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Final tweaks
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@@ -289,7 +289,7 @@
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//Record where they should go
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var/atom/reform_spot = blob.drop_location()
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//Mail them to nullspace
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//Move them back where the blob was
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forceMove(reform_spot)
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//Put our owner in it (don't transfer var/mind)
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@@ -281,8 +281,12 @@
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var/mob/living/carbon/human/H = holder
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for(var/organ in H.internal_organs)
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var/obj/item/organ/O = organ
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if(O.damage > 0) // Fix internal damage
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// Fix internal damage
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if(O.damage > 0)
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O.damage = max(0,O.damage-0.1)
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// If not damaged, but dead, fix it
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else if(O.status & ORGAN_DEAD)
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O.status &= ~ORGAN_DEAD //Unset dead if we repaired it entirely
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// PAN Card
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/obj/item/clothing/accessory/permit/nanotech
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@@ -816,10 +816,10 @@ Note that amputating the affected organ does in fact remove the infection from t
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if(!cannot_amputate)
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if(nonsolid && damage >= max_damage)
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droplimb(true, DROPLIMB_BLUNT)
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droplimb(TRUE, DROPLIMB_BLUNT)
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//VOREStation Add Start
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if(robotic >= ORGAN_NANOFORM && damage >= max_damage)
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droplimb(true, DROPLIMB_BURN)
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droplimb(TRUE, DROPLIMB_BURN)
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//VOREStation Add End
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/****************************************************
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