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Merge pull request #4644 from VOREStation/upstream-merge-5803
[MIRROR] Guns sounds refactor and improvements
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+2
-2
@@ -263,9 +263,9 @@
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if(8) src << 'sound/machines/windowdoor.ogg'
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if(9)
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//To make it more realistic, I added two gunshots (enough to kill)
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src << 'sound/weapons/Gunshot.ogg'
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src << 'sound/weapons/Gunshot1.ogg'
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spawn(rand(10,30))
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src << 'sound/weapons/Gunshot.ogg'
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src << 'sound/weapons/Gunshot2.ogg'
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if(10) src << 'sound/weapons/smash.ogg'
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if(11)
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//Same as above, but with tasers.
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@@ -189,7 +189,7 @@
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icon_state = "syndicateranged_shotgun"
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icon_living = "syndicateranged_shotgun"
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projectiletype = /obj/item/projectile/bullet/pellet/shotgun // Buckshot
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projectilesound = 'sound/weapons/gunshot/shotgun.ogg'
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projectilesound = 'sound/weapons/Gunshot_shotgun.ogg'
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loot_list = list(/obj/item/weapon/gun/projectile/shotgun/pump = 100)
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@@ -28,7 +28,7 @@
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projectiletype = /obj/item/projectile/bullet
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casingtype = /obj/item/ammo_casing/spent
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projectilesound = 'sound/weapons/Gunshot.ogg'
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projectilesound = 'sound/weapons/Gunshot4.ogg'
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loot_list = list(/obj/item/weapon/gun/projectile/revolver/mateba = 100)
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@@ -17,7 +17,7 @@
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movement_sound = 'sound/effects/servostep.ogg'
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attacktext = list("clawed")
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projectilesound = 'sound/weapons/Gunshot.ogg'
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projectilesound = 'sound/weapons/Gunshot_old.ogg'
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ai_holder_type = /datum/ai_holder/simple_mob/hivebot
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say_list_type = /datum/say_list/hivebot
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