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-Added soil to plant seeds in. Make it by crushing up sandstone. Soil does not have indicators like trays do! Watch your plants carefully!
-Added money trees. When life gives you lemons, mutate them into cash. -RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield. -Raised the passive species-mutation chance slightly. -Fixed a goof I made before when I was editing poppies. Woops. -Changed the name of "Generic Weeds". -Normalized grass harvests. -Couple of typo fixes. -Updooted my changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3495 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -10,6 +10,7 @@ SILVER
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//Sandstone
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var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
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new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
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new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
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/* new/datum/stack_recipe("sandstone wall", ???), \
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new/datum/stack_recipe("sandstone floor", ???),\*/
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