mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-17 18:14:25 +01:00
Merge remote-tracking branch 'upstream/dev-freeze' into dev
This commit is contained in:
@@ -10,7 +10,7 @@
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/obj/item/apc_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/wrench))
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new /obj/item/stack/sheet/metal( get_turf(src.loc), 2 )
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new /obj/item/stack/material/steel( get_turf(src.loc), 2 )
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qdel(src)
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/obj/item/apc_frame/proc/try_build(turf/on_wall)
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@@ -1,25 +1,54 @@
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/obj/item/ashtray
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icon = 'icons/ashtray.dmi'
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var/
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max_butts = 0
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empty_desc = ""
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icon_empty = ""
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icon_half = ""
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icon_full = ""
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icon_broken = ""
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var/global/list/ashtray_cache = list()
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/obj/item/ashtray/New()
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..()
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/obj/item/weapon/material/ashtray
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name = "ashtray"
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icon = 'icons/obj/objects.dmi'
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icon_state = "blank"
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force_divisor = 0.1
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thrown_force_divisor = 0.1
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var/image/base_image
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var/max_butts = 10
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/obj/item/weapon/material/ashtray/New(var/newloc, var/material_name)
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..(newloc, material_name)
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if(!material)
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qdel(src)
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return
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max_butts = round(material.hardness/10) //This is arbitrary but whatever.
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src.pixel_y = rand(-5, 5)
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src.pixel_x = rand(-6, 6)
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update_icon()
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return
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/obj/item/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (health < 1)
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/obj/item/weapon/material/ashtray/update_icon()
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color = null
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overlays.Cut()
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var/cache_key = "base-[material.name]"
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if(!ashtray_cache[cache_key])
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var/image/I = image('icons/obj/objects.dmi',"ashtray")
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I.color = material.icon_colour
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ashtray_cache[cache_key] = I
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overlays |= ashtray_cache[cache_key]
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if (contents.len == max_butts)
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if(!ashtray_cache["full"])
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ashtray_cache["full"] = image('icons/obj/objects.dmi',"ashtray_full")
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overlays |= ashtray_cache["full"]
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desc = "It's stuffed full."
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else if (contents.len > max_butts/2)
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if(!ashtray_cache["half"])
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ashtray_cache["half"] = image('icons/obj/objects.dmi',"ashtray_half")
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overlays |= ashtray_cache["half"]
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desc = "It's half-filled."
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else
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desc = "An ashtray made of [material.display_name]."
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/obj/item/weapon/material/ashtray/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (health <= 0)
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return
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if (istype(W,/obj/item/weapon/cigbutt) || istype(W,/obj/item/clothing/mask/smokable/cigarette) || istype(W, /obj/item/weapon/flame/match))
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if (contents.len >= max_butts)
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user << "This ashtray is full."
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user << "\The [src] is full."
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return
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user.remove_from_mob(W)
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W.loc = src
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@@ -27,12 +56,14 @@
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if (istype(W,/obj/item/clothing/mask/smokable/cigarette))
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var/obj/item/clothing/mask/smokable/cigarette/cig = W
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if (cig.lit == 1)
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src.visible_message("[user] crushes [cig] in [src], putting it out.")
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src.visible_message("[user] crushes [cig] in \the [src], putting it out.")
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processing_objects.Remove(cig)
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var/obj/item/butt = new cig.type_butt(src)
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cig.transfer_fingerprints_to(butt)
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qdel(cig)
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W = butt
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spawn(1)
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TemperatureAct(150)
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else if (cig.lit == 0)
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user << "You place [cig] in [src] without even smoking it. Why would you do that?"
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@@ -40,12 +71,7 @@
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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add_fingerprint(user)
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if (contents.len == max_butts)
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icon_state = icon_full
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desc = empty_desc + " It's stuffed full."
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else if (contents.len > max_butts/2)
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icon_state = icon_half
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desc = empty_desc + " It's half-filled."
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update_icon()
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else
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health = max(0,health - W.force)
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user << "You hit [src] with [W]."
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@@ -53,83 +79,29 @@
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die()
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return
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/obj/item/ashtray/throw_impact(atom/hit_atom)
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/obj/item/weapon/material/ashtray/throw_impact(atom/hit_atom)
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if (health > 0)
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health = max(0,health - 3)
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if (health < 1)
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die()
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return
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if (contents.len)
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src.visible_message("\red [src] slams into [hit_atom] spilling its contents!")
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src.visible_message("<span class='danger'>\The [src] slams into [hit_atom], spilling its contents!</span>")
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for (var/obj/item/clothing/mask/smokable/cigarette/O in contents)
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O.loc = src.loc
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icon_state = icon_empty
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update_icon()
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return ..()
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/obj/item/ashtray/proc/die()
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src.visible_message("\red [src] shatters spilling its contents!")
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for (var/obj/item/clothing/mask/smokable/cigarette/O in contents)
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O.loc = src.loc
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icon_state = icon_broken
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/obj/item/weapon/material/ashtray/proc/die()
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material.place_shard(get_turf(src))
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qdel(src)
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return
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/obj/item/ashtray/plastic
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name = "plastic ashtray"
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desc = "Cheap plastic ashtray."
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icon_state = "ashtray_bl"
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icon_empty = "ashtray_bl"
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icon_half = "ashtray_half_bl"
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icon_full = "ashtray_full_bl"
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icon_broken = "ashtray_bork_bl"
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max_butts = 14
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health = 24.0
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matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 30)
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empty_desc = "Cheap plastic ashtray."
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throwforce = 3.0
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die()
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..()
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name = "pieces of plastic"
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desc = "Pieces of plastic with ash on them."
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return
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/obj/item/weapon/material/ashtray/plastic/New(var/newloc)
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..(newloc, "plastic")
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/obj/item/weapon/material/ashtray/bronze/New(var/newloc)
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..(newloc, "gold") //placeholder
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/obj/item/ashtray/bronze
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name = "bronze ashtray"
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desc = "Massive bronze ashtray."
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icon_state = "ashtray_br"
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icon_empty = "ashtray_br"
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icon_half = "ashtray_half_br"
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icon_full = "ashtray_full_br"
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icon_broken = "ashtray_bork_br"
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max_butts = 10
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health = 72.0
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matter = list(DEFAULT_WALL_MATERIAL = 80)
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empty_desc = "Massive bronze ashtray."
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throwforce = 10.0
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die()
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..()
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name = "pieces of bronze"
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desc = "Pieces of bronze with ash on them."
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return
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/obj/item/ashtray/glass
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name = "glass ashtray"
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desc = "Glass ashtray. Looks fragile."
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icon_state = "ashtray_gl"
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icon_empty = "ashtray_gl"
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icon_half = "ashtray_half_gl"
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icon_full = "ashtray_full_gl"
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icon_broken = "ashtray_bork_gl"
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max_butts = 12
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health = 12.0
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matter = list("glass" = 60)
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empty_desc = "Glass ashtray. Looks fragile."
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throwforce = 6.0
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die()
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..()
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name = "shards of glass"
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desc = "Shards of glass with ash on them."
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playsound(src, "shatter", 30, 1)
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return
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/obj/item/weapon/material/ashtray/glass/New(var/newloc)
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..(newloc, "glass")
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@@ -108,7 +108,7 @@
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mode_nice = design
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mode = "[replacetext(design, "-", "")]full"
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if("corner")
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var/design = input("Which design?", "Floor painter") in list("black", "red", "blue", "green", "yellow", "purple", "neutral", "white", "white-grey", "white-red", "white-blue", "white-green", "white-yellow", "white-purple")
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var/design = input("Which design?", "Floor painter") in list("black", "red", "blue", "green", "yellow", "purple", "neutral", "white", "white-red", "white-blue", "white-green", "white-yellow", "white-purple")
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mode_nice = "[design] corner"
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mode = "[replacetext(design, "-", "")]corner"
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tile_dir_mode = 2
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@@ -128,11 +128,13 @@
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if(design == "white")
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mode = "whitehall"
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mode_nice = "white side"
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tile_dir_mode = 1
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else if(design == "black") // because SOMEONE made the black/grey side/corner sprite have the same name as the 'empty space' sprite :(
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mode = "blackfloor"
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mode_nice = design
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else
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mode_nice = design
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mode = replacetext(design, "-", "")
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tile_dir_mode = 1
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tile_dir_mode = 1
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if("special")
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var/design = input("Which design?", "Floor painter") in list("arrival", "escape", "caution", "warning", "white-warning", "white-blue-green", "loadingarea", "delivery", "bot", "white-delivery", "white-bot")
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if(design == "white-blue-green")
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@@ -71,8 +71,8 @@
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Emag()
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return
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if(istype(W, /obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/glass/G = W
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if(istype(W, /obj/item/stack/material/glass))
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var/obj/item/stack/material/glass/G = W
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if(uses >= max_uses)
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user << "<span class='warning'>[src.name] is full."
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return
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@@ -125,8 +125,8 @@
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/obj/item/robot_parts/robot_suit/attackby(obj/item/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/stack/sheet/metal) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
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var/obj/item/stack/sheet/metal/M = W
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if(istype(W, /obj/item/stack/material/steel) && !l_arm && !r_arm && !l_leg && !r_leg && !chest && !head)
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var/obj/item/stack/material/steel/M = W
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if (M.use(1))
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var/obj/item/weapon/secbot_assembly/ed209_assembly/B = new /obj/item/weapon/secbot_assembly/ed209_assembly
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B.loc = get_turf(src)
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@@ -32,7 +32,7 @@
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return
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if(WT.remove_fuel(0,user))
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var/obj/item/stack/sheet/metal/new_item = new(usr.loc)
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||||
var/obj/item/stack/material/steel/new_item = new(usr.loc)
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new_item.add_to_stacks(usr)
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for (var/mob/M in viewers(src))
|
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M.show_message("\red [src] is shaped into metal by [user.name] with the weldingtool.", 3, "\red You hear welding.", 2)
|
||||
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||||
@@ -10,32 +10,19 @@
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||||
/*
|
||||
* Glass sheets
|
||||
*/
|
||||
/obj/item/stack/sheet/glass
|
||||
/obj/item/stack/material/glass
|
||||
name = "glass"
|
||||
desc = "HOLY SHEET! That is a lot of glass."
|
||||
singular_name = "glass sheet"
|
||||
icon_state = "sheet-glass"
|
||||
matter = list("glass" = 3750)
|
||||
origin_tech = "materials=1"
|
||||
var/created_window = /obj/structure/window/basic
|
||||
var/is_reinforced = 0
|
||||
var/list/construction_options = list("One Direction", "Full Window")
|
||||
sheettype = "glass"
|
||||
default_type = "glass"
|
||||
|
||||
/obj/item/stack/sheet/glass/cyborg
|
||||
name = "glass synthesizer"
|
||||
desc = "A device that makes glass."
|
||||
gender = NEUTER
|
||||
singular_name = "glass"
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(1000)
|
||||
stacktype = /obj/item/stack/sheet/glass
|
||||
|
||||
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
|
||||
/obj/item/stack/material/glass/attack_self(mob/user as mob)
|
||||
construct_window(user)
|
||||
|
||||
/obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user)
|
||||
/obj/item/stack/material/glass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if(!is_reinforced)
|
||||
if(istype(W,/obj/item/stack/cable_coil))
|
||||
@@ -54,10 +41,10 @@
|
||||
user << "<span class='warning'>You need one rod and one sheet of glass to make reinforced glass.</span>"
|
||||
return
|
||||
|
||||
var/obj/item/stack/sheet/glass/reinforced/RG = new (user.loc)
|
||||
var/obj/item/stack/material/glass/reinforced/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
var/obj/item/stack/sheet/glass/G = src
|
||||
var/obj/item/stack/material/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
V.use(1)
|
||||
@@ -65,7 +52,7 @@
|
||||
if (!G && replace)
|
||||
user.put_in_hands(RG)
|
||||
|
||||
/obj/item/stack/sheet/glass/proc/construct_window(mob/user as mob)
|
||||
/obj/item/stack/material/glass/proc/construct_window(mob/user as mob)
|
||||
if(!user || !src) return 0
|
||||
if(!istype(user.loc,/turf)) return 0
|
||||
if(!user.IsAdvancedToolUser())
|
||||
@@ -139,53 +126,34 @@
|
||||
/*
|
||||
* Reinforced glass sheets
|
||||
*/
|
||||
/obj/item/stack/sheet/glass/reinforced
|
||||
/obj/item/stack/material/glass/reinforced
|
||||
name = "reinforced glass"
|
||||
desc = "Glass which has been reinforced with metal rods."
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
|
||||
origin_tech = "materials=2"
|
||||
|
||||
default_type = "reinforced glass"
|
||||
created_window = /obj/structure/window/reinforced
|
||||
is_reinforced = 1
|
||||
construction_options = list("One Direction", "Full Window", "Windoor")
|
||||
|
||||
/obj/item/stack/sheet/glass/reinforced/cyborg
|
||||
name = "reinforced glass synthesizer"
|
||||
desc = "A device that makes reinforced glass."
|
||||
gender = NEUTER
|
||||
matter = null
|
||||
uses_charge = 2
|
||||
charge_costs = list(1000)
|
||||
singular_name = "reinforced glass sheet"
|
||||
icon_state = "sheet-rglass"
|
||||
charge_costs = list(500, 1000)
|
||||
stacktype = /obj/item/stack/sheet/glass/reinforced
|
||||
|
||||
/*
|
||||
* Phoron Glass sheets
|
||||
*/
|
||||
/obj/item/stack/sheet/glass/phoronglass
|
||||
/obj/item/stack/material/glass/phoronglass
|
||||
name = "phoron glass"
|
||||
desc = "A very strong and very resistant sheet of a phoron-glass alloy."
|
||||
singular_name = "phoron glass sheet"
|
||||
icon_state = "sheet-phoronglass"
|
||||
matter = list("glass" = 7500)
|
||||
origin_tech = "materials=3;phorontech=2"
|
||||
created_window = /obj/structure/window/phoronbasic
|
||||
sheettype = "phoronglass"
|
||||
default_type = "phoron glass"
|
||||
|
||||
/obj/item/stack/sheet/glass/phoronglass/attackby(obj/item/W, mob/user)
|
||||
/obj/item/stack/material/glass/phoronglass/attackby(obj/item/W, mob/user)
|
||||
..()
|
||||
if( istype(W, /obj/item/stack/rods) )
|
||||
var/obj/item/stack/rods/V = W
|
||||
var/obj/item/stack/sheet/glass/phoronrglass/RG = new (user.loc)
|
||||
var/obj/item/stack/material/glass/phoronrglass/RG = new (user.loc)
|
||||
RG.add_fingerprint(user)
|
||||
RG.add_to_stacks(user)
|
||||
V.use(1)
|
||||
var/obj/item/stack/sheet/glass/G = src
|
||||
var/obj/item/stack/material/glass/G = src
|
||||
src = null
|
||||
var/replace = (user.get_inactive_hand()==G)
|
||||
G.use(1)
|
||||
@@ -197,13 +165,10 @@
|
||||
/*
|
||||
* Reinforced phoron glass sheets
|
||||
*/
|
||||
/obj/item/stack/sheet/glass/phoronrglass
|
||||
/obj/item/stack/material/glass/phoronrglass
|
||||
name = "reinforced phoron glass"
|
||||
desc = "Phoron glass which has been reinforced with metal rods."
|
||||
singular_name = "reinforced phoron glass sheet"
|
||||
icon_state = "sheet-phoronrglass"
|
||||
matter = list("glass" = 7500,DEFAULT_WALL_MATERIAL = 1875)
|
||||
|
||||
origin_tech = "materials=4;phorontech=2"
|
||||
default_type = "reinforced phoron glass"
|
||||
created_window = /obj/structure/window/phoronreinforced
|
||||
is_reinforced = 1
|
||||
|
||||
@@ -1,39 +1,39 @@
|
||||
/obj/item/stack/sheet/animalhide/human
|
||||
/obj/item/stack/material/animalhide/human
|
||||
name = "human skin"
|
||||
desc = "The by-product of human farming."
|
||||
singular_name = "human skin piece"
|
||||
icon_state = "sheet-hide"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/corgi
|
||||
/obj/item/stack/material/animalhide/corgi
|
||||
name = "corgi hide"
|
||||
desc = "The by-product of corgi farming."
|
||||
singular_name = "corgi hide piece"
|
||||
icon_state = "sheet-corgi"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/cat
|
||||
/obj/item/stack/material/animalhide/cat
|
||||
name = "cat hide"
|
||||
desc = "The by-product of cat farming."
|
||||
singular_name = "cat hide piece"
|
||||
icon_state = "sheet-cat"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/monkey
|
||||
/obj/item/stack/material/animalhide/monkey
|
||||
name = "monkey hide"
|
||||
desc = "The by-product of monkey farming."
|
||||
singular_name = "monkey hide piece"
|
||||
icon_state = "sheet-monkey"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/lizard
|
||||
/obj/item/stack/material/animalhide/lizard
|
||||
name = "lizard skin"
|
||||
desc = "Sssssss..."
|
||||
singular_name = "lizard skin piece"
|
||||
icon_state = "sheet-lizard"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/animalhide/xeno
|
||||
/obj/item/stack/material/animalhide/xeno
|
||||
name = "alien hide"
|
||||
desc = "The skin of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
@@ -41,7 +41,7 @@
|
||||
origin_tech = ""
|
||||
|
||||
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
|
||||
/obj/item/stack/sheet/xenochitin
|
||||
/obj/item/stack/material/xenochitin
|
||||
name = "alien chitin"
|
||||
desc = "A piece of the hide of a terrible creature."
|
||||
singular_name = "alien hide piece"
|
||||
@@ -63,14 +63,14 @@
|
||||
icon_state = "weed_extract"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/hairlesshide
|
||||
/obj/item/stack/material/hairlesshide
|
||||
name = "hairless hide"
|
||||
desc = "This hide was stripped of it's hair, but still needs tanning."
|
||||
singular_name = "hairless hide piece"
|
||||
icon_state = "sheet-hairlesshide"
|
||||
origin_tech = ""
|
||||
|
||||
/obj/item/stack/sheet/wetleather
|
||||
/obj/item/stack/material/wetleather
|
||||
name = "wet leather"
|
||||
desc = "This leather has been cleaned but still needs to be dried."
|
||||
singular_name = "wet leather piece"
|
||||
@@ -79,35 +79,25 @@
|
||||
var/wetness = 30 //Reduced when exposed to high temperautres
|
||||
var/drying_threshold_temperature = 500 //Kelvin to start drying
|
||||
|
||||
/obj/item/stack/sheet/leather
|
||||
name = "leather"
|
||||
desc = "The by-product of mob grinding."
|
||||
singular_name = "leather piece"
|
||||
icon_state = "sheet-leather"
|
||||
origin_tech = "materials=2"
|
||||
|
||||
|
||||
|
||||
//Step one - dehairing.
|
||||
|
||||
/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if( istype(W, /obj/item/weapon/kitchenknife) || \
|
||||
istype(W, /obj/item/weapon/kitchen/utensil/knife) || \
|
||||
istype(W, /obj/item/weapon/twohanded/fireaxe) || \
|
||||
istype(W, /obj/item/weapon/hatchet) )
|
||||
/obj/item/stack/material/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if( istype(W, /obj/item/weapon/material/knife) || \
|
||||
istype(W, /obj/item/weapon/material/kitchen/utensil/knife) || \
|
||||
istype(W, /obj/item/weapon/material/twohanded/fireaxe) || \
|
||||
istype(W, /obj/item/weapon/material/hatchet) )
|
||||
|
||||
//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
|
||||
usr.visible_message("\blue \the [usr] starts cutting hair off \the [src]", "\blue You start cutting the hair off \the [src]", "You hear the sound of a knife rubbing against flesh")
|
||||
if(do_after(user,50))
|
||||
usr << "\blue You cut the hair from this [src.singular_name]"
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc)
|
||||
for(var/obj/item/stack/material/hairlesshide/HS in usr.loc)
|
||||
if(HS.amount < 50)
|
||||
HS.amount++
|
||||
src.use(1)
|
||||
break
|
||||
//If it gets to here it means it did not find a suitable stack on the tile.
|
||||
var/obj/item/stack/sheet/hairlesshide/HS = new(usr.loc)
|
||||
var/obj/item/stack/material/hairlesshide/HS = new(usr.loc)
|
||||
HS.amount = 1
|
||||
src.use(1)
|
||||
else
|
||||
@@ -117,20 +107,20 @@
|
||||
//Step two - washing..... it's actually in washing machine code.
|
||||
|
||||
//Step three - drying
|
||||
/obj/item/stack/sheet/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
/obj/item/stack/material/wetleather/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
..()
|
||||
if(exposed_temperature >= drying_threshold_temperature)
|
||||
wetness--
|
||||
if(wetness == 0)
|
||||
//Try locating an exisitng stack on the tile and add to there if possible
|
||||
for(var/obj/item/stack/sheet/leather/HS in src.loc)
|
||||
for(var/obj/item/stack/material/leather/HS in src.loc)
|
||||
if(HS.amount < 50)
|
||||
HS.amount++
|
||||
src.use(1)
|
||||
wetness = initial(wetness)
|
||||
break
|
||||
//If it gets to here it means it did not find a suitable stack on the tile.
|
||||
var/obj/item/stack/sheet/leather/HS = new(src.loc)
|
||||
var/obj/item/stack/material/leather/HS = new(src.loc)
|
||||
HS.amount = 1
|
||||
wetness = initial(wetness)
|
||||
src.use(1)
|
||||
|
||||
@@ -17,13 +17,13 @@
|
||||
var/obj/item/stack/cable_coil/CC = new/obj/item/stack/cable_coil(user.loc)
|
||||
CC.amount = 5
|
||||
amount--
|
||||
new/obj/item/stack/sheet/glass(user.loc)
|
||||
new/obj/item/stack/material/glass(user.loc)
|
||||
if(amount <= 0)
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
|
||||
if(istype(O,/obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = O
|
||||
if(istype(O,/obj/item/stack/material/steel))
|
||||
var/obj/item/stack/material/steel/M = O
|
||||
if (M.use(1))
|
||||
use(1)
|
||||
new/obj/item/stack/tile/light(get_turf(user))
|
||||
|
||||
@@ -1,209 +0,0 @@
|
||||
/*
|
||||
Mineral Sheets
|
||||
Contains:
|
||||
- Sandstone
|
||||
- Diamond
|
||||
- Uranium
|
||||
- Phoron
|
||||
- Gold
|
||||
- Silver
|
||||
- Enriched Uranium
|
||||
- Platinum
|
||||
- Metallic Hydrogen
|
||||
- Tritium
|
||||
- Osmium
|
||||
*/
|
||||
|
||||
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
|
||||
new/datum/stack_recipe("pile of dirt", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/silver_recipes = list ( \
|
||||
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
|
||||
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
|
||||
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/gold_recipes = list ( \
|
||||
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/phoron_recipes = list ( \
|
||||
new/datum/stack_recipe("phoron door", /obj/structure/mineral_door/transparent/phoron, 10, one_per_turf = 1, on_floor = 1), \
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/plastic_recipes = list ( \
|
||||
new/datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plastic fork", /obj/item/weapon/kitchen/utensil/pfork, 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plastic spoon", /obj/item/weapon/kitchen/utensil/pspoon, 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plastic knife", /obj/item/weapon/kitchen/utensil/pknife, 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
|
||||
new/datum/stack_recipe("blood pack", /obj/item/weapon/reagent_containers/blood/empty, 4, on_floor = 0), \
|
||||
new/datum/stack_recipe("reagent dispenser cartridge (large)", /obj/item/weapon/reagent_containers/chem_disp_cartridge, 5, on_floor=0), // 500u
|
||||
new/datum/stack_recipe("reagent dispenser cartridge (med)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium, 3, on_floor=0), // 250u
|
||||
new/datum/stack_recipe("reagent dispenser cartridge (small)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/small, 1, on_floor=0) // 100u
|
||||
)
|
||||
|
||||
var/global/list/datum/stack_recipe/iron_recipes = list ( \
|
||||
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/mineral
|
||||
force = 5.0
|
||||
throwforce = 5
|
||||
w_class = 3.0
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
|
||||
/obj/item/stack/sheet/mineral/New()
|
||||
..()
|
||||
pixel_x = rand(0,4)-4
|
||||
pixel_y = rand(0,4)-4
|
||||
|
||||
obj/item/stack/sheet/mineral/iron
|
||||
name = "iron"
|
||||
icon_state = "sheet-silver"
|
||||
origin_tech = "materials=1"
|
||||
sheettype = "iron"
|
||||
color = "#333333"
|
||||
perunit = 3750
|
||||
|
||||
obj/item/stack/sheet/mineral/iron/New()
|
||||
..()
|
||||
recipes = iron_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandstone
|
||||
name = "sandstone brick"
|
||||
desc = "This appears to be a combination of both sand and stone."
|
||||
singular_name = "sandstone brick"
|
||||
icon_state = "sheet-sandstone"
|
||||
throw_speed = 4
|
||||
throw_range = 5
|
||||
origin_tech = "materials=1"
|
||||
sheettype = "sandstone"
|
||||
|
||||
/obj/item/stack/sheet/mineral/sandstone/New()
|
||||
..()
|
||||
recipes = sandstone_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond
|
||||
name = "diamond"
|
||||
icon_state = "sheet-diamond"
|
||||
origin_tech = "materials=6"
|
||||
perunit = 3750
|
||||
sheettype = "diamond"
|
||||
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond/New()
|
||||
..()
|
||||
recipes = diamond_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/uranium
|
||||
name = "uranium"
|
||||
icon_state = "sheet-uranium"
|
||||
origin_tech = "materials=5"
|
||||
perunit = 2000
|
||||
sheettype = "uranium"
|
||||
|
||||
/obj/item/stack/sheet/mineral/uranium/New()
|
||||
..()
|
||||
recipes = uranium_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/phoron
|
||||
name = "solid phoron"
|
||||
icon_state = "sheet-phoron"
|
||||
origin_tech = "phorontech=2;materials=2"
|
||||
perunit = 2000
|
||||
sheettype = "phoron"
|
||||
|
||||
/obj/item/stack/sheet/mineral/phoron/New()
|
||||
..()
|
||||
recipes = phoron_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastic
|
||||
name = "Plastic"
|
||||
icon_state = "sheet-plastic"
|
||||
origin_tech = "materials=3"
|
||||
perunit = 2000
|
||||
sheettype = "plastic"
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastic/New()
|
||||
..()
|
||||
recipes = plastic_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/plastic/cyborg
|
||||
name = "plastic sheets synthesizer"
|
||||
gender = NEUTER
|
||||
uses_charge = 1
|
||||
charge_costs = list(1000)
|
||||
stacktype = /obj/item/stack/sheet/mineral/plastic
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold
|
||||
name = "gold"
|
||||
icon_state = "sheet-gold"
|
||||
origin_tech = "materials=4"
|
||||
perunit = 2000
|
||||
sheettype = "gold"
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold/New()
|
||||
..()
|
||||
recipes = gold_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver
|
||||
name = "silver"
|
||||
icon_state = "sheet-silver"
|
||||
origin_tech = "materials=3"
|
||||
perunit = 2000
|
||||
sheettype = "silver"
|
||||
|
||||
/obj/item/stack/sheet/mineral/silver/New()
|
||||
..()
|
||||
recipes = silver_recipes
|
||||
|
||||
/obj/item/stack/sheet/mineral/enruranium
|
||||
name = "enriched uranium"
|
||||
icon_state = "sheet-enruranium"
|
||||
origin_tech = "materials=5"
|
||||
perunit = 1000
|
||||
|
||||
//Valuable resource, cargo can sell it.
|
||||
/obj/item/stack/sheet/mineral/platinum
|
||||
name = "platinum"
|
||||
icon_state = "sheet-adamantine"
|
||||
origin_tech = "materials=2"
|
||||
sheettype = "platinum"
|
||||
perunit = 2000
|
||||
|
||||
//Extremely valuable to Research.
|
||||
/obj/item/stack/sheet/mineral/mhydrogen
|
||||
name = "metallic hydrogen"
|
||||
icon_state = "sheet-mythril"
|
||||
origin_tech = "materials=6;powerstorage=5;magnets=5"
|
||||
sheettype = "mhydrogen"
|
||||
perunit = 2000
|
||||
|
||||
//Fuel for MRSPACMAN generator.
|
||||
/obj/item/stack/sheet/mineral/tritium
|
||||
name = "tritium"
|
||||
icon_state = "sheet-silver"
|
||||
sheettype = "tritium"
|
||||
origin_tech = "materials=5"
|
||||
color = "#777777"
|
||||
perunit = 2000
|
||||
|
||||
/obj/item/stack/sheet/mineral/osmium
|
||||
name = "osmium"
|
||||
icon_state = "sheet-silver"
|
||||
sheettype = "osmium"
|
||||
origin_tech = "materials=5"
|
||||
color = "#9999FF"
|
||||
perunit = 2000
|
||||
@@ -1,223 +0,0 @@
|
||||
/* Diffrent misc types of sheets
|
||||
* Contains:
|
||||
* Metal
|
||||
* Plasteel
|
||||
* Wood
|
||||
* Cloth
|
||||
* Cardboard
|
||||
*/
|
||||
|
||||
/*
|
||||
* Metal
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
new/datum/stack_recipe("stool", /obj/item/weapon/stool, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("chair", /obj/structure/bed/chair, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe_list("office chairs",list( \
|
||||
new/datum/stack_recipe("dark office chair", /obj/structure/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("light office chair", /obj/structure/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1), \
|
||||
), 5), \
|
||||
new/datum/stack_recipe_list("comfy chairs", list( \
|
||||
new/datum/stack_recipe("beige comfy chair", /obj/structure/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("black comfy chair", /obj/structure/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("brown comfy chair", /obj/structure/bed/chair/comfy/brown, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("lime comfy chair", /obj/structure/bed/chair/comfy/lime, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("teal comfy chair", /obj/structure/bed/chair/comfy/teal, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("red comfy chair", /obj/structure/bed/chair/comfy/red, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("blue comfy chair", /obj/structure/bed/chair/comfy/blue, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("purple comfy chair", /obj/structure/bed/chair/comfy/purp, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1), \
|
||||
), 2), \
|
||||
null, \
|
||||
new/datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("metal baseball bat", /obj/item/weapon/twohanded/baseballbat/metal, 10, time = 20, one_per_turf = 0, on_floor = 1), \
|
||||
new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0), \
|
||||
null, \
|
||||
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
|
||||
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
|
||||
null, \
|
||||
new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("machine frame", /obj/machinery/constructable_frame/machine_frame, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("turret frame", /obj/machinery/porta_turret_construct, 5, time = 25, one_per_turf = 1, on_floor = 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe_list("airlock assemblies", list( \
|
||||
new/datum/stack_recipe("standard airlock assembly", /obj/structure/door_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("command airlock assembly", /obj/structure/door_assembly/door_assembly_com, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("security airlock assembly", /obj/structure/door_assembly/door_assembly_sec, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("engineering airlock assembly", /obj/structure/door_assembly/door_assembly_eng, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("mining airlock assembly", /obj/structure/door_assembly/door_assembly_min, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("atmospherics airlock assembly", /obj/structure/door_assembly/door_assembly_atmo, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("research airlock assembly", /obj/structure/door_assembly/door_assembly_research, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
/* new/datum/stack_recipe("science airlock assembly", /obj/structure/door_assembly/door_assembly_science, 4, time = 50, one_per_turf = 1, on_floor = 1), \ */
|
||||
new/datum/stack_recipe("medical airlock assembly", /obj/structure/door_assembly/door_assembly_med, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("maintenance airlock assembly", /obj/structure/door_assembly/door_assembly_mai, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("external airlock assembly", /obj/structure/door_assembly/door_assembly_ext, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("freezer airlock assembly", /obj/structure/door_assembly/door_assembly_fre, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("airtight hatch assembly", /obj/structure/door_assembly/door_assembly_hatch, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("maintenance hatch assembly", /obj/structure/door_assembly/door_assembly_mhatch, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
), 4), \
|
||||
null, \
|
||||
new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade), \
|
||||
new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2), \
|
||||
new/datum/stack_recipe("small light fixture frame", /obj/item/frame/light/small, 1), \
|
||||
null, \
|
||||
new/datum/stack_recipe("apc frame", /obj/item/apc_frame, 2), \
|
||||
new/datum/stack_recipe("air alarm frame", /obj/item/frame/air_alarm, 2), \
|
||||
new/datum/stack_recipe("fire alarm frame", /obj/item/frame/fire_alarm, 2), \
|
||||
null, \
|
||||
new/datum/stack_recipe("knife blade", /obj/item/butterflyblade, 6, time = 20, one_per_turf = 0, on_floor = 1) \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/metal
|
||||
name = DEFAULT_WALL_MATERIAL
|
||||
desc = "Sheets made out off steel."
|
||||
singular_name = "metal sheet"
|
||||
icon_state = "sheet-metal"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3750)
|
||||
throwforce = 14.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
sheettype = DEFAULT_WALL_MATERIAL
|
||||
|
||||
/obj/item/stack/sheet/metal/cyborg
|
||||
name = "steel synthesizer"
|
||||
desc = "A device that makes steel sheets."
|
||||
gender = NEUTER
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(1000)
|
||||
stacktype = /obj/item/stack/sheet/metal
|
||||
|
||||
/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
|
||||
recipes = metal_recipes
|
||||
return ..()
|
||||
|
||||
|
||||
/*
|
||||
* Plasteel
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel assembly port frame", /obj/item/frame/rust/assembly, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("RUST fuel compressor frame", /obj/item/frame/rust, 12, time = 50, one_per_turf = 1), \
|
||||
new/datum/stack_recipe("knife grip", /obj/item/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1),
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/plasteel
|
||||
name = "plasteel"
|
||||
singular_name = "plasteel sheet"
|
||||
desc = "This sheet is an alloy of iron and platinum."
|
||||
icon_state = "sheet-plasteel"
|
||||
item_state = "sheet-metal"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 7500)
|
||||
throwforce = 15.0
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=2"
|
||||
sheettype = "plasteel"
|
||||
|
||||
/obj/item/stack/sheet/plasteel/cyborg
|
||||
name = "plasteel synthesizer"
|
||||
desc = "A device that makes plasteel sheets."
|
||||
gender = NEUTER
|
||||
singular_name = "plasteel sheet"
|
||||
matter = null
|
||||
uses_charge = 1
|
||||
charge_costs = list(1000)
|
||||
stacktype = /obj/item/stack/sheet/plasteel
|
||||
|
||||
/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
|
||||
recipes = plasteel_recipes
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Wood
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
new/datum/stack_recipe("wooden sandals", /obj/item/clothing/shoes/sandal, 1), \
|
||||
new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
|
||||
new/datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood, 3, time = 10, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0), \
|
||||
new/datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/weapon/twohanded/baseballbat, 10, time = 20, one_per_turf = 0, on_floor = 1) \
|
||||
// new/datum/stack_recipe("apiary", /obj/item/apiary, 10, time = 25, one_per_turf = 0, on_floor = 0)
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/wood
|
||||
name = "wooden plank"
|
||||
desc = "One can only guess that this is a bunch of wood."
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
sheettype = "wood"
|
||||
|
||||
/obj/item/stack/sheet/wood/cyborg
|
||||
name = "wood synthesizer"
|
||||
desc = "A device that makes wooden planks."
|
||||
gender = NEUTER
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
uses_charge = 1
|
||||
charge_costs = list(1000)
|
||||
stacktype = /obj/item/stack/sheet/wood
|
||||
|
||||
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
|
||||
recipes = wood_recipes
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Cloth
|
||||
*/
|
||||
/obj/item/stack/sheet/cloth
|
||||
name = "cloth"
|
||||
desc = "This roll of cloth is made from only the finest chemicals and bunny rabbits."
|
||||
singular_name = "cloth roll"
|
||||
icon_state = "sheet-cloth"
|
||||
origin_tech = "materials=2"
|
||||
|
||||
/*
|
||||
* Cardboard
|
||||
*/
|
||||
var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
|
||||
new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \
|
||||
new/datum/stack_recipe("donut box", /obj/item/weapon/storage/box/donut/empty), \
|
||||
new/datum/stack_recipe("egg box", /obj/item/weapon/storage/fancy/egg_box), \
|
||||
new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/box/lights/tubes), \
|
||||
new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/box/lights/bulbs), \
|
||||
new/datum/stack_recipe("mouse traps", /obj/item/weapon/storage/box/mousetraps), \
|
||||
new/datum/stack_recipe("cardborg suit", /obj/item/clothing/suit/cardborg, 3), \
|
||||
new/datum/stack_recipe("cardborg helmet", /obj/item/clothing/head/cardborg), \
|
||||
new/datum/stack_recipe("pizza box", /obj/item/pizzabox), \
|
||||
null, \
|
||||
new/datum/stack_recipe_list("folders",list( \
|
||||
new/datum/stack_recipe("blue folder", /obj/item/weapon/folder/blue), \
|
||||
new/datum/stack_recipe("grey folder", /obj/item/weapon/folder), \
|
||||
new/datum/stack_recipe("red folder", /obj/item/weapon/folder/red), \
|
||||
new/datum/stack_recipe("white folder", /obj/item/weapon/folder/white), \
|
||||
new/datum/stack_recipe("yellow folder", /obj/item/weapon/folder/yellow), \
|
||||
)) \
|
||||
)
|
||||
|
||||
/obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
name = "cardboard"
|
||||
desc = "Large sheets of card, like boxes folded flat."
|
||||
singular_name = "cardboard sheet"
|
||||
icon_state = "sheet-card"
|
||||
origin_tech = "materials=1"
|
||||
|
||||
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
|
||||
recipes = cardboard_recipes
|
||||
return ..()
|
||||
@@ -1,25 +0,0 @@
|
||||
/obj/item/stack/sheet
|
||||
name = "sheet"
|
||||
w_class = 3.0
|
||||
force = 5
|
||||
throwforce = 5
|
||||
max_amount = 50
|
||||
throw_speed = 3
|
||||
throw_range = 3
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
|
||||
var/perunit = 3750
|
||||
var/sheettype = null //this is used for girders in the creation of walls/false walls
|
||||
|
||||
|
||||
// Since the sheetsnatcher was consolidated into weapon/storage/bag we now use
|
||||
// item/attackby() properly, making this unnecessary
|
||||
|
||||
/*/obj/item/stack/sheet/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/storage/bag/sheetsnatcher))
|
||||
var/obj/item/weapon/storage/bag/sheetsnatcher/S = W
|
||||
if(!S.mode)
|
||||
S.add(src,user)
|
||||
else
|
||||
for (var/obj/item/stack/sheet/stack in locate(src.x,src.y,src.z))
|
||||
S.add(stack,user)
|
||||
..()*/
|
||||
@@ -129,7 +129,11 @@
|
||||
return
|
||||
|
||||
if (use(required))
|
||||
var/atom/O = new recipe.result_type(user.loc)
|
||||
var/atom/O
|
||||
if(recipe.use_material)
|
||||
O = new recipe.result_type(user.loc, recipe.use_material)
|
||||
else
|
||||
O = new recipe.result_type(user.loc)
|
||||
O.set_dir(user.dir)
|
||||
O.add_fingerprint(user)
|
||||
|
||||
@@ -338,7 +342,9 @@
|
||||
var/time = 0
|
||||
var/one_per_turf = 0
|
||||
var/on_floor = 0
|
||||
New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0)
|
||||
var/use_material
|
||||
|
||||
New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = 0, on_floor = 0, supplied_material = null)
|
||||
src.title = title
|
||||
src.result_type = result_type
|
||||
src.req_amount = req_amount
|
||||
@@ -347,6 +353,7 @@
|
||||
src.time = time
|
||||
src.one_per_turf = one_per_turf
|
||||
src.on_floor = on_floor
|
||||
src.use_material = supplied_material
|
||||
|
||||
/*
|
||||
* Recipe list datum
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
/obj/item/stack/tile/light/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
..()
|
||||
if(istype(O,/obj/item/weapon/crowbar))
|
||||
new/obj/item/stack/sheet/metal(user.loc)
|
||||
new/obj/item/stack/material/steel(user.loc)
|
||||
amount--
|
||||
new/obj/item/stack/light_w(user.loc)
|
||||
if(amount <= 0)
|
||||
|
||||
@@ -110,8 +110,8 @@
|
||||
var/list/the_targets = list(T,T1,T2)
|
||||
|
||||
for(var/a = 1 to spray_particles)
|
||||
spawn(0)
|
||||
var/obj/effect/effect/water/W = PoolOrNew(new /obj/effect/effect/water, get_turf(src))
|
||||
spawn(0)
|
||||
var/obj/effect/effect/water/W = PoolOrNew(/obj/effect/effect/water, get_turf(src))
|
||||
var/turf/my_target
|
||||
if(a == 1)
|
||||
my_target = T
|
||||
@@ -126,7 +126,7 @@
|
||||
return
|
||||
reagents.trans_to_obj(W, spray_amount)
|
||||
W.set_color()
|
||||
W.set_up(my_target)
|
||||
W.set_up(my_target)
|
||||
|
||||
if((istype(usr.loc, /turf/space)) || (usr.lastarea.has_gravity == 0))
|
||||
user.inertia_dir = get_dir(target, user)
|
||||
|
||||
@@ -147,13 +147,11 @@ var/last_chew = 0
|
||||
if(istype(I, /obj/item/stack/rods))
|
||||
var/obj/item/stack/rods/R = I
|
||||
if (R.use(1))
|
||||
var/obj/item/weapon/wirerod/W = new /obj/item/weapon/wirerod
|
||||
|
||||
var/obj/item/weapon/material/wirerod/W = new(get_turf(user))
|
||||
user.put_in_hands(W)
|
||||
user << "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>"
|
||||
qdel(src)
|
||||
update_icon(user)
|
||||
|
||||
|
||||
/obj/item/weapon/handcuffs/cyborg
|
||||
dispenser = 1
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
/obj/item/weapon/material/butterflyconstruction
|
||||
name = "unfinished concealed knife"
|
||||
desc = "An unfinished concealed knife, it looks like the screws need to be tightened."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterflystep1"
|
||||
force_divisor = 0.1
|
||||
thrown_force_divisor = 0.1
|
||||
|
||||
/obj/item/weapon/material/butterflyconstruction/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
user << "You finish the concealed blade weapon."
|
||||
new /obj/item/weapon/material/butterfly(user.loc, material.name)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/material/butterflyblade
|
||||
name = "knife blade"
|
||||
desc = "A knife blade. Unusable as a weapon without a grip."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterfly2"
|
||||
force_divisor = 0.1
|
||||
thrown_force_divisor = 0.1
|
||||
|
||||
/obj/item/weapon/material/butterflyhandle
|
||||
name = "concealed knife grip"
|
||||
desc = "A plasteel grip with screw fittings for a blade."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterfly1"
|
||||
force_divisor = 0.1
|
||||
thrown_force_divisor = 0.1
|
||||
|
||||
/obj/item/weapon/material/butterflyhandle/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/material/butterflyblade))
|
||||
var/obj/item/weapon/material/butterflyblade/B = W
|
||||
user << "You attach the two concealed blade parts."
|
||||
new /obj/item/weapon/material/butterflyconstruction(user.loc, B.material.name)
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/weapon/material/wirerod
|
||||
name = "wired rod"
|
||||
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
|
||||
icon_state = "wiredrod"
|
||||
item_state = "rods"
|
||||
flags = CONDUCT
|
||||
force = 8
|
||||
throwforce = 10
|
||||
w_class = 3
|
||||
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
|
||||
force_divisor = 0.1
|
||||
thrown_force_divisor = 0.1
|
||||
|
||||
/obj/item/weapon/material/wirerod/attackby(var/obj/item/I, mob/user as mob)
|
||||
..()
|
||||
var/obj/item/finished
|
||||
if(istype(I, /obj/item/weapon/material/shard))
|
||||
var/obj/item/weapon/material/tmp_shard = I
|
||||
finished = new /obj/item/weapon/material/twohanded/spear(get_turf(user), tmp_shard.material.name)
|
||||
user << "<span class='notice'>You fasten \the [I] to the top of the rod with the cable.</span>"
|
||||
else if(istype(I, /obj/item/weapon/wirecutters))
|
||||
finished = new /obj/item/weapon/melee/baton/cattleprod(get_turf(user))
|
||||
user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
|
||||
if(finished)
|
||||
user.drop_from_inventory(src)
|
||||
user.drop_from_inventory(I)
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
user.put_in_hands(finished)
|
||||
update_icon(user)
|
||||
@@ -1,468 +0,0 @@
|
||||
/* Kitchen tools
|
||||
* Contains:
|
||||
* Utensils
|
||||
* Spoons
|
||||
* Forks
|
||||
* Knives
|
||||
* Kitchen knives
|
||||
* Butcher's cleaver
|
||||
* Rolling Pins
|
||||
* Trays
|
||||
*/
|
||||
|
||||
/obj/item/weapon/kitchen
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
|
||||
/*
|
||||
* Utensils
|
||||
*/
|
||||
/obj/item/weapon/kitchen/utensil
|
||||
force = 5.0
|
||||
w_class = 1.0
|
||||
throwforce = 5.0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
flags = CONDUCT
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
sharp = 0
|
||||
|
||||
var/loaded //Descriptive string for currently loaded food object.
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/New()
|
||||
if (prob(60))
|
||||
src.pixel_y = rand(0, 4)
|
||||
|
||||
create_reagents(5)
|
||||
return
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(user.a_intent != I_HELP)
|
||||
if(user.zone_sel.selecting == "head" || user.zone_sel.selecting == "eyes")
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
if (reagents.total_volume > 0)
|
||||
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
|
||||
if(M == user)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\blue [] eats some [] from \the [].", user, loaded, src), 1)
|
||||
M.reagents.add_reagent("nutriment", 1)
|
||||
else
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\blue [] feeds [] some [] from \the []", user, M, loaded, src), 1)
|
||||
M.reagents.add_reagent("nutriment", 1)
|
||||
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
|
||||
overlays.Cut()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/fork
|
||||
name = "fork"
|
||||
desc = "It's a fork. Sure is pointy."
|
||||
icon_state = "fork"
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/pfork
|
||||
name = "plastic fork"
|
||||
desc = "Yay, no washing up to do."
|
||||
icon_state = "pfork"
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/spoon
|
||||
name = "spoon"
|
||||
desc = "It's a spoon. You can see your own upside-down face in it."
|
||||
icon_state = "spoon"
|
||||
attack_verb = list("attacked", "poked")
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/pspoon
|
||||
name = "plastic spoon"
|
||||
desc = "It's a plastic spoon. How dull."
|
||||
icon_state = "pspoon"
|
||||
attack_verb = list("attacked", "poked")
|
||||
|
||||
/*
|
||||
* Knives
|
||||
*/
|
||||
/obj/item/weapon/kitchen/utensil/knife
|
||||
name = "knife"
|
||||
desc = "Can cut through any food."
|
||||
icon_state = "knife"
|
||||
force = 10.0
|
||||
throwforce = 10.0
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red You accidentally cut yourself with the [src]."
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/pknife
|
||||
name = "plastic knife"
|
||||
desc = "The bluntest of blades."
|
||||
icon_state = "pknife"
|
||||
force = 1
|
||||
throwforce = 1
|
||||
sharp = 0
|
||||
edge = 1 //for cutting pizzas
|
||||
|
||||
/obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red You somehow managed to cut yourself with the [src]."
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Kitchen knives
|
||||
*/
|
||||
/obj/item/weapon/kitchenknife
|
||||
name = "kitchen knife"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "knife"
|
||||
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
|
||||
flags = CONDUCT
|
||||
sharp = 1
|
||||
edge = 1
|
||||
force = 10.0
|
||||
w_class = 3.0
|
||||
throwforce = 6.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 12000)
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/kitchenknife/hook
|
||||
name = "meat hook"
|
||||
desc = "A sharp, metal hook what sticks into things."
|
||||
icon_state = "hook_knife"
|
||||
item_state = "hook_knife"
|
||||
|
||||
/obj/item/weapon/kitchenknife/ritual
|
||||
name = "ritual knife"
|
||||
desc = "The unearthly energies that once powered this blade are now dormant."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "render"
|
||||
|
||||
/*
|
||||
* Bucher's cleaver
|
||||
*/
|
||||
/obj/item/weapon/butch
|
||||
name = "butcher's cleaver"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "butch"
|
||||
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
|
||||
flags = CONDUCT
|
||||
force = 15.0
|
||||
w_class = 2.0
|
||||
throwforce = 8.0
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 12000)
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/butch/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Rolling Pins
|
||||
*/
|
||||
|
||||
/obj/item/weapon/kitchen/rollingpin
|
||||
name = "rolling pin"
|
||||
desc = "Used to knock out the Bartender."
|
||||
icon_state = "rolling_pin"
|
||||
force = 8.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 2
|
||||
throw_range = 7
|
||||
w_class = 3.0
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") //I think the rollingpin attackby will end up ignoring this anyway.
|
||||
|
||||
/obj/item/weapon/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red The [src] slips out of your hand and hits your head."
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
var/t = user:zone_sel.selecting
|
||||
if (t == "head")
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if (H.stat < 2 && H.health < 50 && prob(90))
|
||||
// ******* Check
|
||||
if (istype(H, /obj/item/clothing/head) && H.flags & 8 && prob(80))
|
||||
H << "\red The helmet protects you from being hit hard in the head!"
|
||||
return
|
||||
var/time = rand(2, 6)
|
||||
if (prob(75))
|
||||
H.Paralyse(time)
|
||||
else
|
||||
H.Stun(time)
|
||||
if(H.stat != 2) H.stat = 1
|
||||
user.visible_message("\red <B>[H] has been knocked unconscious!</B>", "\red <B>You knock [H] unconscious!</B>")
|
||||
return
|
||||
else
|
||||
H.visible_message("\red [user] tried to knock [H] unconscious!", "\red [user] tried to knock you unconscious!")
|
||||
H.eye_blurry += 3
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Trays - Agouri
|
||||
*/
|
||||
/obj/item/weapon/tray
|
||||
name = "tray"
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "tray"
|
||||
desc = "A metal tray to lay food on."
|
||||
throwforce = 12.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = CONDUCT
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
/* // NOPE
|
||||
var/food_total= 0
|
||||
var/burger_amt = 0
|
||||
var/cheese_amt = 0
|
||||
var/fries_amt = 0
|
||||
var/classyalcdrink_amt = 0
|
||||
var/alcdrink_amt = 0
|
||||
var/bottle_amt = 0
|
||||
var/soda_amt = 0
|
||||
var/carton_amt = 0
|
||||
var/pie_amt = 0
|
||||
var/meatbreadslice_amt = 0
|
||||
var/salad_amt = 0
|
||||
var/miscfood_amt = 0
|
||||
*/
|
||||
var/list/carrying = list() // List of things on the tray. - Doohl
|
||||
var/max_carry = 10 // w_class = 1 -- takes up 1
|
||||
// w_class = 2 -- takes up 3
|
||||
// w_class = 3 -- takes up 5
|
||||
|
||||
/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
|
||||
// Drop all the things. All of them.
|
||||
overlays.Cut()
|
||||
for(var/obj/item/I in carrying)
|
||||
I.loc = M.loc
|
||||
carrying.Remove(I)
|
||||
if(isturf(I.loc))
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
|
||||
|
||||
if((CLUMSY in user.mutations) && prob(50)) //What if he's a clown?
|
||||
M << "\red You accidentally slam yourself with the [src]!"
|
||||
M.Weaken(1)
|
||||
user.take_organ_damage(2)
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
return
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
|
||||
|
||||
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
|
||||
|
||||
|
||||
if(!(user.zone_sel.selecting == ("eyes" || "head"))) //////////////hitting anything else other than the eyes
|
||||
if(prob(33))
|
||||
src.add_blood(H)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H) ///Plik plik, the sound of blood
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
if(prob(15))
|
||||
M.Weaken(3)
|
||||
M.take_organ_damage(3)
|
||||
else
|
||||
M.take_organ_damage(5)
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
return
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
|
||||
M << "\red You get slammed in the face with the tray, against your mask!"
|
||||
if(prob(33))
|
||||
src.add_blood(H)
|
||||
if (H.wear_mask)
|
||||
H.wear_mask.add_blood(H)
|
||||
if (H.head)
|
||||
H.head.add_blood(H)
|
||||
if (H.glasses && prob(33))
|
||||
H.glasses.add_blood(H)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated)) //Addin' blood! At least on the floor and item :v
|
||||
location.add_blood(H)
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
if(prob(10))
|
||||
M.Stun(rand(1,3))
|
||||
M.take_organ_damage(3)
|
||||
return
|
||||
else
|
||||
M.take_organ_damage(5)
|
||||
return
|
||||
|
||||
else //No eye or head protection, tough luck!
|
||||
M << "\red You get slammed in the face with the tray!"
|
||||
if(prob(33))
|
||||
src.add_blood(M)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H)
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
|
||||
if(prob(30))
|
||||
M.Stun(rand(2,4))
|
||||
M.take_organ_damage(4)
|
||||
return
|
||||
else
|
||||
M.take_organ_damage(8)
|
||||
if(prob(30))
|
||||
M.Weaken(2)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/tray/var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
|
||||
/obj/item/weapon/tray/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/kitchen/rollingpin))
|
||||
if(cooldown < world.time - 25)
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else
|
||||
..()
|
||||
|
||||
/*
|
||||
===============~~~~~================================~~~~~====================
|
||||
= =
|
||||
= Code for trays carrying things. By Doohl for Doohl erryday Doohl Doohl~ =
|
||||
= =
|
||||
===============~~~~~================================~~~~~====================
|
||||
*/
|
||||
/obj/item/weapon/tray/proc/calc_carry()
|
||||
// calculate the weight of the items on the tray
|
||||
var/val = 0 // value to return
|
||||
|
||||
for(var/obj/item/I in carrying)
|
||||
if(I.w_class == 1.0)
|
||||
val ++
|
||||
else if(I.w_class == 2.0)
|
||||
val += 3
|
||||
else
|
||||
val += 5
|
||||
|
||||
return val
|
||||
|
||||
/obj/item/weapon/tray/pickup(mob/user)
|
||||
|
||||
if(!isturf(loc))
|
||||
return
|
||||
|
||||
for(var/obj/item/I in loc)
|
||||
if( I != src && !I.anchored && !istype(I, /obj/item/clothing/under) && !istype(I, /obj/item/clothing/suit) && !istype(I, /obj/item/projectile) )
|
||||
var/add = 0
|
||||
if(I.w_class == 1.0)
|
||||
add = 1
|
||||
else if(I.w_class == 2.0)
|
||||
add = 3
|
||||
else
|
||||
add = 5
|
||||
if(calc_carry() + add >= max_carry)
|
||||
break
|
||||
|
||||
I.loc = src
|
||||
carrying.Add(I)
|
||||
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = 30 + I.layer)
|
||||
|
||||
/obj/item/weapon/tray/dropped(mob/user)
|
||||
|
||||
var/mob/living/M
|
||||
for(M in src.loc) //to handle hand switching
|
||||
return
|
||||
|
||||
var/foundtable = 0
|
||||
for(var/obj/structure/table/T in loc)
|
||||
foundtable = 1
|
||||
break
|
||||
|
||||
overlays.Cut()
|
||||
|
||||
for(var/obj/item/I in carrying)
|
||||
I.loc = loc
|
||||
carrying.Remove(I)
|
||||
if(!foundtable && isturf(loc))
|
||||
// if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere!
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
/obj/item/weapon/material/twohanded/baseballbat
|
||||
name = "bat"
|
||||
desc = "HOME RUN!"
|
||||
icon_state = "metalbat0"
|
||||
base_icon = "metalbat"
|
||||
item_state = "metalbat"
|
||||
throwforce = 7
|
||||
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
|
||||
hitsound = 'sound/weapons/genhit3.ogg'
|
||||
default_material = "wood"
|
||||
force_divisor = 1.1 // 22 when wielded with weight 20 (steel)
|
||||
unwielded_force_divisor = 0.7 // 15 when unwielded based on above.
|
||||
|
||||
//Predefined materials go here.
|
||||
/obj/item/weapon/material/twohanded/baseballbat/metal/New(var/newloc)
|
||||
..(newloc,"steel")
|
||||
|
||||
/obj/item/weapon/material/twohanded/baseballbat/uranium/New(var/newloc)
|
||||
..(newloc,"uranium")
|
||||
|
||||
/obj/item/weapon/material/twohanded/baseballbat/gold/New(var/newloc)
|
||||
..(newloc,"gold")
|
||||
|
||||
/obj/item/weapon/material/twohanded/baseballbat/platinum/New(var/newloc)
|
||||
..(newloc,"platinum")
|
||||
|
||||
/obj/item/weapon/material/twohanded/baseballbat/diamond/New(var/newloc)
|
||||
..(newloc,"diamond")
|
||||
@@ -0,0 +1,114 @@
|
||||
/obj/item/weapon/material/kitchen
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
|
||||
/*
|
||||
* Utensils
|
||||
*/
|
||||
/obj/item/weapon/material/kitchen/utensil
|
||||
w_class = 1
|
||||
thrown_force_divisor = 1
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("attacked", "stabbed", "poked")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
|
||||
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
|
||||
var/loaded //Descriptive string for currently loaded food object.
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/New()
|
||||
..()
|
||||
if (prob(60))
|
||||
src.pixel_y = rand(0, 4)
|
||||
create_reagents(5)
|
||||
return
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
|
||||
if(user.a_intent != I_HELP)
|
||||
if(user.zone_sel.selecting == "head" || user.zone_sel.selecting == "eyes")
|
||||
if((CLUMSY in user.mutations) && prob(50))
|
||||
M = user
|
||||
return eyestab(M,user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
if (reagents.total_volume > 0)
|
||||
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
|
||||
if(M == user)
|
||||
M.visible_message("<span class='notice'>\The [user] eats some [loaded] from \the [src].</span>")
|
||||
else
|
||||
M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
|
||||
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
|
||||
overlays.Cut()
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/fork
|
||||
name = "fork"
|
||||
desc = "It's a fork. Sure is pointy."
|
||||
icon_state = "fork"
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/fork/plastic
|
||||
default_material = "plastic"
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/spoon
|
||||
name = "spoon"
|
||||
desc = "It's a spoon. You can see your own upside-down face in it."
|
||||
icon_state = "spoon"
|
||||
attack_verb = list("attacked", "poked")
|
||||
edge = 0
|
||||
sharp = 0
|
||||
force_divisor = 0.25 //5 when wielded with weight 20 (steel)
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/spoon/plastic
|
||||
default_material = "plastic"
|
||||
|
||||
/*
|
||||
* Knives
|
||||
*/
|
||||
/obj/item/weapon/material/kitchen/utensil/knife
|
||||
name = "knife"
|
||||
desc = "Can cut through any food."
|
||||
icon_state = "knife"
|
||||
force_divisor = 0.2 // 12 when wielded with hardness 60 (steel)
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red You accidentally cut yourself with the [src]."
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red You somehow managed to cut yourself with the [src]."
|
||||
user.take_organ_damage(20)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/material/kitchen/utensil/knife/plastic
|
||||
default_material = "plastic"
|
||||
|
||||
/*
|
||||
* Rolling Pins
|
||||
*/
|
||||
|
||||
/obj/item/weapon/material/kitchen/rollingpin
|
||||
name = "rolling pin"
|
||||
desc = "Used to knock out the Bartender."
|
||||
icon_state = "rolling_pin"
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") //I think the rollingpin attackby will end up ignoring this anyway.
|
||||
default_material = "wood"
|
||||
force_divisor = 0.7 // 10 when wielded with weight 15 (wood)
|
||||
thrown_force_divisor = 1 // as above
|
||||
|
||||
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
|
||||
if ((CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red The [src] slips out of your hand and hits your head."
|
||||
user.take_organ_damage(10)
|
||||
user.Paralyse(2)
|
||||
return
|
||||
return ..()
|
||||
@@ -0,0 +1,90 @@
|
||||
/obj/item/weapon/material/butterfly
|
||||
name = "butterfly knife"
|
||||
desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket."
|
||||
icon_state = "butterflyknife"
|
||||
item_state = null
|
||||
hitsound = null
|
||||
var/active = 0
|
||||
w_class = 2
|
||||
attack_verb = list("patted", "tapped")
|
||||
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
|
||||
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
|
||||
|
||||
/obj/item/weapon/material/butterfly/update_force()
|
||||
if(active)
|
||||
edge = 1
|
||||
sharp = 1
|
||||
..() //Updates force.
|
||||
throwforce = max(3,force-3)
|
||||
hitsound = initial(hitsound)
|
||||
icon_state += "_open"
|
||||
w_class = 3
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
else
|
||||
force = 3
|
||||
edge = 0
|
||||
sharp = 0
|
||||
hitsound = null
|
||||
icon_state = initial(icon_state)
|
||||
w_class = initial(w_class)
|
||||
attack_verb = initial(attack_verb)
|
||||
|
||||
/obj/item/weapon/material/butterfly/switchblade
|
||||
name = "switchblade"
|
||||
desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
|
||||
icon_state = "switchblade"
|
||||
unbreakable = 1
|
||||
|
||||
/obj/item/weapon/material/butterfly/attack_self(mob/user)
|
||||
active = !active
|
||||
if(active)
|
||||
user << "<span class='notice'>You flip out your [src].</span>"
|
||||
playsound(user, 'sound/weapons/flipblade.ogg', 15, 1)
|
||||
else
|
||||
user << "<span class='notice'>The butterfly knife can now be concealed.</span>"
|
||||
update_force()
|
||||
add_fingerprint(user)
|
||||
|
||||
/*
|
||||
* Kitchen knives
|
||||
*/
|
||||
/obj/item/weapon/material/knife
|
||||
name = "kitchen knife"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "knife"
|
||||
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
|
||||
flags = CONDUCT
|
||||
sharp = 1
|
||||
edge = 1
|
||||
force_divisor = 0.15 // 9 when wielded with hardness 60 (steel)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 12000)
|
||||
origin_tech = "materials=1"
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
unbreakable = 1
|
||||
|
||||
/obj/item/weapon/material/knife/suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/material/knife/hook
|
||||
name = "meat hook"
|
||||
desc = "A sharp, metal hook what sticks into things."
|
||||
icon_state = "hook_knife"
|
||||
item_state = "hook_knife"
|
||||
|
||||
/obj/item/weapon/material/knife/ritual
|
||||
name = "ritual knife"
|
||||
desc = "The unearthly energies that once powered this blade are now dormant."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "render"
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/material/knife/butch
|
||||
name = "butcher's cleaver"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "butch"
|
||||
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
|
||||
force_divisor = 0.25 // 15 when wielded with hardness 60 (steel)
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
@@ -0,0 +1,104 @@
|
||||
// SEE code/modules/materials/materials.dm FOR DETAILS ON INHERITED DATUM.
|
||||
// This class of weapons takes force and appearance data from a material datum.
|
||||
// They are also fragile based on material data and many can break/smash apart.
|
||||
/obj/item/weapon/material
|
||||
health = 10
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
gender = NEUTER
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = 3
|
||||
sharp = 0
|
||||
edge = 0
|
||||
|
||||
var/applies_material_colour = 1
|
||||
var/unbreakable
|
||||
var/force_divisor = 0.5
|
||||
var/thrown_force_divisor = 0.5
|
||||
var/default_material = DEFAULT_WALL_MATERIAL
|
||||
var/material/material
|
||||
|
||||
/obj/item/weapon/material/New(var/newloc, var/material_key)
|
||||
..(newloc)
|
||||
if(!material_key)
|
||||
material_key = default_material
|
||||
set_material(material_key)
|
||||
|
||||
/obj/item/weapon/material/proc/update_force()
|
||||
if(edge || sharp)
|
||||
force = material.get_edge_damage()
|
||||
else
|
||||
force = material.get_blunt_damage()
|
||||
force = round(force*force_divisor)
|
||||
throwforce = round(material.get_blunt_damage()*thrown_force_divisor)
|
||||
//spawn(1)
|
||||
// world << "[src] has force [force] and throwforce [throwforce] when made from default material [material.name]"
|
||||
|
||||
/obj/item/weapon/material/proc/set_material(var/new_material)
|
||||
material = get_material_by_name(new_material)
|
||||
if(!material)
|
||||
qdel(src)
|
||||
else
|
||||
name = "[material.display_name] [initial(name)]"
|
||||
health = round(material.integrity/10)
|
||||
if(applies_material_colour)
|
||||
color = material.icon_colour
|
||||
if(material.products_need_process())
|
||||
processing_objects |= src
|
||||
update_force()
|
||||
|
||||
/obj/item/weapon/material/Destroy()
|
||||
processing_objects -= src
|
||||
..()
|
||||
|
||||
/obj/item/weapon/material/attack()
|
||||
if(!..())
|
||||
return
|
||||
if(!unbreakable)
|
||||
if(material.is_brittle())
|
||||
health = 0
|
||||
else if(!prob(material.hardness))
|
||||
health--
|
||||
check_health()
|
||||
|
||||
/obj/item/weapon/material/proc/check_health()
|
||||
if(health<=0)
|
||||
shatter()
|
||||
|
||||
/obj/item/weapon/material/proc/shatter()
|
||||
var/turf/T = get_turf(src)
|
||||
T.visible_message("<span class='danger'>\The [src] [material.destruction_desc]!</span>")
|
||||
if(istype(loc, /mob/living))
|
||||
var/mob/living/M = loc
|
||||
M.drop_from_inventory(src)
|
||||
playsound(src, "shatter", 70, 1)
|
||||
new material.shard_type(T)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/material/process()
|
||||
if(!material.radioactivity)
|
||||
return
|
||||
for(var/mob/living/L in range(1,src))
|
||||
L.apply_effect(round(material.radioactivity/3),IRRADIATE,0)
|
||||
|
||||
/obj/item/weapon/material/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > material.ignition_point)
|
||||
TemperatureAct(exposed_temperature)
|
||||
|
||||
// This might need adjustment. Will work that out later.
|
||||
/obj/item/weapon/material/proc/TemperatureAct(temperature)
|
||||
if(temperature > material.ignition_point)
|
||||
for(var/turf/simulated/floor/target_tile in range(2,loc))
|
||||
var/phoronToDeduce = temperature/30
|
||||
target_tile.assume_gas("phoron", phoronToDeduce, 200+T0C)
|
||||
spawn (0) target_tile.hotspot_expose(temperature, 400)
|
||||
health -= phoronToDeduce/100
|
||||
check_health()
|
||||
|
||||
/obj/item/weapon/material/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(material.ignition_point && WT.remove_fuel(0, user))
|
||||
TemperatureAct(150)
|
||||
else
|
||||
return ..()
|
||||
@@ -0,0 +1,67 @@
|
||||
/obj/item/weapon/material/harpoon
|
||||
name = "harpoon"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
desc = "Tharr she blows!"
|
||||
icon_state = "harpoon"
|
||||
item_state = "harpoon"
|
||||
force_divisor = 0.3 // 18 with hardness 60 (steel)
|
||||
attack_verb = list("jabbed","stabbed","ripped")
|
||||
|
||||
/obj/item/weapon/material/hatchet
|
||||
name = "hatchet"
|
||||
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hatchet"
|
||||
force_divisor = 0.2 // 12 with hardness 60 (steel)
|
||||
thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
|
||||
w_class = 2
|
||||
sharp = 1
|
||||
edge = 1
|
||||
origin_tech = "materials=2;combat=1"
|
||||
attack_verb = list("chopped", "torn", "cut")
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/material/hatchet/unathiknife
|
||||
name = "duelling knife"
|
||||
desc = "A length of leather-bound wood studded with razor-sharp teeth. How crude."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "unathiknife"
|
||||
attack_verb = list("ripped", "torn", "cut")
|
||||
|
||||
/obj/item/weapon/material/hatchet/tacknife
|
||||
name = "tactical knife"
|
||||
desc = "You'd be killing loads of people if this was Medal of Valor: Heroes of Nyx."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "tacknife"
|
||||
item_state = "knife"
|
||||
attack_verb = list("stabbed", "chopped", "cut")
|
||||
applies_material_colour = 1
|
||||
|
||||
/obj/item/weapon/material/minihoe // -- Numbers
|
||||
name = "mini hoe"
|
||||
desc = "It's used for removing weeds or scratching your back."
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hoe"
|
||||
item_state = "hoe"
|
||||
flags = CONDUCT | NOBLUDGEON
|
||||
force_divisor = 0.25 // 5 with weight 20 (steel)
|
||||
thrown_force_divisor = 0.25 // as above
|
||||
w_class = 2
|
||||
attack_verb = list("slashed", "sliced", "cut", "clawed")
|
||||
|
||||
/obj/item/weapon/material/scythe
|
||||
icon_state = "scythe0"
|
||||
name = "scythe"
|
||||
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
|
||||
force_divisor = 0.275 // 16 with hardness 60 (steel)
|
||||
thrown_force_divisor = 0.25 // 5 with weight 20 (steel)
|
||||
sharp = 1
|
||||
edge = 1
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
w_class = 4
|
||||
flags = NOSHIELD
|
||||
slot_flags = SLOT_BACK
|
||||
origin_tech = "materials=2;combat=2"
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
@@ -0,0 +1,89 @@
|
||||
// Glass shards
|
||||
|
||||
/obj/item/weapon/material/shard
|
||||
name = "shard"
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
desc = "Made of nothing. How does this even exist?" // set based on material, if this desc is visible it's a bug (shards default to being made of glass)
|
||||
icon_state = "large"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 2
|
||||
force_divisor = 0.2 // 6 with hardness 30 (glass)
|
||||
thrown_force_divisor = 0.4 // 4 with weight 15 (glass)
|
||||
item_state = "shard-glass"
|
||||
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||
default_material = "glass"
|
||||
unbreakable = 1 //It's already broken.
|
||||
|
||||
/obj/item/weapon/material/shard/suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/material/shard/set_material(var/new_material)
|
||||
..(new_material)
|
||||
if(!istype(material))
|
||||
return
|
||||
|
||||
icon_state = "[material.shard_icon][pick("large", "medium", "small")]"
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
update_icon()
|
||||
|
||||
if(material.shard_type)
|
||||
name = "[material.display_name] [material.shard_type]"
|
||||
desc = "A small piece of [material.display_name]. It looks sharp, you wouldn't want to step on it barefoot. Could probably be used as ... a throwing weapon?"
|
||||
switch(material.shard_type)
|
||||
if(SHARD_SPLINTER, SHARD_SHRAPNEL)
|
||||
gender = PLURAL
|
||||
else
|
||||
gender = NEUTER
|
||||
else
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/material/shard/update_icon()
|
||||
if(material)
|
||||
color = material.icon_colour
|
||||
// 1-(1-x)^2, so that glass shards with 0.3 opacity end up somewhat visible at 0.51 opacity
|
||||
alpha = 255 * (1 - (1 - material.opacity)*(1 - material.opacity))
|
||||
else
|
||||
color = "#ffffff"
|
||||
alpha = 255
|
||||
|
||||
/obj/item/weapon/material/shard/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && material.shard_can_repair)
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
material.place_sheet(loc)
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/material/shard/Crossed(AM as mob|obj)
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
M << "\red <B>You step on \the [src]!</B>"
|
||||
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(H.species.flags & IS_SYNTHETIC || (H.species.siemens_coefficient<0.5)) //Thick skin.
|
||||
return
|
||||
|
||||
if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
|
||||
var/obj/item/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
return
|
||||
if(affecting.take_damage(5, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
if(!(H.species && (H.species.flags & NO_PAIN)))
|
||||
H.Weaken(3)
|
||||
..()
|
||||
|
||||
// Preset types - left here for the code that uses them
|
||||
/obj/item/weapon/material/shard/shrapnel/New(loc)
|
||||
..(loc, "steel")
|
||||
|
||||
/obj/item/weapon/material/shard/phoron/New(loc)
|
||||
..(loc, "phoron glass")
|
||||
@@ -0,0 +1,30 @@
|
||||
/obj/item/weapon/material/sword
|
||||
name = "claymore"
|
||||
desc = "What are you standing around staring at this for? Get to killing!"
|
||||
icon_state = "claymore"
|
||||
item_state = "claymore"
|
||||
slot_flags = SLOT_BELT
|
||||
force_divisor = 0.7 // 42 when wielded with hardnes 60 (steel)
|
||||
thrown_force_divisor = 0.5 // 10 when thrown with weight 20 (steel)
|
||||
sharp = 1
|
||||
edge = 1
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
/obj/item/weapon/material/sword/IsShield()
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/material/sword/suicide_act(mob/user)
|
||||
viewers(user) << "<span class='danger'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/material/sword/katana
|
||||
name = "katana"
|
||||
desc = "Woefully underpowered in D20. This one looks pretty sharp."
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
|
||||
/obj/item/weapon/material/sword/katana/suicide_act(mob/user)
|
||||
viewers(user) << "<span class='danger'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>"
|
||||
return(BRUTELOSS)
|
||||
@@ -0,0 +1,24 @@
|
||||
/obj/item/weapon/material/star
|
||||
name = "shuriken"
|
||||
desc = "A sharp, perfectly weighted piece of metal."
|
||||
icon_state = "star"
|
||||
force_divisor = 0.1 // 6 with hardness 60 (steel)
|
||||
thrown_force_divisor = 0.75 // 15 with weight 20 (steel)
|
||||
throw_speed = 10
|
||||
throw_range = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
|
||||
/obj/item/weapon/material/star/New()
|
||||
..()
|
||||
src.pixel_x = rand(-12, 12)
|
||||
src.pixel_y = rand(-12, 12)
|
||||
|
||||
/obj/item/weapon/material/star/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(material.radioactivity>0 && istype(hit_atom,/mob/living))
|
||||
var/mob/living/M = hit_atom
|
||||
M.adjustToxLoss(rand(20,40))
|
||||
|
||||
/obj/item/weapon/material/star/ninja
|
||||
default_material = "uranium"
|
||||
+62
-64
@@ -16,53 +16,69 @@
|
||||
/*
|
||||
* Twohanded
|
||||
*/
|
||||
/obj/item/weapon/twohanded
|
||||
/obj/item/weapon/material/twohanded
|
||||
w_class = 4
|
||||
var/wielded = 0
|
||||
var/force_wielded = 0
|
||||
var/force_unwielded
|
||||
var/wieldsound = null
|
||||
var/unwieldsound = null
|
||||
var/base_icon
|
||||
var/base_name
|
||||
var/unwielded_force_divisor = 0.25
|
||||
|
||||
/obj/item/weapon/twohanded/proc/unwield()
|
||||
/obj/item/weapon/material/twohanded/proc/unwield()
|
||||
wielded = 0
|
||||
force = initial(force)
|
||||
name = "[initial(name)]"
|
||||
force = force_unwielded
|
||||
name = "[base_name]"
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/twohanded/proc/wield()
|
||||
/obj/item/weapon/material/twohanded/proc/wield()
|
||||
wielded = 1
|
||||
force = force_wielded
|
||||
name = "[initial(name)] (Wielded)"
|
||||
name = "[base_name] (Wielded)"
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/twohanded/New()
|
||||
/obj/item/weapon/material/twohanded/update_force()
|
||||
base_name = name
|
||||
if(sharp || edge)
|
||||
force_wielded = material.get_edge_damage()
|
||||
else
|
||||
force_wielded = material.get_blunt_damage()
|
||||
force_wielded = round(force_wielded*force_divisor)
|
||||
force_unwielded = round(force_wielded*unwielded_force_divisor)
|
||||
force = force_unwielded
|
||||
throwforce = round(force*thrown_force_divisor)
|
||||
//world << "[src] has unwielded force [force_unwielded], wielded force [force_wielded] and throwforce [throwforce] when made from default material [material.name]"
|
||||
|
||||
/obj/item/weapon/material/twohanded/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/twohanded/mob_can_equip(M as mob, slot)
|
||||
/obj/item/weapon/material/twohanded/mob_can_equip(M as mob, slot)
|
||||
//Cannot equip wielded items.
|
||||
if(wielded)
|
||||
M << "<span class='warning'>Unwield the [initial(name)] first!</span>"
|
||||
M << "<span class='warning'>Unwield the [base_name] first!</span>"
|
||||
return 0
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/twohanded/dropped(mob/user as mob)
|
||||
/obj/item/weapon/material/twohanded/dropped(mob/user as mob)
|
||||
//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
|
||||
if(user)
|
||||
var/obj/item/weapon/twohanded/O = user.get_inactive_hand()
|
||||
var/obj/item/weapon/material/twohanded/O = user.get_inactive_hand()
|
||||
if(istype(O))
|
||||
O.unwield()
|
||||
return unwield()
|
||||
|
||||
/obj/item/weapon/twohanded/update_icon()
|
||||
/obj/item/weapon/material/twohanded/update_icon()
|
||||
icon_state = "[base_icon][wielded]"
|
||||
item_state = icon_state
|
||||
|
||||
/obj/item/weapon/twohanded/pickup(mob/user)
|
||||
/obj/item/weapon/material/twohanded/pickup(mob/user)
|
||||
unwield()
|
||||
|
||||
/obj/item/weapon/twohanded/attack_self(mob/user as mob)
|
||||
/obj/item/weapon/material/twohanded/attack_self(mob/user as mob)
|
||||
|
||||
..()
|
||||
|
||||
@@ -80,7 +96,7 @@
|
||||
if (src.unwieldsound)
|
||||
playsound(src.loc, unwieldsound, 50, 1)
|
||||
|
||||
var/obj/item/weapon/twohanded/offhand/O = user.get_inactive_hand()
|
||||
var/obj/item/weapon/material/twohanded/offhand/O = user.get_inactive_hand()
|
||||
if(O && istype(O))
|
||||
O.unwield()
|
||||
|
||||
@@ -89,13 +105,13 @@
|
||||
user << "<span class='warning'>You need your other hand to be empty</span>"
|
||||
return
|
||||
wield()
|
||||
user << "<span class='notice'>You grab the [initial(name)] with both hands.</span>"
|
||||
user << "<span class='notice'>You grab the [base_name] with both hands.</span>"
|
||||
if (src.wieldsound)
|
||||
playsound(src.loc, wieldsound, 50, 1)
|
||||
|
||||
var/obj/item/weapon/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
|
||||
O.name = "[initial(name)] - offhand"
|
||||
O.desc = "Your second grip on the [initial(name)]"
|
||||
var/obj/item/weapon/material/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
|
||||
O.name = "[base_name] - offhand"
|
||||
O.desc = "Your second grip on the [base_name]."
|
||||
user.put_in_inactive_hand(O)
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
@@ -106,37 +122,40 @@
|
||||
return
|
||||
|
||||
///////////OFFHAND///////////////
|
||||
/obj/item/weapon/twohanded/offhand
|
||||
w_class = 5.0
|
||||
/obj/item/weapon/material/twohanded/offhand
|
||||
w_class = 5
|
||||
icon_state = "offhand"
|
||||
name = "offhand"
|
||||
default_material = "placeholder"
|
||||
|
||||
unwield()
|
||||
qdel(src)
|
||||
/obj/item/weapon/material/twohanded/offhand/unwield()
|
||||
qdel(src)
|
||||
|
||||
wield()
|
||||
qdel(src)
|
||||
/obj/item/weapon/material/twohanded/offhand/wield()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/twohanded/offhand/update_icon()
|
||||
/obj/item/weapon/material/twohanded/offhand/update_icon()
|
||||
return
|
||||
|
||||
/*
|
||||
* Fireaxe
|
||||
*/
|
||||
/obj/item/weapon/twohanded/fireaxe // DEM AXES MAN, marker -Agouri
|
||||
/obj/item/weapon/material/twohanded/fireaxe // DEM AXES MAN, marker -Agouri
|
||||
icon_state = "fireaxe0"
|
||||
base_icon = "fireaxe"
|
||||
name = "fire axe"
|
||||
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
|
||||
force = 15
|
||||
unwielded_force_divisor = 0.25
|
||||
force_divisor = 0.7 // 10/42 with hardness 60 (steel) and 0.25 unwielded divisor
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 4.0
|
||||
slot_flags = SLOT_BACK
|
||||
force_wielded = 30
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
/obj/item/weapon/material/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
..()
|
||||
if(A && wielded)
|
||||
@@ -149,11 +168,13 @@
|
||||
var/obj/effect/plant/P = A
|
||||
P.die_off()
|
||||
|
||||
qdel(A)
|
||||
/*
|
||||
/*
|
||||
* Double-Bladed Energy Swords - Cheridan
|
||||
*/
|
||||
/obj/item/weapon/twohanded/dualsaber
|
||||
// Not sure what to do with this one, it won't work nicely with the material system,
|
||||
// but I don't want to copypaste all the twohanded procs..
|
||||
/obj/item/weapon/material/twohanded/dualsaber
|
||||
icon_state = "dualsaber0"
|
||||
base_icon = "dualsaber"
|
||||
name = "double-bladed energy sword"
|
||||
@@ -171,8 +192,9 @@
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
|
||||
/obj/item/weapon/material/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
|
||||
..()
|
||||
if((CLUMSY in user.mutations) && (wielded) &&prob(40))
|
||||
user << "\red You twirl around a bit before losing your balance and impaling yourself on the [src]."
|
||||
@@ -184,14 +206,15 @@
|
||||
user.set_dir(i)
|
||||
sleep(1)
|
||||
|
||||
/obj/item/weapon/twohanded/dualsaber/IsShield()
|
||||
/obj/item/weapon/material/twohanded/dualsaber/IsShield()
|
||||
if(wielded)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
*/
|
||||
|
||||
//spears, bay edition
|
||||
/obj/item/weapon/twohanded/spear
|
||||
/obj/item/weapon/material/twohanded/spear
|
||||
icon_state = "spearglass0"
|
||||
base_icon = "spearglass"
|
||||
name = "spear"
|
||||
@@ -199,38 +222,13 @@
|
||||
force = 10
|
||||
w_class = 4.0
|
||||
slot_flags = SLOT_BACK
|
||||
force_wielded = 22 // Was 13, Buffed - RR
|
||||
throwforce = 20
|
||||
force_wielded = 0.75 // 22 when wielded with hardness 15 (glass)
|
||||
unwielded_force_divisor = 0.65 // 14 when unwielded based on above
|
||||
thrown_force_divisor = 1.5 // 20 when thrown with weight 15 (glass)
|
||||
throw_speed = 3
|
||||
edge = 0
|
||||
edge = 1
|
||||
sharp = 1
|
||||
flags = NOSHIELD
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
|
||||
/obj/item/weapon/twohanded/baseballbat
|
||||
name = "wooden bat"
|
||||
desc = "HOME RUN!"
|
||||
icon_state = "woodbat0"
|
||||
base_icon = "woodbat"
|
||||
item_state = "woodbat"
|
||||
sharp = 0
|
||||
edge = 0
|
||||
w_class = 3
|
||||
force = 10
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
throwforce = 7
|
||||
attack_verb = list("smashed", "beaten", "slammed", "smacked", "struck", "battered", "bonked")
|
||||
hitsound = 'sound/weapons/genhit3.ogg'
|
||||
force_wielded = 20
|
||||
|
||||
/obj/item/weapon/twohanded/baseballbat/metal
|
||||
name = "metal bat"
|
||||
desc = "A shiny metal bat."
|
||||
icon_state = "metalbat0"
|
||||
base_icon = "metalbat"
|
||||
item_state = "metalbat"
|
||||
force = 15
|
||||
w_class = 3.0
|
||||
force_wielded = 25
|
||||
default_material = "glass"
|
||||
@@ -0,0 +1,234 @@
|
||||
/* Two-handed Weapons
|
||||
* Contains:
|
||||
* Twohanded
|
||||
* Fireaxe
|
||||
* Double-Bladed Energy Swords
|
||||
*/
|
||||
|
||||
/*##################################################################
|
||||
##################### TWO HANDED WEAPONS BE HERE~ -Agouri :3 ########
|
||||
####################################################################*/
|
||||
|
||||
//Rewrote TwoHanded weapons stuff and put it all here. Just copypasta fireaxe to make new ones ~Carn
|
||||
//This rewrite means we don't have two variables for EVERY item which are used only by a few weapons.
|
||||
//It also tidies stuff up elsewhere.
|
||||
|
||||
/*
|
||||
* Twohanded
|
||||
*/
|
||||
/obj/item/weapon/material/twohanded
|
||||
w_class = 4
|
||||
var/wielded = 0
|
||||
var/force_wielded = 0
|
||||
var/force_unwielded
|
||||
var/wieldsound = null
|
||||
var/unwieldsound = null
|
||||
var/base_icon
|
||||
var/base_name
|
||||
var/unwielded_force_divisor = 0.25
|
||||
|
||||
/obj/item/weapon/material/twohanded/proc/unwield()
|
||||
wielded = 0
|
||||
force = force_unwielded
|
||||
name = "[base_name]"
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/material/twohanded/proc/wield()
|
||||
wielded = 1
|
||||
force = force_wielded
|
||||
name = "[base_name] (Wielded)"
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/material/twohanded/update_force()
|
||||
base_name = name
|
||||
if(sharp || edge)
|
||||
force_wielded = material.get_edge_damage()
|
||||
else
|
||||
force_wielded = material.get_blunt_damage()
|
||||
force_wielded = round(force_wielded*force_divisor)
|
||||
force_unwielded = round(force_wielded*unwielded_force_divisor)
|
||||
force = force_unwielded
|
||||
throwforce = round(force*thrown_force_divisor)
|
||||
//world << "[src] has unwielded force [force_unwielded], wielded force [force_wielded] and throwforce [throwforce] when made from default material [material.name]"
|
||||
|
||||
/obj/item/weapon/material/twohanded/New()
|
||||
..()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/material/twohanded/mob_can_equip(M as mob, slot)
|
||||
//Cannot equip wielded items.
|
||||
if(wielded)
|
||||
M << "<span class='warning'>Unwield the [base_name] first!</span>"
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/material/twohanded/dropped(mob/user as mob)
|
||||
//handles unwielding a twohanded weapon when dropped as well as clearing up the offhand
|
||||
if(user)
|
||||
var/obj/item/weapon/material/twohanded/O = user.get_inactive_hand()
|
||||
if(istype(O))
|
||||
O.unwield()
|
||||
return unwield()
|
||||
|
||||
/obj/item/weapon/material/twohanded/update_icon()
|
||||
icon_state = "[base_icon][wielded]"
|
||||
item_state = icon_state
|
||||
|
||||
/obj/item/weapon/material/twohanded/pickup(mob/user)
|
||||
unwield()
|
||||
|
||||
/obj/item/weapon/material/twohanded/attack_self(mob/user as mob)
|
||||
|
||||
..()
|
||||
|
||||
if(istype(user, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.species.is_small)
|
||||
user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
if(wielded) //Trying to unwield it
|
||||
unwield()
|
||||
user << "<span class='notice'>You are now carrying the [name] with one hand.</span>"
|
||||
if (src.unwieldsound)
|
||||
playsound(src.loc, unwieldsound, 50, 1)
|
||||
|
||||
var/obj/item/weapon/material/twohanded/offhand/O = user.get_inactive_hand()
|
||||
if(O && istype(O))
|
||||
O.unwield()
|
||||
|
||||
else //Trying to wield it
|
||||
if(user.get_inactive_hand())
|
||||
user << "<span class='warning'>You need your other hand to be empty</span>"
|
||||
return
|
||||
wield()
|
||||
user << "<span class='notice'>You grab the [base_name] with both hands.</span>"
|
||||
if (src.wieldsound)
|
||||
playsound(src.loc, wieldsound, 50, 1)
|
||||
|
||||
var/obj/item/weapon/material/twohanded/offhand/O = new(user) ////Let's reserve his other hand~
|
||||
O.name = "[base_name] - offhand"
|
||||
O.desc = "Your second grip on the [base_name]."
|
||||
user.put_in_inactive_hand(O)
|
||||
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
|
||||
return
|
||||
|
||||
///////////OFFHAND///////////////
|
||||
/obj/item/weapon/material/twohanded/offhand
|
||||
w_class = 5
|
||||
icon_state = "offhand"
|
||||
name = "offhand"
|
||||
default_material = "placeholder"
|
||||
|
||||
/obj/item/weapon/material/twohanded/offhand/unwield()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/material/twohanded/offhand/wield()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/material/twohanded/offhand/update_icon()
|
||||
return
|
||||
|
||||
/*
|
||||
* Fireaxe
|
||||
*/
|
||||
/obj/item/weapon/material/twohanded/fireaxe // DEM AXES MAN, marker -Agouri
|
||||
icon_state = "fireaxe0"
|
||||
base_icon = "fireaxe"
|
||||
name = "fire axe"
|
||||
desc = "Truly, the weapon of a madman. Who would think to fight fire with an axe?"
|
||||
unwielded_force_divisor = 0.25
|
||||
force_divisor = 0.7 // 10/42 with hardness 60 (steel) and 0.25 unwielded divisor
|
||||
sharp = 1
|
||||
edge = 1
|
||||
slot_flags = SLOT_BACK
|
||||
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/material/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
..()
|
||||
if(A && wielded)
|
||||
if(istype(A,/obj/structure/window))
|
||||
var/obj/structure/window/W = A
|
||||
W.shatter()
|
||||
<<<<<<< HEAD:code/game/objects/items/weapons/material/twohanded.dm
|
||||
|
||||
/*
|
||||
=======
|
||||
else if(istype(A,/obj/structure/grille))
|
||||
qdel(A)
|
||||
else if(istype(A,/obj/effect/plant))
|
||||
var/obj/effect/plant/P = A
|
||||
P.die_off()
|
||||
|
||||
qdel(A)
|
||||
>>>>>>> 284d1cc1f5c67503fe0da89ce01985d73bb02038:code/game/objects/items/weapons/twohanded.dm
|
||||
/*
|
||||
* Double-Bladed Energy Swords - Cheridan
|
||||
*/
|
||||
// Not sure what to do with this one, it won't work nicely with the material system,
|
||||
// but I don't want to copypaste all the twohanded procs..
|
||||
/obj/item/weapon/material/twohanded/dualsaber
|
||||
icon_state = "dualsaber0"
|
||||
base_icon = "dualsaber"
|
||||
name = "double-bladed energy sword"
|
||||
desc = "Handle with care."
|
||||
force = 3
|
||||
throwforce = 5.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 2.0
|
||||
force_wielded = 30
|
||||
wieldsound = 'sound/weapons/saberon.ogg'
|
||||
unwieldsound = 'sound/weapons/saberoff.ogg'
|
||||
flags = NOSHIELD
|
||||
origin_tech = "magnets=3;syndicate=4"
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharp = 1
|
||||
edge = 1
|
||||
applies_material_colour = 0
|
||||
|
||||
/obj/item/weapon/material/twohanded/dualsaber/attack(target as mob, mob/living/user as mob)
|
||||
..()
|
||||
if((CLUMSY in user.mutations) && (wielded) &&prob(40))
|
||||
user << "\red You twirl around a bit before losing your balance and impaling yourself on the [src]."
|
||||
user.take_organ_damage(20,25)
|
||||
return
|
||||
if((wielded) && prob(50))
|
||||
spawn(0)
|
||||
for(var/i in list(1,2,4,8,4,2,1,2,4,8,4,2))
|
||||
user.set_dir(i)
|
||||
sleep(1)
|
||||
|
||||
/obj/item/weapon/material/twohanded/dualsaber/IsShield()
|
||||
if(wielded)
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
*/
|
||||
|
||||
//spears, bay edition
|
||||
/obj/item/weapon/material/twohanded/spear
|
||||
icon_state = "spearglass0"
|
||||
base_icon = "spearglass"
|
||||
name = "spear"
|
||||
desc = "A haphazardly-constructed yet still deadly weapon of ancient design."
|
||||
slot_flags = SLOT_BACK
|
||||
force_wielded = 0.75 // 22 when wielded with hardness 15 (glass)
|
||||
unwielded_force_divisor = 0.65 // 14 when unwielded based on above
|
||||
thrown_force_divisor = 1.5 // 20 when thrown with weight 15 (glass)
|
||||
throw_speed = 3
|
||||
edge = 1
|
||||
sharp = 1
|
||||
flags = NOSHIELD
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
|
||||
default_material = "glass"
|
||||
@@ -105,8 +105,11 @@
|
||||
name = "infinite-capacity power cell!"
|
||||
icon_state = "icell"
|
||||
origin_tech = null
|
||||
maxcharge = 30000
|
||||
maxcharge = 30000 //determines how badly mobs get shocked
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 700, "glass" = 80)
|
||||
|
||||
check_charge()
|
||||
return 1
|
||||
use()
|
||||
return 1
|
||||
|
||||
|
||||
@@ -1,120 +0,0 @@
|
||||
// Glass shards
|
||||
|
||||
/obj/item/weapon/shard
|
||||
name = "shard"
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "large"
|
||||
sharp = 1
|
||||
edge = 1
|
||||
desc = "Made of nothing. How does this even exist?" // set based on material, if this desc is visible it's a bug (shards default to being made of glass)
|
||||
w_class = 2.0
|
||||
force = 5.0
|
||||
throwforce = 8.0
|
||||
item_state = "shard-glass"
|
||||
//matter = list("glass" = 3750) // Weld it into sheets before you use it!
|
||||
attack_verb = list("stabbed", "slashed", "sliced", "cut")
|
||||
|
||||
gender = "neuter"
|
||||
var/material/material = null
|
||||
|
||||
/obj/item/weapon/shard/suicide_act(mob/user)
|
||||
viewers(user) << pick("\red <b>[user] is slitting \his wrists with \the [src]! It looks like \he's trying to commit suicide.</b>", \
|
||||
"\red <b>[user] is slitting \his throat with \the [src]! It looks like \he's trying to commit suicide.</b>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/shard/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/shard/Bump()
|
||||
|
||||
spawn( 0 )
|
||||
if (prob(20))
|
||||
src.force = 15
|
||||
else
|
||||
src.force = 4
|
||||
..()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/shard/New(loc, material/material)
|
||||
..(loc)
|
||||
|
||||
if(!material || !istype(material)) // We either don't have a material or we've been passed an invalid material. Use glass instead.
|
||||
material = get_material_by_name("glass")
|
||||
|
||||
set_material(material)
|
||||
|
||||
/obj/item/weapon/shard/proc/set_material(material/material)
|
||||
if(istype(material))
|
||||
src.material = material
|
||||
icon_state = "[material.shard_icon][pick("large", "medium", "small")]"
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
update_material()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/shard/proc/update_material()
|
||||
if(material)
|
||||
if(material.shard_type)
|
||||
name = "[material.display_name] [material.shard_type]"
|
||||
desc = "A small piece of [material.display_name]. It looks sharp, you wouldn't want to step on it barefoot. Could probably be used as ... a throwing weapon?"
|
||||
switch(material.shard_type)
|
||||
if(SHARD_SPLINTER, SHARD_SHRAPNEL)
|
||||
gender = "plural"
|
||||
else
|
||||
gender = "neuter"
|
||||
else
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
|
||||
/obj/item/weapon/shard/update_icon()
|
||||
if(material)
|
||||
color = material.icon_colour
|
||||
// 1-(1-x)^2, so that glass shards with 0.3 opacity end up somewhat visible at 0.51 opacity
|
||||
alpha = 255 * (1 - (1 - material.opacity)*(1 - material.opacity))
|
||||
else
|
||||
color = "#ffffff"
|
||||
alpha = 255
|
||||
|
||||
/obj/item/weapon/shard/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && material.shard_can_repair)
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
material.place_sheet(loc)
|
||||
qdel(src)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/shard/Crossed(AM as mob|obj)
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
M << "\red <B>You step on \the [src]!</B>"
|
||||
playsound(src.loc, 'sound/effects/glass_step.ogg', 50, 1) // not sure how to handle metal shards with sounds
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(H.species.flags & IS_SYNTHETIC || (H.species.siemens_coefficient<0.5)) //Thick skin.
|
||||
return
|
||||
|
||||
if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
|
||||
var/obj/item/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
|
||||
if(affecting.status & ORGAN_ROBOT)
|
||||
return
|
||||
if(affecting.take_damage(5, 0))
|
||||
H.UpdateDamageIcon()
|
||||
H.updatehealth()
|
||||
if(!(H.species && (H.species.flags & NO_PAIN)))
|
||||
H.Weaken(3)
|
||||
..()
|
||||
|
||||
// Preset types - left here for the code that uses them
|
||||
|
||||
/obj/item/weapon/shard/shrapnel/New(loc)
|
||||
..(loc, get_material_by_name("steel"))
|
||||
|
||||
/obj/item/weapon/shard/phoron/New(loc)
|
||||
..(loc, get_material_by_name("phoron glass"))
|
||||
@@ -119,12 +119,12 @@
|
||||
//verbs += /obj/item/weapon/storage/bag/sheetsnatcher/quick_empty
|
||||
|
||||
can_be_inserted(obj/item/W as obj, stop_messages = 0)
|
||||
if(!istype(W,/obj/item/stack/sheet) || istype(W,/obj/item/stack/sheet/mineral/sandstone) || istype(W,/obj/item/stack/sheet/wood))
|
||||
if(!istype(W,/obj/item/stack/material) || istype(W,/obj/item/stack/material/sandstone) || istype(W,/obj/item/stack/material/wood))
|
||||
if(!stop_messages)
|
||||
usr << "The snatcher does not accept [W]."
|
||||
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
for(var/obj/item/stack/material/S in contents)
|
||||
current += S.amount
|
||||
if(capacity == current)//If it's full, you're done
|
||||
if(!stop_messages)
|
||||
@@ -135,20 +135,20 @@
|
||||
|
||||
// Modified handle_item_insertion. Would prefer not to, but...
|
||||
handle_item_insertion(obj/item/W as obj, prevent_warning = 0)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
var/obj/item/stack/material/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
var/amount
|
||||
var/inserted = 0
|
||||
var/current = 0
|
||||
for(var/obj/item/stack/sheet/S2 in contents)
|
||||
for(var/obj/item/stack/material/S2 in contents)
|
||||
current += S2.amount
|
||||
if(capacity < current + S.amount)//If the stack will fill it up
|
||||
amount = capacity - current
|
||||
else
|
||||
amount = S.amount
|
||||
|
||||
for(var/obj/item/stack/sheet/sheet in contents)
|
||||
for(var/obj/item/stack/material/sheet in contents)
|
||||
if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
|
||||
sheet.amount += amount // they should only be removed through procs in this file, which split them up.
|
||||
S.amount -= amount
|
||||
@@ -183,7 +183,7 @@
|
||||
if(display_contents_with_number)
|
||||
numbered_contents = list()
|
||||
adjusted_contents = 0
|
||||
for(var/obj/item/stack/sheet/I in contents)
|
||||
for(var/obj/item/stack/material/I in contents)
|
||||
adjusted_contents++
|
||||
var/datum/numbered_display/D = new/datum/numbered_display(I)
|
||||
D.number = I.amount
|
||||
@@ -200,9 +200,9 @@
|
||||
// Modified quick_empty verb drops appropriate sized stacks
|
||||
quick_empty()
|
||||
var/location = get_turf(src)
|
||||
for(var/obj/item/stack/sheet/S in contents)
|
||||
for(var/obj/item/stack/material/S in contents)
|
||||
while(S.amount)
|
||||
var/obj/item/stack/sheet/N = new S.type(location)
|
||||
var/obj/item/stack/material/N = new S.type(location)
|
||||
var/stacksize = min(S.amount,N.max_amount)
|
||||
N.amount = stacksize
|
||||
S.amount -= stacksize
|
||||
@@ -215,7 +215,7 @@
|
||||
|
||||
// Instead of removing
|
||||
remove_from_storage(obj/item/W as obj, atom/new_location)
|
||||
var/obj/item/stack/sheet/S = W
|
||||
var/obj/item/stack/material/S = W
|
||||
if(!istype(S)) return 0
|
||||
|
||||
//I would prefer to drop a new stack, but the item/attack_hand code
|
||||
@@ -224,7 +224,7 @@
|
||||
// -Sayu
|
||||
|
||||
if(S.amount > S.max_amount)
|
||||
var/obj/item/stack/sheet/temp = new S.type(src)
|
||||
var/obj/item/stack/material/temp = new S.type(src)
|
||||
temp.amount = S.amount - S.max_amount
|
||||
S.amount = S.max_amount
|
||||
|
||||
|
||||
@@ -33,8 +33,8 @@
|
||||
/obj/item/device/analyzer,
|
||||
/obj/item/taperoll/engineering,
|
||||
/obj/item/device/robotanalyzer,
|
||||
/obj/item/weapon/minihoe,
|
||||
/obj/item/weapon/hatchet,
|
||||
/obj/item/weapon/material/minihoe,
|
||||
/obj/item/weapon/material/hatchet,
|
||||
/obj/item/device/analyzer/plant_analyzer,
|
||||
/obj/item/weapon/extinguisher/mini
|
||||
)
|
||||
|
||||
@@ -598,7 +598,7 @@
|
||||
icon_state = "light"
|
||||
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
||||
item_state = "syringe_kit"
|
||||
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
||||
foldable = /obj/item/stack/material/cardboard //BubbleWrap
|
||||
storage_slots=21
|
||||
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
|
||||
max_storage_space = 42 //holds 21 items of w_class 2
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
storage_slots = 6
|
||||
var/startswith = 6
|
||||
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut)
|
||||
foldable = /obj/item/stack/sheet/cardboard
|
||||
foldable = /obj/item/stack/material/cardboard
|
||||
|
||||
/obj/item/weapon/storage/box/donut/New()
|
||||
..()
|
||||
|
||||
@@ -35,12 +35,13 @@
|
||||
|
||||
/obj/item/weapon/melee/baton/proc/deductcharge(var/chrgdeductamt)
|
||||
if(bcell)
|
||||
if(bcell.use(chrgdeductamt))
|
||||
if(bcell.checked_use(chrgdeductamt))
|
||||
return 1
|
||||
else
|
||||
status = 0
|
||||
update_icon()
|
||||
return 0
|
||||
return null
|
||||
|
||||
/obj/item/weapon/melee/baton/update_icon()
|
||||
if(status)
|
||||
|
||||
@@ -455,9 +455,9 @@
|
||||
/obj/item/weapon/screwdriver,
|
||||
/obj/item/weapon/wrench,
|
||||
/obj/item/weapon/wirecutters,
|
||||
/obj/item/weapon/kitchen/utensil/knife,
|
||||
/obj/item/weapon/kitchen/utensil/fork,
|
||||
/obj/item/weapon/hatchet
|
||||
/obj/item/weapon/material/kitchen/utensil/knife,
|
||||
/obj/item/weapon/material/kitchen/utensil/fork,
|
||||
/obj/item/weapon/material/hatchet
|
||||
)
|
||||
var/list/tools = list()
|
||||
var/current_tool = 1
|
||||
|
||||
@@ -0,0 +1,208 @@
|
||||
/*
|
||||
* Trays - Agouri
|
||||
*/
|
||||
/obj/item/weapon/tray
|
||||
name = "tray"
|
||||
icon = 'icons/obj/food.dmi'
|
||||
icon_state = "tray"
|
||||
desc = "A metal tray to lay food on."
|
||||
throwforce = 12.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
throw_range = 5
|
||||
w_class = 3.0
|
||||
flags = CONDUCT
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000)
|
||||
var/list/carrying = list() // List of things on the tray. - Doohl
|
||||
var/max_carry = 10
|
||||
|
||||
/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
|
||||
// Drop all the things. All of them.
|
||||
overlays.Cut()
|
||||
for(var/obj/item/I in carrying)
|
||||
I.loc = M.loc
|
||||
carrying.Remove(I)
|
||||
if(isturf(I.loc))
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
|
||||
|
||||
if((CLUMSY in user.mutations) && prob(50)) //What if he's a clown?
|
||||
M << "\red You accidentally slam yourself with the [src]!"
|
||||
M.Weaken(1)
|
||||
user.take_organ_damage(2)
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
return
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
return //it always returns, but I feel like adding an extra return just for safety's sakes. EDIT; Oh well I won't :3
|
||||
|
||||
var/mob/living/carbon/human/H = M ///////////////////////////////////// /Let's have this ready for later.
|
||||
|
||||
|
||||
if(!(user.zone_sel.selecting == ("eyes" || "head"))) //////////////hitting anything else other than the eyes
|
||||
if(prob(33))
|
||||
src.add_blood(H)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H) ///Plik plik, the sound of blood
|
||||
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [M.name] ([M.ckey])</font>")
|
||||
msg_admin_attack("[user.name] ([user.ckey]) used the [src.name] to attack [M.name] ([M.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
|
||||
|
||||
if(prob(15))
|
||||
M.Weaken(3)
|
||||
M.take_organ_damage(3)
|
||||
else
|
||||
M.take_organ_damage(5)
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
return
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //we applied the damage, we played the sound, we showed the appropriate messages. Time to return and stop the proc
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
return
|
||||
|
||||
|
||||
if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES)))
|
||||
M << "\red You get slammed in the face with the tray, against your mask!"
|
||||
if(prob(33))
|
||||
src.add_blood(H)
|
||||
if (H.wear_mask)
|
||||
H.wear_mask.add_blood(H)
|
||||
if (H.head)
|
||||
H.head.add_blood(H)
|
||||
if (H.glasses && prob(33))
|
||||
H.glasses.add_blood(H)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated)) //Addin' blood! At least on the floor and item :v
|
||||
location.add_blood(H)
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin'
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] with the tray!</B>", user, M), 1)
|
||||
if(prob(10))
|
||||
M.Stun(rand(1,3))
|
||||
M.take_organ_damage(3)
|
||||
return
|
||||
else
|
||||
M.take_organ_damage(5)
|
||||
return
|
||||
|
||||
else //No eye or head protection, tough luck!
|
||||
M << "\red You get slammed in the face with the tray!"
|
||||
if(prob(33))
|
||||
src.add_blood(M)
|
||||
var/turf/location = H.loc
|
||||
if (istype(location, /turf/simulated))
|
||||
location.add_blood(H)
|
||||
|
||||
if(prob(50))
|
||||
playsound(M, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
|
||||
else
|
||||
playsound(M, 'sound/items/trayhit2.ogg', 50, 1) //sound playin' again
|
||||
for(var/mob/O in viewers(M, null))
|
||||
O.show_message(text("\red <B>[] slams [] in the face with the tray!</B>", user, M), 1)
|
||||
if(prob(30))
|
||||
M.Stun(rand(2,4))
|
||||
M.take_organ_damage(4)
|
||||
return
|
||||
else
|
||||
M.take_organ_damage(8)
|
||||
if(prob(30))
|
||||
M.Weaken(2)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/weapon/tray/var/cooldown = 0 //shield bash cooldown. based on world.time
|
||||
|
||||
/obj/item/weapon/tray/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/weapon/material/kitchen/rollingpin))
|
||||
if(cooldown < world.time - 25)
|
||||
user.visible_message("<span class='warning'>[user] bashes [src] with [W]!</span>")
|
||||
playsound(user.loc, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
cooldown = world.time
|
||||
else
|
||||
..()
|
||||
|
||||
/*
|
||||
===============~~~~~================================~~~~~====================
|
||||
= =
|
||||
= Code for trays carrying things. By Doohl for Doohl erryday Doohl Doohl~ =
|
||||
= =
|
||||
===============~~~~~================================~~~~~====================
|
||||
*/
|
||||
/obj/item/weapon/tray/proc/calc_carry()
|
||||
// calculate the weight of the items on the tray
|
||||
var/val = 0 // value to return
|
||||
|
||||
for(var/obj/item/I in carrying)
|
||||
if(I.w_class == 1.0)
|
||||
val ++
|
||||
else if(I.w_class == 2.0)
|
||||
val += 3
|
||||
else
|
||||
val += 5
|
||||
|
||||
return val
|
||||
|
||||
/obj/item/weapon/tray/pickup(mob/user)
|
||||
|
||||
if(!isturf(loc))
|
||||
return
|
||||
|
||||
for(var/obj/item/I in loc)
|
||||
if( I != src && !I.anchored && !istype(I, /obj/item/clothing/under) && !istype(I, /obj/item/clothing/suit) && !istype(I, /obj/item/projectile) )
|
||||
var/add = 0
|
||||
if(I.w_class == 1.0)
|
||||
add = 1
|
||||
else if(I.w_class == 2.0)
|
||||
add = 3
|
||||
else
|
||||
add = 5
|
||||
if(calc_carry() + add >= max_carry)
|
||||
break
|
||||
|
||||
I.loc = src
|
||||
carrying.Add(I)
|
||||
overlays += image("icon" = I.icon, "icon_state" = I.icon_state, "layer" = 30 + I.layer)
|
||||
|
||||
/obj/item/weapon/tray/dropped(mob/user)
|
||||
|
||||
var/mob/living/M
|
||||
for(M in src.loc) //to handle hand switching
|
||||
return
|
||||
|
||||
var/foundtable = 0
|
||||
for(var/obj/structure/table/T in loc)
|
||||
foundtable = 1
|
||||
break
|
||||
|
||||
overlays.Cut()
|
||||
|
||||
for(var/obj/item/I in carrying)
|
||||
I.loc = loc
|
||||
carrying.Remove(I)
|
||||
if(!foundtable && isturf(loc))
|
||||
// if no table, presume that the person just shittily dropped the tray on the ground and made a mess everywhere!
|
||||
spawn()
|
||||
for(var/i = 1, i <= rand(1,2), i++)
|
||||
if(I)
|
||||
step(I, pick(NORTH,SOUTH,EAST,WEST))
|
||||
sleep(rand(2,4))
|
||||
@@ -89,215 +89,6 @@
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/claymore
|
||||
name = "claymore"
|
||||
desc = "What are you standing around staring at this for? Get to killing!"
|
||||
icon_state = "claymore"
|
||||
item_state = "claymore"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
force = 40
|
||||
throwforce = 10
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 3
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
IsShield()
|
||||
return 1
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "<span class='danger'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/claymore/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/katana
|
||||
name = "katana"
|
||||
desc = "Woefully underpowered in D20"
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
flags = CONDUCT
|
||||
slot_flags = SLOT_BELT | SLOT_BACK
|
||||
force = 40
|
||||
throwforce = 10
|
||||
sharp = 1
|
||||
edge = 1
|
||||
w_class = 3
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
|
||||
suicide_act(mob/user)
|
||||
viewers(user) << "<span class='danger'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>"
|
||||
return(BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/katana/IsShield()
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/katana/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/harpoon
|
||||
name = "harpoon"
|
||||
sharp = 1
|
||||
edge = 0
|
||||
desc = "Tharr she blows!"
|
||||
icon_state = "harpoon"
|
||||
item_state = "harpoon"
|
||||
force = 20
|
||||
throwforce = 15
|
||||
w_class = 3
|
||||
attack_verb = list("jabbed","stabbed","ripped")
|
||||
|
||||
/obj/item/weapon/butterfly
|
||||
name = "butterfly knife"
|
||||
desc = "A basic metal blade concealed in a lightweight plasteel grip. Small enough when folded to fit in a pocket."
|
||||
icon_state = "butterflyknife"
|
||||
item_state = null
|
||||
hitsound = null
|
||||
var/active = 0
|
||||
w_class = 2
|
||||
force = 2
|
||||
sharp = 0
|
||||
edge = 0
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
throwforce = 7
|
||||
attack_verb = list("patted", "tapped")
|
||||
|
||||
/obj/item/butterflyconstruction
|
||||
name = "unfinished concealed knife"
|
||||
desc = "An unfinished concealed knife, it looks like the screws need to be tightened."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterflystep1"
|
||||
|
||||
/obj/item/butterflyconstruction/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/weapon/screwdriver))
|
||||
user << "You finish the concealed blade weapon."
|
||||
new /obj/item/weapon/butterfly(user.loc)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/butterflyblade
|
||||
name = "knife blade"
|
||||
desc = "A knife blade. Unusable as a weapon without a grip."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterfly2"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 5000)
|
||||
|
||||
/obj/item/butterflyhandle
|
||||
name = "concealed knife grip"
|
||||
desc = "A plasteel grip with screw fittings for a blade."
|
||||
icon = 'icons/obj/buildingobject.dmi'
|
||||
icon_state = "butterfly1"
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 4000)
|
||||
|
||||
/obj/item/butterflyhandle/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W,/obj/item/butterflyblade))
|
||||
user << "You attach the two concealed blade parts."
|
||||
new /obj/item/butterflyconstruction(user.loc)
|
||||
qdel(W)
|
||||
qdel(src)
|
||||
return
|
||||
update_icon(user)
|
||||
|
||||
/obj/item/weapon/butterfly/switchblade
|
||||
name = "switchblade"
|
||||
desc = "A classic switchblade with gold engraving. Just holding it makes you feel like a gangster."
|
||||
icon_state = "switchblade"
|
||||
|
||||
/obj/item/weapon/butterfly/attack_self(mob/user)
|
||||
active = !active
|
||||
if(active)
|
||||
user << "<span class='notice'>You flip out your [src].</span>"
|
||||
playsound(user, 'sound/weapons/flipblade.ogg', 15, 1)
|
||||
force = 15 //bay adjustments
|
||||
throwforce = 12
|
||||
edge = 1
|
||||
sharp = 1
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
icon_state += "_open"
|
||||
w_class = 3
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
else
|
||||
user << "<span class='notice'>The butterfly knife can now be concealed.</span>"
|
||||
force = initial(force)
|
||||
edge = 0
|
||||
sharp = 0
|
||||
hitsound = initial(hitsound)
|
||||
icon_state = initial(icon_state)
|
||||
w_class = initial(w_class)
|
||||
attack_verb = initial(attack_verb)
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
obj/item/weapon/wirerod
|
||||
name = "wired rod"
|
||||
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
|
||||
icon_state = "wiredrod"
|
||||
item_state = "rods"
|
||||
flags = CONDUCT
|
||||
force = 8
|
||||
throwforce = 10
|
||||
w_class = 3
|
||||
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
|
||||
|
||||
|
||||
obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob)
|
||||
..()
|
||||
if(istype(I, /obj/item/weapon/shard))
|
||||
var/obj/item/weapon/twohanded/spear/S = new /obj/item/weapon/twohanded/spear
|
||||
|
||||
user.put_in_hands(S)
|
||||
user << "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>"
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
update_icon(user)
|
||||
|
||||
else if(istype(I, /obj/item/weapon/wirecutters))
|
||||
var/obj/item/weapon/melee/baton/cattleprod/P = new /obj/item/weapon/melee/baton/cattleprod
|
||||
|
||||
user.put_in_hands(P)
|
||||
user << "<span class='notice'>You fasten the wirecutters to the top of the rod with the cable, prongs outward.</span>"
|
||||
qdel(I)
|
||||
qdel(src)
|
||||
update_icon(user)
|
||||
update_icon(user)
|
||||
|
||||
/obj/item/weapon/star
|
||||
name = "shuriken"
|
||||
desc = "A sharp, perfectly weighted piece of metal."
|
||||
icon_state = "star"
|
||||
force = 5
|
||||
throw_speed = 10
|
||||
throwforce = 15
|
||||
throw_range = 15
|
||||
sharp = 1
|
||||
edge = 1
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 500)
|
||||
|
||||
var/poisoned = 0
|
||||
|
||||
/obj/item/weapon/star/New()
|
||||
..()
|
||||
src.pixel_x = rand(-12, 12)
|
||||
src.pixel_y = rand(-12, 12)
|
||||
|
||||
//TODO: consider making this something done with reagents.
|
||||
/obj/item/weapon/star/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
if(poisoned && istype(hit_atom,/mob/living))
|
||||
var/mob/living/M = hit_atom
|
||||
M.adjustToxLoss(rand(20,40))
|
||||
poisoned = 0
|
||||
color = null
|
||||
|
||||
/obj/item/weapon/star/ninja
|
||||
color = "#007700"
|
||||
poisoned = 1
|
||||
|
||||
/obj/item/weapon/energy_net
|
||||
name = "energy net"
|
||||
desc = "It's a net made of green energy."
|
||||
|
||||
Reference in New Issue
Block a user