Minor fixes (#17966)

* Stops some abilities from being done in VR

* yeh

* Update comp_helpers.dm

* anti exploit

* i am speed

* Update areas.dm

* Update areas.dm

* Update dark_tunneling.dm

* get rid of these unused abilities

incompatible with new system.

* forgot the human handling whoops

* byeeee

* Update shadekin.dm

* voucher qdel fix

* nutriment

* Update shadekin.dm

* mooore

* Update shadekin.dm

* yea

* Update comp_helpers.dm

* more fixes

* bunch of fixes

* type and default

* dynamic

* store settings

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-07-08 19:11:11 -07:00
committed by GitHub
co-authored by Kashargul
parent df8cf1c0fd
commit 41ce944736
24 changed files with 531 additions and 284 deletions
+4 -1
View File
@@ -231,6 +231,9 @@
/obj/structure/girder/proc/construct_wall(obj/item/stack/material/S, mob/user)
var/amount_to_use = reinf_material ? 1 : 2
var/time_to_reinforce = 4 SECONDS
if(isrobot(user)) //Robots get a speed boost.
time_to_reinforce = 1.5 SECONDS
if(S.get_amount() < amount_to_use)
to_chat(user, span_notice("There isn't enough material here to construct a wall."))
return FALSE
@@ -248,7 +251,7 @@
to_chat(user, span_notice("You begin adding the plating..."))
if(!do_after(user,40) || !S.use(amount_to_use))
if(!do_after(user,time_to_reinforce) || !S.use(amount_to_use))
return TRUE //once we've gotten this far don't call parent attackby()
if(anchored)