diff --git a/code/game/objects/items/weapons/material/misc.dm b/code/game/objects/items/weapons/material/misc.dm
index 754943671ef..d8906955a15 100644
--- a/code/game/objects/items/weapons/material/misc.dm
+++ b/code/game/objects/items/weapons/material/misc.dm
@@ -93,3 +93,118 @@
//icon_state = "reinf-snowball"
force_divisor = 0.20
thrown_force_divisor = 0.25
+
+/obj/item/weapon/material/whip
+ name = "whip"
+ desc = "A tool used to discipline animals, or look cool. Mostly the latter."
+ description_info = "Help - Standard attack, no modifiers.
\
+ Disarm - Disarming strike. Attempts to disarm the target at range, similar to an unarmed disarm. Additionally, will force the target (if possible) to move away from you.
\
+ Grab - Grappling strike. Attempts to pull the target toward you. This can also move objects.
\
+ Harm - A standard strike with a small chance to disarm."
+ icon = 'icons/obj/weapons.dmi'
+ icon_state = "whip"
+ item_state = "chain"
+ default_material = MAT_LEATHER
+ slot_flags = SLOT_BELT
+ w_class = ITEMSIZE_NORMAL
+ origin_tech = list(TECH_COMBAT = 2)
+ attack_verb = list("flogged", "whipped", "lashed", "disciplined")
+ force_divisor = 0.15
+ thrown_force_divisor = 0.25
+ reach = 2
+
+ item_icons = list(
+ slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
+ slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
+ )
+
+/obj/item/weapon/material/whip/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
+ ..()
+
+ if(!proximity)
+ return
+
+ if(istype(A, /atom/movable))
+ var/atom/movable/AM = A
+ if(AM.anchored)
+ to_chat(user, "\The [AM] won't budge.")
+ return
+
+ else
+ if(!istype(AM, /obj/item))
+ user.visible_message("\The [AM] is pulled along by \the [src]!")
+ AM.Move(get_step(AM, get_dir(AM, src)))
+ return
+
+ else
+ user.visible_message("\The [AM] is snatched by \the [src]!")
+ AM.throw_at(user, reach, 0.1, user)
+
+/obj/item/weapon/material/whip/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
+ if(user.a_intent)
+ switch(user.a_intent)
+ if(I_HURT)
+ if(prob(10) && istype(target, /mob/living/carbon/human) && user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
+ to_chat(target, "\The [src] rips at your hands!")
+ ranged_disarm(target)
+ if(I_DISARM)
+ if(prob(min(90, force * 3)) && istype(target, /mob/living/carbon/human) && user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
+ ranged_disarm(target)
+ else
+ target.visible_message("\The [src] sends \the [target] stumbling away.")
+ target.Move(get_step(target,get_dir(user,target)))
+ if(I_GRAB)
+ var/turf/STurf = get_turf(target)
+ spawn(2)
+ playsound(STurf, 'sound/effects/snap.ogg', 60, 1)
+ target.visible_message("\The [src] yanks \the [target] towards \the [user]!")
+ target.throw_at(get_turf(get_step(user,get_dir(user,target))), 2, 1, src)
+
+ ..()
+
+/obj/item/weapon/material/whip/proc/ranged_disarm(var/mob/living/carbon/human/H, var/mob/living/user)
+ if(istype(H))
+ var/list/holding = list(H.get_active_hand() = 40, H.get_inactive_hand() = 20)
+
+ if(user.zone_sel in list(BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
+ for(var/obj/item/weapon/gun/W in holding)
+ if(W && prob(holding[W]))
+ var/list/turfs = list()
+ for(var/turf/T in view())
+ turfs += T
+ if(turfs.len)
+ var/turf/target = pick(turfs)
+ visible_message("[H]'s [W] goes off due to \the [src]!")
+ return W.afterattack(target,H)
+
+ if(!(H.species.flags & NO_SLIP) && prob(10) && user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT))
+ var/armor_check = H.run_armor_check(user.zone_sel, "melee")
+ H.apply_effect(3, WEAKEN, armor_check)
+ playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
+ if(armor_check < 60)
+ visible_message("\The [src] has tripped [H]!")
+ else
+ visible_message("\The [src] attempted to trip [H]!")
+ return
+
+ else
+ if(H.break_all_grabs(user))
+ playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
+ return
+
+ if(user.zone_sel in list(BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
+ for(var/obj/item/I in holding)
+ if(I && prob(holding[I]))
+ H.drop_from_inventory(I)
+ visible_message("\The [src] has disarmed [H]!")
+ playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
+ return
+
+/obj/item/weapon/material/whip/suicide_act(mob/user)
+ var/datum/gender/T = gender_datums[user.get_visible_gender()]
+ user.visible_message(span("danger", "\The [user] [T.is] strangling [T.himself] with \the [src]! It looks like [T.he] [T.is] trying to commit suicide."), span("danger", "You start to strangle yourself with \the [src]!"), span("danger", "You hear the sound of someone choking!"))
+ return (OXYLOSS)
+
+/obj/item/weapon/material/whip/attack_self(mob/user)
+ user.visible_message("\The [user] cracks \the [src]!")
+ playsound(src, 'sound/effects/snap.ogg', 50, 1)
diff --git a/code/game/objects/items/weapons/melee/misc.dm b/code/game/objects/items/weapons/melee/misc.dm
index 4185cf92c24..b7684d6a7fa 100644
--- a/code/game/objects/items/weapons/melee/misc.dm
+++ b/code/game/objects/items/weapons/melee/misc.dm
@@ -9,10 +9,12 @@
origin_tech = list(TECH_COMBAT = 4)
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
- suicide_act(mob/user)
- var/datum/gender/T = gender_datums[user.get_visible_gender()]
- user.visible_message(span("danger", "\The [user] [T.is] strangling [T.himself] with \the [src]! It looks like [T.he] [T.is] trying to commit suicide."), span("danger", "You start to strangle yourself with \the [src]!"), span("danger", "You hear the sound of someone choking!"))
- return (OXYLOSS)
+ reach = 2
+
+/obj/item/weapon/melee/chainofcommand/suicide_act(mob/user)
+ var/datum/gender/T = gender_datums[user.get_visible_gender()]
+ user.visible_message(span("danger", "\The [user] [T.is] strangling [T.himself] with \the [src]! It looks like [T.he] [T.is] trying to commit suicide."), span("danger", "You start to strangle yourself with \the [src]!"), span("danger", "You hear the sound of someone choking!"))
+ return (OXYLOSS)
/obj/item/weapon/melee/umbrella
name = "umbrella"
diff --git a/code/modules/materials/material_recipes.dm b/code/modules/materials/material_recipes.dm
index 57bf6b9b7dc..6e4b7c741fa 100644
--- a/code/modules/materials/material_recipes.dm
+++ b/code/modules/materials/material_recipes.dm
@@ -269,3 +269,4 @@
recipes += new/datum/stack_recipe("[display_name] ring", /obj/item/clothing/gloves/ring/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
recipes += new/datum/stack_recipe("[display_name] bracelet", /obj/item/clothing/accessory/bracelet/material, 1, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
recipes += new/datum/stack_recipe("[display_name] armor plate", /obj/item/weapon/material/armor_plating, 1, time = 20, on_floor = 1, supplied_material = "[name]", pass_stack_color = TRUE)
+ recipes += new/datum/stack_recipe("whip", /obj/item/weapon/material/whip, 5, time = 15 SECONDS, pass_stack_color = TRUE, supplied_material = "[name]")