From 435bd21044d59eab98462cc2e1c6fa7aadf70fb9 Mon Sep 17 00:00:00 2001 From: Cameron653 Date: Mon, 27 Nov 2017 20:33:27 -0500 Subject: [PATCH] Update resize_vr.dm --- code/modules/vore/resizing/resize_vr.dm | 6 ------ 1 file changed, 6 deletions(-) diff --git a/code/modules/vore/resizing/resize_vr.dm b/code/modules/vore/resizing/resize_vr.dm index 81737b60472..199ce8c7bf7 100644 --- a/code/modules/vore/resizing/resize_vr.dm +++ b/code/modules/vore/resizing/resize_vr.dm @@ -194,7 +194,6 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2 else src << "You quickly push [tmob] to the ground with your foot!" tmob << "[src] pushes you down to the ground with their foot!" - log_and_message_admins("has pushed [tmob] to the ground by stepping on them.") //Both humans and mobs, since stepping on mobs can be abused. admin_attack_log(src, tmob, "Pinned [tmob.name] under foot.", "Was pinned under foot by [src.name].", "Pinned [tmob.name] under foot.") return 1 if(src.m_intent == "walk") //Most likely intentionally stepping on them. @@ -203,7 +202,6 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2 tmob.apply_damage(damage, HALLOSS) tmob.resting = 1 var/mob/living/carbon/human/H = src - log_and_message_admins("has stomped on [tmob], pinning them to the ground and dealing [damage] HALLOSS.") //Both humans and mobs, since stepping on mobs can be abused. admin_attack_log(src, tmob, "Pinned [tmob.name] under foot for [damage] HALLOSS.", "Was pinned under foot by [src.name] for [damage] HALLOSS.", "Pinned [tmob.name] under foot for [damage] HALLOSS.") if(istype(H) && istype(H.tail_style, /datum/sprite_accessory/tail/taur/naga)) src << "You push down on [tmob] with your tail, pinning them down under you!" @@ -231,7 +229,6 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2 M.drip(0.1) for(var/obj/item/organ/I in M.organs) tmob.take_overall_damage(calculated_damage, 0) //Due to the fact that this deals damage across random body parts, this should heal quite fast. - log_and_message_admins("has trampled [M] for [calculated_damage * 10] damage.") //Only crushing humans get logged. admin_attack_log(src, M, "trampled [tmob.name] under foot for [damage * 10] damage.", "Was crushed under foot by [H.name] for [damage * 10] damage.", "Crushed [M.name] for [damage * 10] damage.") else src << "You carelessly step down onto [tmob], crushing them!!" @@ -241,7 +238,6 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2 for(var/obj/item/organ/I in M.organs) tmob.take_overall_damage(calculated_damage, 0) // 5 damage min, 26.25 damage max, depending on size & RNG. If they're only stepped on once, the damage will heal over time. M.drip(0.1) - log_and_message_admins("has trampled [M] for [calculated_damage * 10] damage.") admin_attack_log(src, M, "Crushed [tmob.name] under foot for [damage * 10] damage.", "Was crushed under foot by [H.name] for [damage * 10] damage.", "Crushed [M.name] for [damage * 10] damage.") return 1 @@ -256,7 +252,6 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2 for(var/obj/item/organ/I in M.organs) tmob.take_overall_damage(damage, 0) //17.5 damage min, 91.875 damage max. If they're only stepped on once, the damage will heal over time. M.drip(3) //The least of your problems, honestly. - log_and_message_admins("has harshly crushed [M] for [damage * 10] damage.") admin_attack_log(src, M, "Crushed [M.name] under foot for [damage * 10] damage.", "Was crushed under foot by [H.name] for [damage * 10] damage.", "Crushed [M.name] for [damage * 10] damage.") else src << "You methodically place your foot down upon [tmob]'s body, slowly applying pressure, crushing them against the floor below!" @@ -266,7 +261,6 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2 for(var/obj/item/organ/I in M.organs) tmob.take_overall_damage(damage, 0) M.drip(3) - log_and_message_admins("has harshly crushed [M] for [damage * 10] damage.") admin_attack_log(src, M, "Crushed [M.name] under foot for [damage * 10] damage.", "Was crushed under foot by [H.name] for [damage * 10] damage.", "Crushed [M.name] for [damage * 10] damage.") return 1