diff --git a/code/modules/clothing/under/accessories/armor.dm b/code/modules/clothing/under/accessories/armor.dm index df9e3b7c173..c6abaa60158 100644 --- a/code/modules/clothing/under/accessories/armor.dm +++ b/code/modules/clothing/under/accessories/armor.dm @@ -89,7 +89,7 @@ /obj/item/clothing/accessory/armor/armorplate/merc name = "heavy armor plate" desc = "A ceramics-reinforced synthetic armor plate, providing state of of the art protection. Attaches to a plate carrier." - icon_state = "armor_heavy" + icon_state = "armor_merc" armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0) ////////////// diff --git a/code/modules/clothing/under/accessories/holster.dm b/code/modules/clothing/under/accessories/holster.dm index a22e2c57ee1..08470fd9bbc 100644 --- a/code/modules/clothing/under/accessories/holster.dm +++ b/code/modules/clothing/under/accessories/holster.dm @@ -52,7 +52,7 @@ clear_holster() /obj/item/clothing/accessory/holster/attack_hand(mob/user as mob) - if (has_suit) //if we are part of a suit + if (has_suit && (slot & ACCESSORY_SLOT_UTILITY)) //if we are part of a suit if (holstered) unholster(user) return