BASE / 2
max_complexity = IC_COMPLEXITY_BASE / 2
/obj/item/device/electronic_assembly/tiny/default
/obj/item/electronic_assembly/tiny/default
name = "type-a electronic device"
/obj/item/device/electronic_assembly/tiny/cylinder
/obj/item/electronic_assembly/tiny/cylinder
name = "type-b electronic device"
icon_state = "setup_device_cylinder"
desc = "It's a case, for building tiny-sized electronics with. This one has a cylindrical design."
/obj/item/device/electronic_assembly/tiny/scanner
/obj/item/electronic_assembly/tiny/scanner
name = "type-c electronic device"
icon_state = "setup_device_scanner"
desc = "It's a case, for building tiny-sized electronics with. This one has a scanner-like design."
/obj/item/device/electronic_assembly/tiny/hook
/obj/item/electronic_assembly/tiny/hook
name = "type-d electronic device"
icon_state = "setup_device_hook"
desc = "It's a case, for building tiny-sized electronics with. This one looks like it has a belt clip, but it's purely decorative."
/obj/item/device/electronic_assembly/tiny/box
/obj/item/electronic_assembly/tiny/box
name = "type-e electronic device"
icon_state = "setup_device_box"
desc = "It's a case, for building tiny-sized electronics with. This one has a boxy design."
// Medium assemblies.
/obj/item/device/electronic_assembly/medium
/obj/item/electronic_assembly/medium
name = "electronic mechanism"
icon_state = "setup_medium"
desc = "It's a case, for building medium-sized electronics with."
@@ -73,25 +73,25 @@
max_components = IC_COMPONENTS_BASE * 2
max_complexity = IC_COMPLEXITY_BASE * 2
/obj/item/device/electronic_assembly/medium/default
/obj/item/electronic_assembly/medium/default
name = "type-a electronic mechanism"
/obj/item/device/electronic_assembly/medium/box
/obj/item/electronic_assembly/medium/box
name = "type-b electronic mechanism"
icon_state = "setup_medium_box"
desc = "It's a case, for building medium-sized electronics with. This one has a boxy design."
/obj/item/device/electronic_assembly/medium/clam
/obj/item/electronic_assembly/medium/clam
name = "type-c electronic mechanism"
icon_state = "setup_medium_clam"
desc = "It's a case, for building medium-sized electronics with. This one has a clamshell design."
/obj/item/device/electronic_assembly/medium/medical
/obj/item/electronic_assembly/medium/medical
name = "type-d electronic mechanism"
icon_state = "setup_medium_med"
desc = "It's a case, for building medium-sized electronics with. This one resembles some type of medical apparatus."
/obj/item/device/electronic_assembly/medium/gun
/obj/item/electronic_assembly/medium/gun
name = "type-e electronic mechanism"
icon_state = "setup_medium_gun"
item_state = "circuitgun"
@@ -103,14 +103,14 @@
slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi',
)
/obj/item/device/electronic_assembly/medium/radio
/obj/item/electronic_assembly/medium/radio
name = "type-f electronic mechanism"
icon_state = "setup_medium_radio"
desc = "It's a case, for building medium-sized electronics with. This one resembles an old radio."
// Large assemblies.
/obj/item/device/electronic_assembly/large
/obj/item/electronic_assembly/large
name = "electronic machine"
icon_state = "setup_large"
desc = "It's a case, for building large electronics with."
@@ -119,37 +119,37 @@
max_complexity = IC_COMPLEXITY_BASE * 4
can_anchor = TRUE
/obj/item/device/electronic_assembly/large/default
/obj/item/electronic_assembly/large/default
name = "type-a electronic machine"
/obj/item/device/electronic_assembly/large/scope
/obj/item/electronic_assembly/large/scope
name = "type-b electronic machine"
icon_state = "setup_large_scope"
desc = "It's a case, for building large electronics with. This one resembles an oscilloscope."
/obj/item/device/electronic_assembly/large/terminal
/obj/item/electronic_assembly/large/terminal
name = "type-c electronic machine"
icon_state = "setup_large_terminal"
desc = "It's a case, for building large electronics with. This one resembles a computer terminal."
/obj/item/device/electronic_assembly/large/arm
/obj/item/electronic_assembly/large/arm
name = "type-d electronic machine"
icon_state = "setup_large_arm"
desc = "It's a case, for building large electronics with. This one resembles a robotic arm."
/obj/item/device/electronic_assembly/large/tall
/obj/item/electronic_assembly/large/tall
name = "type-e electronic machine"
icon_state = "setup_large_tall"
desc = "It's a case, for building large electronics with. This one has a tall design."
/obj/item/device/electronic_assembly/large/industrial
/obj/item/electronic_assembly/large/industrial
name = "type-f electronic machine"
icon_state = "setup_large_industrial"
desc = "It's a case, for building large electronics with. This one resembles some kind of industrial machinery."
// Drone assemblies, which can move with the locomotion circuit.
/obj/item/device/electronic_assembly/drone
/obj/item/electronic_assembly/drone
name = "electronic drone"
icon_state = "setup_drone"
desc = "It's a case, for building mobile electronics with."
@@ -158,40 +158,40 @@
max_complexity = IC_COMPLEXITY_BASE * 1.5
can_anchor = FALSE
/obj/item/device/electronic_assembly/drone/can_move()
/obj/item/electronic_assembly/drone/can_move()
return TRUE
/obj/item/device/electronic_assembly/drone/default
/obj/item/electronic_assembly/drone/default
name = "type-a electronic drone"
/obj/item/device/electronic_assembly/drone/arms
/obj/item/electronic_assembly/drone/arms
name = "type-b electronic drone"
icon_state = "setup_drone_arms"
desc = "It's a case, for building mobile electronics with. This one is armed and dangerous."
/obj/item/device/electronic_assembly/drone/secbot
/obj/item/electronic_assembly/drone/secbot
name = "type-c electronic drone"
icon_state = "setup_drone_secbot"
desc = "It's a case, for building mobile electronics with. This one resembles a Securitron."
/obj/item/device/electronic_assembly/drone/medbot
/obj/item/electronic_assembly/drone/medbot
name = "type-d electronic drone"
icon_state = "setup_drone_medbot"
desc = "It's a case, for building mobile electronics with. This one resembles a Medibot."
/obj/item/device/electronic_assembly/drone/genbot
/obj/item/electronic_assembly/drone/genbot
name = "type-e electronic drone"
icon_state = "setup_drone_genbot"
desc = "It's a case, for building mobile electronics with. This one has a generic bot design."
/obj/item/device/electronic_assembly/drone/android
/obj/item/electronic_assembly/drone/android
name = "type-f electronic drone"
icon_state = "setup_drone_android"
desc = "It's a case, for building mobile electronics with. This one has a hominoid design."
// Wall mounted assemblies.
/obj/item/device/electronic_assembly/wallmount
/obj/item/electronic_assembly/wallmount
name = "wall-mounted electronic assembly"
icon_state = "setup_wallmount_medium"
desc = "It's a case, for building medium-sized electronics with. It has a magnetized \
@@ -201,7 +201,7 @@
max_complexity = IC_COMPLEXITY_BASE * 2
can_anchor = TRUE
/obj/item/device/electronic_assembly/wallmount/proc/mount_assembly(turf/on_wall, mob/user)
/obj/item/electronic_assembly/wallmount/proc/mount_assembly(turf/on_wall, mob/user)
if(get_dist(on_wall,user) > 1)
return
var/ndir = get_dir(on_wall, user)
@@ -230,12 +230,12 @@
if(WEST)
pixel_x = 31
/obj/item/device/electronic_assembly/wallmount/on_unanchored()
/obj/item/electronic_assembly/wallmount/on_unanchored()
pixel_x = 0
pixel_y = 0
..()
/obj/item/device/electronic_assembly/wallmount/heavy
/obj/item/electronic_assembly/wallmount/heavy
name = "heavy wall-mounted electronic assembly"
icon_state = "setup_wallmount_large"
desc = "It's a case, for building large electronics with. It has a magnetized backing \
@@ -244,7 +244,7 @@
max_components = IC_COMPONENTS_BASE * 4
max_complexity = IC_COMPLEXITY_BASE * 4
/obj/item/device/electronic_assembly/wallmount/light
/obj/item/electronic_assembly/wallmount/light
name = "light wall-mounted electronic assembly"
icon_state = "setup_wallmount_small"
desc = "It's a case, for building small electronics with. It has a magnetized backing \
@@ -253,7 +253,7 @@
max_components = IC_COMPONENTS_BASE
max_complexity = IC_COMPLEXITY_BASE
/obj/item/device/electronic_assembly/wallmount/tiny
/obj/item/electronic_assembly/wallmount/tiny
name = "tiny wall-mounted electronic assembly"
icon_state = "setup_wallmount_tiny"
desc = "It's a case, for building tiny electronics with. It has a magnetized backing \
@@ -1,18 +1,18 @@
// Note that this is contained inside an actual implant subtype.
// See code/game/objects/items/weapons/implants/implantcircuits.dm for where this gets held.
/obj/item/device/electronic_assembly/implant
/obj/item/electronic_assembly/implant
name = "electronic implant"
icon_state = "setup_implant"
desc = "It's a case, for building very tiny electronics with."
w_class = ITEMSIZE_TINY
max_components = IC_COMPONENTS_BASE / 2
max_complexity = IC_COMPLEXITY_BASE / 2
var/obj/item/weapon/implant/integrated_circuit/implant = null
var/obj/item/implant/integrated_circuit/implant = null
/obj/item/device/electronic_assembly/implant/tgui_host()
/obj/item/electronic_assembly/implant/tgui_host()
return implant.tgui_host()
/obj/item/device/electronic_assembly/implant/update_icon()
/obj/item/electronic_assembly/implant/update_icon()
..()
implant.icon_state = icon_state
@@ -1,4 +1,4 @@
/obj/item/device/integrated_electronics/detailer
/obj/item/integrated_electronics/detailer
name = "assembly detailer"
desc = "A combination autopainter and flash anodizer designed to give electronic assemblies a colorful, wear-resistant finish."
icon = 'icons/obj/integrated_electronics/electronic_tools.dmi'
@@ -25,32 +25,32 @@
"hot pink" = COLOR_ASSEMBLY_HOT_PINK
)
/obj/item/device/integrated_electronics/detailer/Initialize()
/obj/item/integrated_electronics/detailer/Initialize()
update_icon()
return ..()
/obj/item/device/integrated_electronics/detailer/update_icon()
/obj/item/integrated_electronics/detailer/update_icon()
cut_overlays()
var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/integrated_electronics/electronic_tools.dmi', "detailer-color")
detail_overlay.color = detail_color
add_overlay(detail_overlay)
/obj/item/device/integrated_electronics/detailer/tgui_state(mob/user)
/obj/item/integrated_electronics/detailer/tgui_state(mob/user)
return GLOB.tgui_inventory_state
/obj/item/device/integrated_electronics/detailer/tgui_interact(mob/user, datum/tgui/ui, datum/tgui/parent_ui)
/obj/item/integrated_electronics/detailer/tgui_interact(mob/user, datum/tgui/ui, datum/tgui/parent_ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ICDetailer", name)
ui.open()
/obj/item/device/integrated_electronics/detailer/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
/obj/item/integrated_electronics/detailer/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
data["detail_color"] = detail_color
data["color_list"] = color_list
return data
/obj/item/device/integrated_electronics/detailer/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
/obj/item/integrated_electronics/detailer/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return TRUE
@@ -62,7 +62,7 @@
update_icon()
return TRUE
/obj/item/device/integrated_electronics/detailer/attack_self(mob/user)
/obj/item/integrated_electronics/detailer/attack_self(mob/user)
tgui_interact(user)
// Leaving this commented out in case someone decides that this would be better as an "any color" selection system
@@ -60,15 +60,15 @@
return activators[pin_number]
return null
/obj/item/integrated_circuit/proc/handle_wire(var/datum/integrated_io/pin, var/obj/item/device/integrated_electronics/tool)
if(istype(tool, /obj/item/device/integrated_electronics/wirer))
var/obj/item/device/integrated_electronics/wirer/wirer = tool
/obj/item/integrated_circuit/proc/handle_wire(var/datum/integrated_io/pin, var/obj/item/integrated_electronics/tool)
if(istype(tool, /obj/item/integrated_electronics/wirer))
var/obj/item/integrated_electronics/wirer/wirer = tool
if(pin)
wirer.wire(pin, usr)
return 1
else if(istype(tool, /obj/item/device/integrated_electronics/debugger))
var/obj/item/device/integrated_electronics/debugger/debugger = tool
else if(istype(tool, /obj/item/integrated_electronics/debugger))
var/obj/item/integrated_electronics/debugger/debugger = tool
if(pin)
debugger.write_data(pin, usr)
return 1
@@ -77,7 +77,7 @@ a creative player the means to solve many problems. Circuits are held inside an
return GLOB.tgui_physical_state
/obj/item/integrated_circuit/tgui_host(mob/user)
if(istype(loc, /obj/item/device/electronic_assembly))
if(istype(loc, /obj/item/electronic_assembly))
return loc.tgui_host()
return ..()
@@ -170,8 +170,8 @@ a creative player the means to solve many problems. Circuits are held inside an
return
if("wire", "pin_name", "pin_data", "pin_unwire")
if(istype(held_item, /obj/item/device/multitool) && allow_multitool)
var/obj/item/device/multitool/M = held_item
if(istype(held_item, /obj/item/multitool) && allow_multitool)
var/obj/item/multitool/M = held_item
switch(action)
if("pin_name")
M.wire(pin, usr)
@@ -181,15 +181,15 @@ a creative player the means to solve many problems. Circuits are held inside an
if("pin_unwire")
M.unwire(pin, linked, usr)
else if(istype(held_item, /obj/item/device/integrated_electronics/wirer))
var/obj/item/device/integrated_electronics/wirer/wirer = held_item
else if(istype(held_item, /obj/item/integrated_electronics/wirer))
var/obj/item/integrated_electronics/wirer/wirer = held_item
if(linked)
wirer.wire(linked, usr)
else if(pin)
wirer.wire(pin, usr)
else if(istype(held_item, /obj/item/device/integrated_electronics/debugger))
var/obj/item/device/integrated_electronics/debugger/debugger = held_item
else if(istype(held_item, /obj/item/integrated_electronics/debugger))
var/obj/item/integrated_electronics/debugger/debugger = held_item
if(pin)
debugger.write_data(pin, usr)
else
@@ -197,8 +197,8 @@ a creative player the means to solve many problems. Circuits are held inside an
return
if("scan")
if(istype(held_item, /obj/item/device/integrated_electronics/debugger))
var/obj/item/device/integrated_electronics/debugger/D = held_item
if(istype(held_item, /obj/item/integrated_electronics/debugger))
var/obj/item/integrated_electronics/debugger/D = held_item
if(D.accepting_refs)
D.afterattack(src, usr, TRUE)
else
@@ -222,14 +222,14 @@ a creative player the means to solve many problems. Circuits are held inside an
return FALSE
/obj/item/integrated_circuit/proc/remove(mob/user)
var/obj/item/device/electronic_assembly/A = assembly
var/obj/item/electronic_assembly/A = assembly
if(!A)
to_chat(user, "<span class='warning'>This circuit is not in an assembly!</span>")
return
if(!removable)
to_chat(user, "<span class='warning'>\The [src] seems to be permanently attached to the case.</span>")
return
var/obj/item/device/electronic_assembly/ea = loc
var/obj/item/electronic_assembly/ea = loc
power_fail()
disconnect_all()
@@ -1,5 +1,5 @@
/obj/item/device/integrated_circuit_printer
/obj/item/integrated_circuit_printer
name = "integrated circuit printer"
desc = "A portable(ish) machine made to print tiny modular circuitry out of metal."
icon = 'icons/obj/integrated_electronics/electronic_tools.dmi'
@@ -14,23 +14,23 @@
var/illegal_upgraded = FALSE // When hit with an illegal upgrade disk, will turn true, allowing it to print the illegal circuits.
var/can_clone = FALSE // Same for above, but will allow the printer to duplicate a specific assembly. (Not implemented)
// var/static/list/recipe_list = list()
var/obj/item/device/electronic_assembly/assembly_to_clone = null // Not implemented x3
var/obj/item/electronic_assembly/assembly_to_clone = null // Not implemented x3
var/dirty_items = FALSE
/obj/item/device/integrated_circuit_printer/all_upgrades
/obj/item/integrated_circuit_printer/all_upgrades
upgraded = TRUE
illegal_upgraded = TRUE
can_clone = TRUE
/obj/item/device/integrated_circuit_printer/illegal
/obj/item/integrated_circuit_printer/illegal
illegal_upgraded = TRUE
can_clone = TRUE
/obj/item/device/integrated_circuit_printer/upgraded
/obj/item/integrated_circuit_printer/upgraded
upgraded = TRUE
can_clone = TRUE
/obj/item/device/integrated_circuit_printer/debug
/obj/item/integrated_circuit_printer/debug
name = "fractal integrated circuit printer"
desc = "A portable(ish) machine that makes modular circuitry seemingly out of thin air."
upgraded = TRUE
@@ -38,13 +38,13 @@
can_clone = TRUE
debug = TRUE
/obj/item/device/integrated_circuit_printer/attack_robot(mob/user as mob)
/obj/item/integrated_circuit_printer/attack_robot(mob/user as mob)
if(Adjacent(user))
return tgui_interact(user)
else
return ..()
/obj/item/device/integrated_circuit_printer/attackby(var/obj/item/O, var/mob/user)
/obj/item/integrated_circuit_printer/attackby(var/obj/item/O, var/mob/user)
if(istype(O,/obj/item/stack/material))
var/obj/item/stack/material/stack = O
if(stack.material.name == MAT_STEEL)
@@ -69,7 +69,7 @@
attack_self(user)
return TRUE
if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/advanced))
if(istype(O,/obj/item/disk/integrated_circuit/upgrade/advanced))
if(upgraded)
to_chat(user, span("warning", "\The [src] already has this upgrade."))
return TRUE
@@ -79,7 +79,7 @@
attack_self(user)
return TRUE
if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/illegal))
if(istype(O,/obj/item/disk/integrated_circuit/upgrade/illegal))
if(illegal_upgraded)
to_chat(user, span("warning", "\The [src] already has this upgrade."))
return TRUE
@@ -89,7 +89,7 @@
attack_self(user)
return TRUE
if(istype(O,/obj/item/weapon/disk/integrated_circuit/upgrade/clone))
if(istype(O,/obj/item/disk/integrated_circuit/upgrade/clone))
if(can_clone)
to_chat(user, span("warning", "\The [src] already has this upgrade."))
return TRUE
@@ -100,19 +100,19 @@
return ..()
/obj/item/device/integrated_circuit_printer/vv_edit_var(var_name, var_value)
/obj/item/integrated_circuit_printer/vv_edit_var(var_name, var_value)
// Gotta update the static data in case an admin VV's the upgraded var for some reason..!
if(var_name == "upgraded")
dirty_items = TRUE
return ..()
/obj/item/device/integrated_circuit_printer/attack_self(var/mob/user)
/obj/item/integrated_circuit_printer/attack_self(var/mob/user)
tgui_interact(user)
/obj/item/device/integrated_circuit_printer/tgui_state(mob/user)
/obj/item/integrated_circuit_printer/tgui_state(mob/user)
return GLOB.tgui_physical_state
/obj/item/device/integrated_circuit_printer/tgui_interact(mob/user, datum/tgui/ui)
/obj/item/integrated_circuit_printer/tgui_interact(mob/user, datum/tgui/ui)
if(dirty_items)
update_tgui_static_data(user, ui)
dirty_items = FALSE
@@ -122,7 +122,7 @@
ui = new(user, src, "ICPrinter", name) // 500, 600
ui.open()
/obj/item/device/integrated_circuit_printer/tgui_static_data(mob/user)
/obj/item/integrated_circuit_printer/tgui_static_data(mob/user)
var/list/data = ..()
var/list/categories = list()
@@ -145,8 +145,8 @@
can_build = FALSE
var/cost = 1
if(ispath(path, /obj/item/device/electronic_assembly))
var/obj/item/device/electronic_assembly/E = path
if(ispath(path, /obj/item/electronic_assembly))
var/obj/item/electronic_assembly/E = path
cost = round((initial(E.max_complexity) + initial(E.max_components)) / 4)
else
var/obj/item/I = path
@@ -166,7 +166,7 @@
return data
/obj/item/device/integrated_circuit_printer/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
/obj/item/integrated_circuit_printer/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
var/list/data = ..()
data["metal"] = metal
@@ -179,7 +179,7 @@
return data
/obj/item/device/integrated_circuit_printer/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
/obj/item/integrated_circuit_printer/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state)
if(..())
return TRUE
@@ -193,8 +193,8 @@
var/cost = 1
if(ispath(build_type, /obj/item/device/electronic_assembly))
var/obj/item/device/electronic_assembly/E = build_type
if(ispath(build_type, /obj/item/electronic_assembly))
var/obj/item/electronic_assembly/E = build_type
cost = round( (initial(E.max_complexity) + initial(E.max_components) ) / 4)
else
var/obj/item/I = build_type
@@ -222,7 +222,7 @@
return TRUE
// FUKKEN UPGRADE DISKS
/obj/item/weapon/disk/integrated_circuit/upgrade
/obj/item/disk/integrated_circuit/upgrade
name = "integrated circuit printer upgrade disk"
desc = "Install this into your integrated circuit printer to enhance it."
icon = 'icons/obj/integrated_electronics/electronic_tools.dmi'
@@ -231,18 +231,18 @@
w_class = ITEMSIZE_SMALL
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 4)
/obj/item/weapon/disk/integrated_circuit/upgrade/advanced
/obj/item/disk/integrated_circuit/upgrade/advanced
name = "integrated circuit printer upgrade disk - advanced designs"
desc = "Install this into your integrated circuit printer to enhance it. This one adds new, advanced designs to the printer."
/obj/item/weapon/disk/integrated_circuit/upgrade/illegal
/obj/item/disk/integrated_circuit/upgrade/illegal
name = "integrated circuit printer upgrade disk - illegal designs"
desc = "Install this into your integrated circuit printer to enhance it. This one adds new, but illegal designs to the printer."
icon_state = "upgrade_disk_illegal"
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 4, TECH_ILLEGAL = 1)
// To be implemented later.
/obj/item/weapon/disk/integrated_circuit/upgrade/clone
/obj/item/disk/integrated_circuit/upgrade/clone
name = "integrated circuit printer upgrade disk - circuit cloner"
desc = "Install this into your integrated circuit printer to enhance it. This one allows the printer to duplicate assemblies."
icon_state = "upgrade_disk_clone"
@@ -3,11 +3,11 @@
name = "ref pin"
/datum/integrated_io/ref/ask_for_pin_data(mob/user, obj/item/I)
if(istype(I, /obj/item/device/multitool))
var/obj/item/device/multitool/tool = I
if(istype(I, /obj/item/multitool))
var/obj/item/multitool/tool = I
write_data_to_pin(tool.weakref_wiring)
else if(istype(I, /obj/item/device/integrated_electronics/debugger))
var/obj/item/device/integrated_electronics/debugger/tool = I
else if(istype(I, /obj/item/integrated_electronics/debugger))
var/obj/item/integrated_electronics/debugger/tool = I
write_data_to_pin(tool.data_to_write)
else
write_data_to_pin(null)
+100 -100
View File
@@ -4,7 +4,7 @@
#define UNWIRING "unwiring"
/obj/item/device/integrated_electronics/wirer
/obj/item/integrated_electronics/wirer
name = "circuit wirer"
desc = "It's a small wiring tool, with a wire roll, electric soldering iron, wire cutter, and more in one package. \
The wires used are generally useful for small electronics, such as circuitboards and breadboards, as opposed to larger wires \
@@ -16,10 +16,10 @@
var/datum/integrated_io/selected_io = null
var/mode = WIRE
/obj/item/device/integrated_electronics/wirer/update_icon()
/obj/item/integrated_electronics/wirer/update_icon()
icon_state = "wirer-[mode]"
/obj/item/device/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user)
/obj/item/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user)
if(!io.holder.assembly)
to_chat(user, "<span class='warning'>\The [io.holder] needs to be secured inside an assembly first.</span>")
return
@@ -79,7 +79,7 @@
return
return
/obj/item/device/integrated_electronics/wirer/attack_self(mob/user)
/obj/item/integrated_electronics/wirer/attack_self(mob/user)
switch(mode)
if(WIRE)
mode = UNWIRE
@@ -103,7 +103,7 @@
#undef UNWIRE
#undef UNWIRING
/obj/item/device/integrated_electronics/debugger
/obj/item/integrated_electronics/debugger
name = "circuit debugger"
desc = "This small tool allows one working with custom machinery to directly set data to a specific pin, useful for writing \
settings to specific circuits, or for debugging purposes. It can also pulse activation pins."
@@ -113,7 +113,7 @@
var/data_to_write = null
var/accepting_refs = 0
/obj/item/device/integrated_electronics/debugger/attack_self(mob/user)
/obj/item/integrated_electronics/debugger/attack_self(mob/user)
var/type_to_use = tgui_input_list(usr, "Please choose a type to use.","[src] type setting", list("string","number","ref", "null"))
if(!CanInteract(user, GLOB.tgui_physical_state))
return
@@ -141,7 +141,7 @@
data_to_write = null
to_chat(user, "<span class='notice'>You set \the [src]'s memory to absolutely nothing.</span>")
/obj/item/device/integrated_electronics/debugger/afterattack(atom/target, mob/living/user, proximity)
/obj/item/integrated_electronics/debugger/afterattack(atom/target, mob/living/user, proximity)
if(accepting_refs && proximity)
data_to_write = WEAKREF(target)
visible_message("<span class='notice'>[user] slides \a [src]'s over \the [target].</span>")
@@ -149,7 +149,7 @@
now off.</span>")
accepting_refs = 0
/obj/item/device/integrated_electronics/debugger/proc/write_data(var/datum/integrated_io/io, mob/user)
/obj/item/integrated_electronics/debugger/proc/write_data(var/datum/integrated_io/io, mob/user)
if(io.io_type == DATA_CHANNEL)
io.write_data_to_pin(data_to_write)
var/data_to_show = data_to_write
@@ -167,12 +167,12 @@
/obj/item/device/multitool
/obj/item/multitool
var/accepting_refs
var/datum/integrated_io/selected_io = null
var/mode = 0
/obj/item/device/multitool/attack_self(mob/user)
/obj/item/multitool/attack_self(mob/user)
if(selected_io)
selected_io = null
to_chat(user, "<span class='notice'>You clear the wired connection from the multitool.</span>")
@@ -180,7 +180,7 @@
..()
update_icon()
/obj/item/device/multitool/update_icon()
/obj/item/multitool/update_icon()
if(selected_io)
if(buffer || connecting || connectable)
icon_state = "multitool_tracking"
@@ -196,7 +196,7 @@
else
icon_state = "multitool"
/obj/item/device/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
/obj/item/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
if(!io.holder.assembly)
to_chat(user, "<span class='warning'>\The [io.holder] needs to be secured inside an assembly first.</span>")
return
@@ -226,7 +226,7 @@
update_icon()
/obj/item/device/multitool/proc/unwire(var/datum/integrated_io/io1, var/datum/integrated_io/io2, mob/user)
/obj/item/multitool/proc/unwire(var/datum/integrated_io/io1, var/datum/integrated_io/io2, mob/user)
if(!io1.linked.len || !io2.linked.len)
to_chat(user, "<span class='warning'>There is nothing connected to the data channel.</span>")
return
@@ -242,7 +242,7 @@
io1.holder.interact(user) // This is to update the UI.
update_icon()
/obj/item/device/multitool/afterattack(atom/target, mob/living/user, proximity)
/obj/item/multitool/afterattack(atom/target, mob/living/user, proximity)
if(accepting_refs && toolmode == MULTITOOL_MODE_INTCIRCUITS && proximity)
weakref_wiring = WEAKREF(target)
visible_message("<span class='notice'>[user] slides \a [src]'s over \the [target].</span>")
@@ -258,7 +258,7 @@
/obj/item/weapon/storage/bag/circuits
/obj/item/storage/bag/circuits
name = "circuit kit"
desc = "This kit's essential for any circuitry projects."
icon = 'icons/obj/integrated_electronics/electronic_misc.dmi'
@@ -267,61 +267,61 @@
display_contents_with_number = 0
can_hold = list(
/obj/item/integrated_circuit,
/obj/item/weapon/storage/bag/circuits/mini,
/obj/item/device/electronic_assembly,
/obj/item/device/integrated_electronics,
/obj/item/weapon/tool/crowbar,
/obj/item/weapon/tool/screwdriver,
/obj/item/device/multitool
/obj/item/storage/bag/circuits/mini,
/obj/item/electronic_assembly,
/obj/item/integrated_electronics,
/obj/item/tool/crowbar,
/obj/item/tool/screwdriver,
/obj/item/multitool
)
/obj/item/weapon/storage/bag/circuits/basic/Initialize()
/obj/item/storage/bag/circuits/basic/Initialize()
. = ..()
new /obj/item/weapon/storage/bag/circuits/mini/arithmetic(src)
new /obj/item/weapon/storage/bag/circuits/mini/trig(src)
new /obj/item/weapon/storage/bag/circuits/mini/input(src)
new /obj/item/weapon/storage/bag/circuits/mini/output(src)
new /obj/item/weapon/storage/bag/circuits/mini/memory(src)
new /obj/item/weapon/storage/bag/circuits/mini/logic(src)
new /obj/item/weapon/storage/bag/circuits/mini/time(src)
new /obj/item/weapon/storage/bag/circuits/mini/reagents(src)
new /obj/item/weapon/storage/bag/circuits/mini/transfer(src)
new /obj/item/weapon/storage/bag/circuits/mini/converter(src)
new /obj/item/weapon/storage/bag/circuits/mini/power(src)
new /obj/item/device/electronic_assembly(src)
new /obj/item/device/assembly/electronic_assembly(src)
new /obj/item/device/assembly/electronic_assembly(src)
new /obj/item/device/multitool(src)
new /obj/item/weapon/tool/screwdriver(src)
new /obj/item/weapon/tool/crowbar(src)
new /obj/item/storage/bag/circuits/mini/arithmetic(src)
new /obj/item/storage/bag/circuits/mini/trig(src)
new /obj/item/storage/bag/circuits/mini/input(src)
new /obj/item/storage/bag/circuits/mini/output(src)
new /obj/item/storage/bag/circuits/mini/memory(src)
new /obj/item/storage/bag/circuits/mini/logic(src)
new /obj/item/storage/bag/circuits/mini/time(src)
new /obj/item/storage/bag/circuits/mini/reagents(src)
new /obj/item/storage/bag/circuits/mini/transfer(src)
new /obj/item/storage/bag/circuits/mini/converter(src)
new /obj/item/storage/bag/circuits/mini/power(src)
new /obj/item/electronic_assembly(src)
new /obj/item/assembly/electronic_assembly(src)
new /obj/item/assembly/electronic_assembly(src)
new /obj/item/multitool(src)
new /obj/item/tool/screwdriver(src)
new /obj/item/tool/crowbar(src)
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/all/Initialize()
/obj/item/storage/bag/circuits/all/Initialize()
. = ..()
new /obj/item/weapon/storage/bag/circuits/mini/arithmetic/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/trig/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/input/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/output/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/memory/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/logic/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/smart/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/manipulation/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/time/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/reagents/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/transfer/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/converter/all(src)
new /obj/item/weapon/storage/bag/circuits/mini/power/all(src)
new /obj/item/storage/bag/circuits/mini/arithmetic/all(src)
new /obj/item/storage/bag/circuits/mini/trig/all(src)
new /obj/item/storage/bag/circuits/mini/input/all(src)
new /obj/item/storage/bag/circuits/mini/output/all(src)
new /obj/item/storage/bag/circuits/mini/memory/all(src)
new /obj/item/storage/bag/circuits/mini/logic/all(src)
new /obj/item/storage/bag/circuits/mini/smart/all(src)
new /obj/item/storage/bag/circuits/mini/manipulation/all(src)
new /obj/item/storage/bag/circuits/mini/time/all(src)
new /obj/item/storage/bag/circuits/mini/reagents/all(src)
new /obj/item/storage/bag/circuits/mini/transfer/all(src)
new /obj/item/storage/bag/circuits/mini/converter/all(src)
new /obj/item/storage/bag/circuits/mini/power/all(src)
new /obj/item/device/electronic_assembly(src)
new /obj/item/device/electronic_assembly/medium(src)
new /obj/item/device/electronic_assembly/large(src)
new /obj/item/device/electronic_assembly/drone(src)
new /obj/item/device/integrated_electronics/wirer(src)
new /obj/item/device/integrated_electronics/debugger(src)
new /obj/item/weapon/tool/crowbar(src)
new /obj/item/electronic_assembly(src)
new /obj/item/electronic_assembly/medium(src)
new /obj/item/electronic_assembly/large(src)
new /obj/item/electronic_assembly/drone(src)
new /obj/item/integrated_electronics/wirer(src)
new /obj/item/integrated_electronics/debugger(src)
new /obj/item/tool/crowbar(src)
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini
/obj/item/storage/bag/circuits/mini
name = "circuit box"
desc = "Used to partition categories of circuits, for a neater workspace."
w_class = 2
@@ -329,15 +329,15 @@
can_hold = list(/obj/item/integrated_circuit)
var/spawn_flags_to_use = IC_SPAWN_DEFAULT
/obj/item/weapon/storage/bag/circuits/mini/arithmetic
/obj/item/storage/bag/circuits/mini/arithmetic
name = "arithmetic circuit box"
desc = "Warning: Contains math."
icon_state = "box_arithmetic"
/obj/item/weapon/storage/bag/circuits/mini/arithmetic/all // Don't believe this will ever be needed.
/obj/item/storage/bag/circuits/mini/arithmetic/all // Don't believe this will ever be needed.
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/arithmetic/New()
/obj/item/storage/bag/circuits/mini/arithmetic/New()
..()
for(var/obj/item/integrated_circuit/arithmetic/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -346,15 +346,15 @@
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/trig
/obj/item/storage/bag/circuits/mini/trig
name = "trig circuit box"
desc = "Danger: Contains more math."
icon_state = "box_trig"
/obj/item/weapon/storage/bag/circuits/mini/trig/all // Ditto
/obj/item/storage/bag/circuits/mini/trig/all // Ditto
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/trig/New()
/obj/item/storage/bag/circuits/mini/trig/New()
..()
for(var/obj/item/integrated_circuit/trig/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -363,15 +363,15 @@
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/input
/obj/item/storage/bag/circuits/mini/input
name = "input circuit box"
desc = "Tell these circuits everything you know."
icon_state = "box_input"
/obj/item/weapon/storage/bag/circuits/mini/input/all
/obj/item/storage/bag/circuits/mini/input/all
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/input/New()
/obj/item/storage/bag/circuits/mini/input/New()
..()
for(var/obj/item/integrated_circuit/input/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -380,15 +380,15 @@
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/output
/obj/item/storage/bag/circuits/mini/output
name = "output circuit box"
desc = "Circuits to interface with the world beyond itself."
icon_state = "box_output"
/obj/item/weapon/storage/bag/circuits/mini/output/all
/obj/item/storage/bag/circuits/mini/output/all
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/output/New()
/obj/item/storage/bag/circuits/mini/output/New()
..()
for(var/obj/item/integrated_circuit/output/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -397,15 +397,15 @@
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/memory
/obj/item/storage/bag/circuits/mini/memory
name = "memory circuit box"
desc = "Machines can be quite forgetful without these."
icon_state = "box_memory"
/obj/item/weapon/storage/bag/circuits/mini/memory/all
/obj/item/storage/bag/circuits/mini/memory/all
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/memory/New()
/obj/item/storage/bag/circuits/mini/memory/New()
..()
for(var/obj/item/integrated_circuit/memory/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -414,15 +414,15 @@
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/logic
/obj/item/storage/bag/circuits/mini/logic
name = "logic circuit box"
desc = "May or may not be Turing complete."
icon_state = "box_logic"
/obj/item/weapon/storage/bag/circuits/mini/logic/all
/obj/item/storage/bag/circuits/mini/logic/all
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/logic/New()
/obj/item/storage/bag/circuits/mini/logic/New()
..()
for(var/obj/item/integrated_circuit/logic/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -431,15 +431,15 @@
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/time
/obj/item/storage/bag/circuits/mini/time
name = "time circuit box"
desc = "No time machine parts, sadly."
icon_state = "box_time"
/obj/item/weapon/storage/bag/circuits/mini/time/all
/obj/item/storage/bag/circuits/mini/time/all
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/time/New()
/obj/item/storage/bag/circuits/mini/time/New()
..()
for(var/obj/item/integrated_circuit/time/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -448,15 +448,15 @@
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/reagents
/obj/item/storage/bag/circuits/mini/reagents
name = "reagent circuit box"
desc = "Unlike most electronics, these circuits are supposed to come in contact with liquids."
icon_state = "box_reagents"
/obj/item/weapon/storage/bag/circuits/mini/reagents/all
/obj/item/storage/bag/circuits/mini/reagents/all
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/reagents/New()
/obj/item/storage/bag/circuits/mini/reagents/New()
..()
for(var/obj/item/integrated_circuit/reagent/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -465,15 +465,15 @@
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/transfer
/obj/item/storage/bag/circuits/mini/transfer
name = "transfer circuit box"
desc = "Useful for moving data representing something arbitrary to another arbitrary virtual place."
icon_state = "box_transfer"
/obj/item/weapon/storage/bag/circuits/mini/transfer/all
/obj/item/storage/bag/circuits/mini/transfer/all
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/transfer/New()
/obj/item/storage/bag/circuits/mini/transfer/New()
..()
for(var/obj/item/integrated_circuit/transfer/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -482,15 +482,15 @@
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/converter
/obj/item/storage/bag/circuits/mini/converter
name = "converter circuit box"
desc = "Transform one piece of data to another type of data with these."
icon_state = "box_converter"
/obj/item/weapon/storage/bag/circuits/mini/converter/all
/obj/item/storage/bag/circuits/mini/converter/all
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/converter/New()
/obj/item/storage/bag/circuits/mini/converter/New()
..()
for(var/obj/item/integrated_circuit/converter/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -498,15 +498,15 @@
new IC.type(src)
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/smart
/obj/item/storage/bag/circuits/mini/smart
name = "smart box"
desc = "Sentience not included."
icon_state = "box_ai"
/obj/item/weapon/storage/bag/circuits/mini/smart/all
/obj/item/storage/bag/circuits/mini/smart/all
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/smart/New()
/obj/item/storage/bag/circuits/mini/smart/New()
..()
for(var/obj/item/integrated_circuit/smart/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -514,15 +514,15 @@
new IC.type(src)
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/manipulation
/obj/item/storage/bag/circuits/mini/manipulation
name = "manipulation box"
desc = "Make your machines actually useful with these."
icon_state = "box_manipulation"
/obj/item/weapon/storage/bag/circuits/mini/manipulation/all
/obj/item/storage/bag/circuits/mini/manipulation/all
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/manipulation/New()
/obj/item/storage/bag/circuits/mini/manipulation/New()
..()
for(var/obj/item/integrated_circuit/manipulation/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -531,15 +531,15 @@
make_exact_fit()
/obj/item/weapon/storage/bag/circuits/mini/power
/obj/item/storage/bag/circuits/mini/power
name = "power circuit box"
desc = "Electronics generally require electricity."
icon_state = "box_power"
/obj/item/weapon/storage/bag/circuits/mini/power/all
/obj/item/storage/bag/circuits/mini/power/all
spawn_flags_to_use = IC_SPAWN_DEFAULT|IC_SPAWN_RESEARCH
/obj/item/weapon/storage/bag/circuits/mini/power/New()
/obj/item/storage/bag/circuits/mini/power/New()
..()
for(var/obj/item/integrated_circuit/passive/power/IC in all_integrated_circuits)
if(IC.spawn_flags & spawn_flags_to_use)
@@ -69,8 +69,8 @@
/obj/item/integrated_circuit/passive/power/metabolic_siphon/handle_passive_energy()
var/mob/living/carbon/human/host = null
if(assembly && istype(assembly, /obj/item/device/electronic_assembly/implant))
var/obj/item/device/electronic_assembly/implant/implant_assembly = assembly
if(assembly && istype(assembly, /obj/item/electronic_assembly/implant))
var/obj/item/electronic_assembly/implant/implant_assembly = assembly
if(implant_assembly.implant.imp_in)
host = implant_assembly.implant.imp_in
if(host && test_validity(host))
@@ -23,8 +23,8 @@
activators = list("pulse attached" = IC_PINTYPE_PULSE_IN)
/obj/item/integrated_circuit/built_in/device_output/do_work()
if(istype(assembly, /obj/item/device/electronic_assembly/device))
var/obj/item/device/electronic_assembly/device/device = assembly
if(istype(assembly, /obj/item/electronic_assembly/device))
var/obj/item/electronic_assembly/device/device = assembly
device.holder.pulse()
// Triggered when clothing assembly's hud button is clicked (or used inhand).
@@ -644,7 +644,7 @@
/obj/item/integrated_circuit/input/sensor/proc/scan(var/atom/A)
var/ignore_bags = get_pin_data(IC_INPUT, 1)
if(ignore_bags)
if(istype(A, /obj/item/weapon/storage))
if(istype(A, /obj/item/storage))
return FALSE
set_pin_data(IC_OUTPUT, 1, WEAKREF(A))
@@ -712,11 +712,11 @@
if(AM)
var/obj/item/weapon/cell/cell = null
if(istype(AM, /obj/item/weapon/cell)) // Is this already a cell?
var/obj/item/cell/cell = null
if(istype(AM, /obj/item/cell)) // Is this already a cell?
cell = AM
else // If not, maybe there's a cell inside it?
for(var/obj/item/weapon/cell/C in AM.contents)
for(var/obj/item/cell/C in AM.contents)
if(C) // Find one cell to charge.
cell = C
break
@@ -19,7 +19,7 @@
activators = list(
"fire" = IC_PINTYPE_PULSE_IN
)
var/obj/item/weapon/gun/installed_gun = null
var/obj/item/gun/installed_gun = null
spawn_flags = IC_SPAWN_RESEARCH
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3, TECH_COMBAT = 4)
power_draw_per_use = 50 // The targeting mechanism uses this. The actual gun uses its own cell for firing if it's an energy weapon.
@@ -29,8 +29,8 @@
return ..()
/obj/item/integrated_circuit/manipulation/weapon_firing/attackby(var/obj/O, var/mob/user)
if(istype(O, /obj/item/weapon/gun))
var/obj/item/weapon/gun/gun = O
if(istype(O, /obj/item/gun))
var/obj/item/gun/gun = O
if(installed_gun)
to_chat(user, "<span class='warning'>There's already a weapon installed.</span>")
return
@@ -142,7 +142,7 @@
activators = list("prime grenade" = IC_PINTYPE_PULSE_IN)
spawn_flags = IC_SPAWN_RESEARCH
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3, TECH_COMBAT = 4)
var/obj/item/weapon/grenade/attached_grenade
var/obj/item/grenade/attached_grenade
var/pre_attached_grenade_type
/obj/item/integrated_circuit/manipulation/grenade/New()
@@ -157,7 +157,7 @@
detach_grenade()
. =..()
/obj/item/integrated_circuit/manipulation/grenade/attackby(var/obj/item/weapon/grenade/G, var/mob/user)
/obj/item/integrated_circuit/manipulation/grenade/attackby(var/obj/item/grenade/G, var/mob/user)
if(istype(G))
if(attached_grenade)
to_chat(user, "<span class='warning'>There is already a grenade attached!</span>")
@@ -186,7 +186,7 @@
log_and_message_admins("activated a grenade assembly. Last touches: Assembly: [holder.fingerprintslast] Circuit: [fingerprintslast] Grenade: [attached_grenade.fingerprintslast]")
// These procs do not relocate the grenade, that's the callers responsibility
/obj/item/integrated_circuit/manipulation/grenade/proc/attach_grenade(var/obj/item/weapon/grenade/G)
/obj/item/integrated_circuit/manipulation/grenade/proc/attach_grenade(var/obj/item/grenade/G)
attached_grenade = G
RegisterSignal(attached_grenade, COMSIG_OBSERVER_DESTROYED, /obj/item/integrated_circuit/manipulation/grenade/proc/detach_grenade)
size += G.w_class
@@ -201,6 +201,6 @@
desc = initial(desc)
/obj/item/integrated_circuit/manipulation/grenade/frag
pre_attached_grenade_type = /obj/item/weapon/grenade/explosive
pre_attached_grenade_type = /obj/item/grenade/explosive
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 3, TECH_COMBAT = 10)
spawn_flags = null // Used for world initializing, see the #defines above.
@@ -43,11 +43,11 @@
if(!assembly)
return FALSE // Pointless to do everything else if there's no battery to draw from.
var/obj/item/weapon/cell/cell = null
if(istype(AM, /obj/item/weapon/cell)) // Is this already a cell?
var/obj/item/cell/cell = null
if(istype(AM, /obj/item/cell)) // Is this already a cell?
cell = AM
else // If not, maybe there's a cell inside it?
for(var/obj/item/weapon/cell/C in AM.contents)
for(var/obj/item/cell/C in AM.contents)
if(C) // Find one cell to charge.
cell = C
break