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Rainbow Slime Extracts No Longer Make Wild Slimes
Also renames wild slime to feral slime.
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@@ -85,10 +85,12 @@
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/mob/living/simple_animal/slime/purple
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)
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var/type_on_death = null // Set this if you want dying slimes to split into a specific type and not their type.
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var/rainbow_core_candidate = TRUE // If false, rainbow cores cannot make this type randomly.
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var/reagent_injected = null // Some slimes inject reagents on attack. This tells the game what reagent to use.
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var/injection_amount = 5 // This determines how much.
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can_enter_vent_with = list(
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/obj/item/clothing/head,
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)
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@@ -209,9 +209,9 @@
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/mob/living/simple_animal/slime/dark_blue/get_cold_protection()
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return 1 // This slime is immune to cold.
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// Surfave variant
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/mob/living/simple_animal/slime/dark_blue/wild
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name = "wild slime"
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// Surface variant
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/mob/living/simple_animal/slime/dark_blue/feral
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name = "feral slime"
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desc = "The result of slimes escaping containment from some xenobiology lab. The slime makes other entities near it feel much colder, \
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and it is more resilient to the cold. These qualities have made this color of slime able to thrive on a harsh, cold world and is able to rival \
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the ferocity of other apex predators in this region of Sif. As such, it is a very invasive species."
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@@ -220,13 +220,14 @@
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icon_scale = 2
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optimal_combat = TRUE // Gotta be sharp to survive out there.
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rabid = TRUE
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rainbow_core_candidate = FALSE
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cores = 6
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maxHealth = 150 // Base health
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maxHealth = 150
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maxHealth_adult = 250
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type_on_death = /mob/living/simple_animal/slime/dark_blue // Otherwise infinite slimes might occur.
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pixel_y = -10 // Since the base sprite isn't centered properly, the pixel auto-adjustment needs some help.
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/mob/living/simple_animal/slime/dark_blue/wild/New()
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/mob/living/simple_animal/slime/dark_blue/feral/New()
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..()
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make_adult()
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@@ -735,6 +736,7 @@
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/mob/living/simple_animal/slime/rainbow/kendrick
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name = "Kendrick"
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desc = "The Research Director's pet slime. It shifts colors constantly."
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rainbow_core_candidate = FALSE
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/mob/living/simple_animal/slime/rainbow/kendrick/New()
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pacify()
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