Merge pull request #4644 from VOREStation/upstream-merge-5803

[MIRROR] Guns sounds refactor and improvements
This commit is contained in:
Novacat
2019-03-27 12:35:26 -04:00
committed by GitHub
57 changed files with 109 additions and 150 deletions
@@ -263,9 +263,9 @@
if(8) src << 'sound/machines/windowdoor.ogg'
if(9)
//To make it more realistic, I added two gunshots (enough to kill)
src << 'sound/weapons/Gunshot.ogg'
src << 'sound/weapons/Gunshot1.ogg'
spawn(rand(10,30))
src << 'sound/weapons/Gunshot.ogg'
src << 'sound/weapons/Gunshot2.ogg'
if(10) src << 'sound/weapons/smash.ogg'
if(11)
//Same as above, but with tasers.
@@ -189,7 +189,7 @@
icon_state = "syndicateranged_shotgun"
icon_living = "syndicateranged_shotgun"
projectiletype = /obj/item/projectile/bullet/pellet/shotgun // Buckshot
projectilesound = 'sound/weapons/gunshot/shotgun.ogg'
projectilesound = 'sound/weapons/Gunshot_shotgun.ogg'
loot_list = list(/obj/item/weapon/gun/projectile/shotgun/pump = 100)
@@ -28,7 +28,7 @@
projectiletype = /obj/item/projectile/bullet
casingtype = /obj/item/ammo_casing/spent
projectilesound = 'sound/weapons/Gunshot.ogg'
projectilesound = 'sound/weapons/Gunshot4.ogg'
loot_list = list(/obj/item/weapon/gun/projectile/revolver/mateba = 100)
@@ -17,7 +17,7 @@
movement_sound = 'sound/effects/servostep.ogg'
attacktext = list("clawed")
projectilesound = 'sound/weapons/Gunshot.ogg'
projectilesound = 'sound/weapons/Gunshot_old.ogg'
ai_holder_type = /datum/ai_holder/simple_mob/hivebot
say_list_type = /datum/say_list/hivebot