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https://github.com/VOREStation/VOREStation.git
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Stasis Bag and Sleeper Changes
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@@ -77,14 +77,14 @@
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/obj/structure/closet/body_bag/MouseDrop(over_object, src_location, over_location)
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..()
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if((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
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if(!ishuman(usr)) return
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if(!ishuman(usr)) return 0
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if(opened) return 0
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if(contents.len) return 0
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visible_message("[usr] folds up the [src.name]")
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new item_path(get_turf(src))
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var/folded = new item_path(get_turf(src))
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spawn(0)
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qdel(src)
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return
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return folded
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/obj/structure/closet/body_bag/proc/get_occupants()
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var/list/occupants = list()
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@@ -109,34 +109,43 @@
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/obj/item/bodybag/cryobag
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name = "stasis bag"
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desc = "A folded, non-reusable bag designed to prevent additional damage to an occupant, especially useful if short on time or in \
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a hostile enviroment."
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desc = "A non-reusable plastic bag designed to slow down bodily functions such as circulation and breathing, \
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especially useful if short on time or in a hostile enviroment."
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icon = 'icons/obj/cryobag.dmi'
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icon_state = "bodybag_folded"
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item_state = "bodybag_cryo_folded"
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origin_tech = list(TECH_BIO = 4)
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var/obj/item/weapon/reagent_containers/syringe/syringe
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/obj/item/bodybag/cryobag/attack_self(mob/user)
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var/obj/structure/closet/body_bag/cryobag/R = new /obj/structure/closet/body_bag/cryobag(user.loc)
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R.add_fingerprint(user)
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if(syringe)
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R.syringe = syringe
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syringe = null
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qdel(src)
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/obj/structure/closet/body_bag/cryobag
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name = "stasis bag"
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desc = "A non-reusable plastic bag designed to prevent additional damage to an occupant, especially useful if short on time or in \
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a hostile enviroment."
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desc = "A non-reusable plastic bag designed to slow down bodily functions such as circulation and breathing, \
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especially useful if short on time or in a hostile enviroment."
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icon = 'icons/obj/cryobag.dmi'
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item_path = /obj/item/bodybag/cryobag
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store_misc = 0
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store_items = 0
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var/used = 0
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var/obj/item/weapon/tank/tank = null
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var/stasis_level = 3 //Every 'this' life ticks are applied to the mob (when life_ticks%stasis_level == 1)
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var/obj/item/weapon/reagent_containers/syringe/syringe
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/obj/structure/closet/body_bag/cryobag/New()
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tank = new /obj/item/weapon/tank/emergency/oxygen(null) //It's in nullspace to prevent ejection when the bag is opened.
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..()
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/obj/structure/closet/body_bag/cryobag/Destroy()
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if(syringe)
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qdel(syringe)
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syringe = null
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qdel(tank)
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tank = null
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..()
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@@ -151,11 +160,19 @@
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O.desc = "Pretty useless now.."
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qdel(src)
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/obj/structure/closet/body_bag/cryobag/MouseDrop(over_object, src_location, over_location)
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. = ..()
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if(. && syringe)
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var/obj/item/bodybag/cryobag/folded = .
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folded.syringe = syringe
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syringe = null
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/obj/structure/closet/body_bag/cryobag/Entered(atom/movable/AM)
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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H.in_stasis = 1
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H.Stasis(stasis_level)
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src.used = 1
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inject_occupant(H)
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if(istype(AM, /obj/item/organ))
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var/obj/item/organ/O = AM
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@@ -167,7 +184,7 @@
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/obj/structure/closet/body_bag/cryobag/Exited(atom/movable/AM)
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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H.in_stasis = 0
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H.Stasis(0)
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if(istype(AM, /obj/item/organ))
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var/obj/item/organ/O = AM
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@@ -181,10 +198,19 @@
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return tank.air_contents
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..()
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/obj/structure/closet/body_bag/cryobag/proc/inject_occupant(var/mob/living/carbon/human/H)
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if(!syringe)
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return
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if(H.reagents)
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syringe.reagents.trans_to_mob(H, 30, CHEM_BLOOD)
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/obj/structure/closet/body_bag/cryobag/examine(mob/user)
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..()
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if(Adjacent(user)) //The bag's rather thick and opaque from a distance.
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user << "<span class='info'>You peer into \the [src].</span>"
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if(syringe)
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user << "<span class='info'>It has a syringe added to it.</span>"
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for(var/mob/living/L in contents)
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L.examine(user)
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@@ -196,5 +222,28 @@
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var/obj/item/device/healthanalyzer/analyzer = W
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for(var/mob/living/L in contents)
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analyzer.attack(L,user)
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else if(istype(W,/obj/item/weapon/reagent_containers/syringe))
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if(syringe)
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to_chat(user,"<span class='warning'>\The [src] already has an injector! Remove it first.</span>")
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else
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var/obj/item/weapon/reagent_containers/syringe/syringe = W
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to_chat(user,"<span class='info'>You insert \the [syringe] into \the [src], and it locks into place.</span>")
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user.unEquip(syringe)
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src.syringe = syringe
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syringe.loc = null
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for(var/mob/living/carbon/human/H in contents)
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inject_occupant(H)
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break
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else if(istype(W,/obj/item/weapon/screwdriver))
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if(syringe)
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if(used)
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to_chat(user,"<span class='warning'>The injector cannot be removed now that the stasis bag has been used!</span>")
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else
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syringe.forceMove(src.loc)
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to_chat(user,"<span class='info'>You pry \the [syringe] out of \the [src].</span>")
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syringe = null
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else
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..()
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