From 25a6fb865a993bc9f26cb38cc9d909ae0343a4a4 Mon Sep 17 00:00:00 2001 From: Anewbe Date: Thu, 31 May 2018 20:32:12 -0500 Subject: [PATCH 1/2] Merge pull request #5313 from VOREStation/pol-joblogmove Move character join log statement --- code/game/jobs/job_controller.dm | 1 + code/modules/mob/new_player/new_player.dm | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index aa9f131b505..5396c9bb294 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -432,6 +432,7 @@ var/global/datum/controller/occupations/job_master H << "Your job is [rank] and the game just can't handle it! Please report this bug to an administrator." H.job = rank + log_game("JOINED [key_name(H)] as \"[rank]\"") // If they're head, give them the account info for their department if(H.mind && job.head_position) diff --git a/code/modules/mob/new_player/new_player.dm b/code/modules/mob/new_player/new_player.dm index 5691cf3ebcc..afcdacf1483 100644 --- a/code/modules/mob/new_player/new_player.dm +++ b/code/modules/mob/new_player/new_player.dm @@ -358,7 +358,6 @@ var/mob/living/character = create_character(T) //creates the human and transfers vars and mind character = job_master.EquipRank(character, rank, 1) //equips the human UpdateFactionList(character) - log_game("JOINED [key_name(character)] as \"[rank]\"") // AIs don't need a spawnpoint, they must spawn at an empty core if(character.mind.assigned_role == "AI")