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some moire
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@@ -423,7 +423,7 @@
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return
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// If the human is losing too much blood, beep.
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if(H.vessel.get_reagent_amount("blood") < H.species.blood_volume*H.species.blood_level_safe)
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if(H.vessel.get_reagent_amount(REAGENT_ID_BLOOD) < H.species.blood_volume*H.species.blood_level_safe)
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visible_message("\The [src] beeps loudly.")
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var/datum/reagent/B = H.take_blood(beaker,amount)
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@@ -216,7 +216,7 @@
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mymist = null
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if(on)
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add_overlay(image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir))
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add_overlay(image('icons/obj/watercloset.dmi', src, REAGENT_ID_WATER, MOB_LAYER + 1, dir))
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if(temperature_settings[watertemp] < T20C)
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return //no mist for cold water
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if(!ismist)
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@@ -265,7 +265,7 @@
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var/mob/living/L = AM
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process_heat(L)
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wash_floor()
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reagents.add_reagent("water", reagents.get_free_space())
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reagents.add_reagent(REAGENT_ID_WATER, reagents.get_free_space())
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/obj/machinery/shower/proc/wash_floor()
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if(is_washing)
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@@ -588,7 +588,7 @@
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var/obj/item/reagent_containers/RG = O
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if (istype(RG) && RG.is_open_container())
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RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
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RG.reagents.add_reagent(REAGENT_ID_WATER, min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
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user.visible_message(span_notice("[user] fills \the [RG] using \the [src]."),span_notice("You fill \the [RG] using \the [src]."))
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playsound(src, 'sound/effects/sink.ogg', 75, 1)
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return 1
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@@ -612,7 +612,7 @@
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span_userdanger("[user] was stunned by [TU.his] wet [O]!"))
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return 1
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else if(istype(O, /obj/item/mop))
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O.reagents.add_reagent("water", 5)
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O.reagents.add_reagent(REAGENT_ID_WATER, 5)
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to_chat(user, span_notice("You wet \the [O] in \the [src]."))
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playsound(src, 'sound/effects/slosh.ogg', 25, 1)
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return
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