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some moire
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@@ -35,17 +35,17 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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return
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if(!amt)
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vessel.add_reagent("blood",species.blood_volume)
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vessel.add_reagent(REAGENT_ID_BLOOD,species.blood_volume)
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else
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vessel.add_reagent("blood", clamp(amt, 1, species.blood_volume))
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vessel.add_reagent(REAGENT_ID_BLOOD, clamp(amt, 1, species.blood_volume))
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//Resets blood data
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/mob/living/carbon/human/proc/fixblood()
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for(var/datum/reagent/blood/B in vessel.reagent_list)
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if(B.id == "blood")
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if(B.id == REAGENT_ID_BLOOD)
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B.data = list( "donor"=src,"viruses"=null,"species"=species.name,"blood_DNA"=dna.unique_enzymes,"blood_colour"= species.get_blood_colour(src),"blood_type"=dna.b_type, \
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"resistances"=null,"trace_chem"=null, "virus2" = null, "antibodies" = list(), "blood_name" = species.get_blood_name(src))
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"resistances"=null,"trace_chem"=null, "virus2" = null, REAGENT_ID_ANTIBODIES = list(), "blood_name" = species.get_blood_name(src))
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if(isSynthetic())
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B.data["species"] = "synthetic"
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@@ -63,7 +63,7 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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if(stat != DEAD && bodytemperature >= 170) //Dead or cryosleep people do not pump the blood.
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var/blood_volume_raw = vessel.get_reagent_amount("blood")
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var/blood_volume_raw = vessel.get_reagent_amount(REAGENT_ID_BLOOD)
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var/blood_volume = round((blood_volume_raw/species.blood_volume)*100) // Percentage.
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//Blood regeneration if there is some space
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@@ -222,14 +222,14 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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if(!amt)
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return 0
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var/current_blood = vessel.get_reagent_amount("blood")
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var/current_blood = vessel.get_reagent_amount(REAGENT_ID_BLOOD)
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if(current_blood < BLOOD_MINIMUM_STOP_PROCESS)
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return 0 //We stop processing under 3 units of blood because apparently weird shit can make it overflowrandomly.
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if(amt > current_blood)
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amt = current_blood - 2 // Bit of a safety net; it's impossible to add blood if there's not blood already in the vessel.
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return vessel.remove_reagent("blood",amt)
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return vessel.remove_reagent(REAGENT_ID_BLOOD,amt)
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/****************************************************
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BLOOD TRANSFERS
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@@ -281,7 +281,7 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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if(!should_have_organ(O_HEART))
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return null
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if(vessel.get_reagent_amount("blood") < max(amount, BLOOD_MINIMUM_STOP_PROCESS))
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if(vessel.get_reagent_amount(REAGENT_ID_BLOOD) < max(amount, BLOOD_MINIMUM_STOP_PROCESS))
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return null
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. = ..()
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@@ -299,8 +299,8 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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ContractDisease(D)
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if (injected.data["resistances"] && prob(5))
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antibodies |= injected.data["resistances"]
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if (injected.data["antibodies"] && prob(5))
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antibodies |= injected.data["antibodies"]
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if (injected.data[REAGENT_ID_ANTIBODIES] && prob(5))
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antibodies |= injected.data[REAGENT_ID_ANTIBODIES]
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var/list/chems = list()
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chems = params2list(injected.data["trace_chem"])
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for(var/C in chems)
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@@ -311,7 +311,7 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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/mob/living/carbon/human/inject_blood(var/datum/reagent/blood/injected, var/amount)
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if(!should_have_organ(O_HEART))
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reagents.add_reagent("blood", amount, injected.data)
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reagents.add_reagent(REAGENT_ID_BLOOD, amount, injected.data)
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reagents.update_total()
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return
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@@ -329,7 +329,7 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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log_debug("Failed to re-initialize blood datums on [src]!")
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return
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if(vessel.total_volume < species.blood_volume)
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vessel.add_reagent("blood", species.blood_volume - vessel.total_volume)
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vessel.add_reagent(REAGENT_ID_BLOOD, species.blood_volume - vessel.total_volume)
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else if(vessel.total_volume > species.blood_volume)
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vessel.maximum_volume = species.blood_volume
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fixblood()
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@@ -343,7 +343,7 @@ var/const/CE_STABLE_THRESHOLD = 0.5
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reagents.add_reagent("toxin",amount * 0.5)
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reagents.update_total()
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else
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vessel.add_reagent("blood", amount, injected.data)
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vessel.add_reagent(REAGENT_ID_BLOOD, amount, injected.data)
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vessel.update_total()
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..()
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@@ -47,7 +47,7 @@
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/obj/item/organ/internal/stomach/xeno
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color = "#555555"
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acidtype = "pacid"
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acidtype = REAGENT_ID_PACID
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/obj/item/organ/internal/stomach/machine
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name = "reagent cycler"
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@@ -56,7 +56,7 @@
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robotic = ORGAN_ROBOT
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acidtype = "sacid"
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acidtype = REAGENT_ID_SACID
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organ_verbs = list(/mob/living/carbon/human/proc/reagent_purge) //VOREStation Add
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@@ -177,7 +177,7 @@ var/list/organ_cache = list()
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if(!owner && reagents)
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var/datum/reagent/blood/B = locate(/datum/reagent/blood) in reagents.reagent_list
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if(B && prob(40) && !isbelly(loc)) //VOREStation Edit
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reagents.remove_reagent("blood",0.1)
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reagents.remove_reagent(REAGENT_ID_BLOOD,0.1)
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blood_splatter(src,B,1)
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if(CONFIG_GET(flag/organs_decay) && decays) damage += rand(1,3)
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if(damage >= max_damage)
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