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whitelist updates (#19288)
* whitelist updates * migrate things to module * . * some more * robot IDs are now handled by module * special ids * . * . * . * . * . * . * move that * . * initial * admin whitelist TGUI * . * . * lol
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@@ -17,7 +17,7 @@
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/obj/structure/ghost_pod/manual/lost_drone/create_occupant(var/mob/M)
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density = FALSE
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var/mob/living/silicon/robot/lost/randomlaws/R = new(get_turf(src))
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var/mob/living/silicon/robot/malf/lost/randomlaws/R = new(get_turf(src))
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R.adjustBruteLoss(rand(5, 30))
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R.adjustFireLoss(rand(5, 10))
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if(M.mind)
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@@ -47,7 +47,7 @@
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/obj/structure/ghost_pod/automatic/gravekeeper_drone/create_occupant(var/mob/M)
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density = FALSE
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var/mob/living/silicon/robot/gravekeeper/R = new(get_turf(src))
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var/mob/living/silicon/robot/malf/gravekeeper/R = new(get_turf(src))
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if(M.mind)
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M.mind.transfer_to(R)
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// Put this text here before ckey change so that their laws are shown below it, since borg login() shows it.
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@@ -7,7 +7,7 @@
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return ..()
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else
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density = FALSE
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var/mob/living/silicon/robot/lost/randomlaws/vore/R = new(get_turf(src))
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var/mob/living/silicon/robot/malf/lost/randomlaws/vore/R = new(get_turf(src))
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R.adjustBruteLoss(rand(5, 30))
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R.adjustFireLoss(rand(5, 10))
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if(M.mind)
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