Removes the datum pool, as it is not performant.

* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
This commit is contained in:
Leshana
2017-05-04 01:58:33 -04:00
parent 3c9698c53d
commit 44ff1a70c6
55 changed files with 92 additions and 217 deletions
+2 -2
View File
@@ -152,7 +152,7 @@
if(passed_smoke)
smoke = passed_smoke
else
smoke = PoolOrNew(/obj/effect/effect/smoke/chem, location)
smoke = new /obj/effect/effect/smoke/chem(location)
if(chemholder.reagents.reagent_list.len)
chemholder.reagents.trans_to_obj(smoke, chemholder.reagents.total_volume / dist, copy = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents
@@ -169,7 +169,7 @@
qdel(src)
/datum/effect/effect/system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1)
var/obj/effect/effect/smoke/chem/spores = PoolOrNew(/obj/effect/effect/smoke/chem, location)
var/obj/effect/effect/smoke/chem/spores = new /obj/effect/effect/smoke/chem(location)
spores.name = "cloud of [seed.seed_name] [seed.seed_noun]"
..(T, I, dist, spores)
+1 -1
View File
@@ -108,7 +108,7 @@
F.amount += amount
return
F = PoolOrNew(/obj/effect/effect/foam, list(location, metal))
F = new /obj/effect/effect/foam(location, metal)
F.amount = amount
if(!metal) // don't carry other chemicals if a metal foam
@@ -222,7 +222,7 @@ var/global/list/image/splatter_cache=list()
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
sleep(3)
if (i > 0)
var/obj/effect/decal/cleanable/blood/b = PoolOrNew(/obj/effect/decal/cleanable/blood/splatter, src.loc)
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
b.basecolor = src.basecolor
b.update_icon()
+6 -6
View File
@@ -75,7 +75,7 @@ steam.start() -- spawns the effect
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/steam/steam = PoolOrNew(/obj/effect/effect/steam, src.location)
var/obj/effect/effect/steam/steam = new /obj/effect/effect/steam(src.location)
var/direction
if(src.cardinals)
direction = pick(cardinal)
@@ -146,7 +146,7 @@ steam.start() -- spawns the effect
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/sparks/sparks = PoolOrNew(/obj/effect/effect/sparks, src.location)
var/obj/effect/effect/sparks/sparks = new /obj/effect/effect/sparks(src.location)
src.total_sparks++
var/direction
if(src.cardinals)
@@ -283,7 +283,7 @@ steam.start() -- spawns the effect
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/smoke/smoke = PoolOrNew(smoke_type, src.location)
var/obj/effect/effect/smoke/smoke = new smoke_type(src.location)
src.total_smoke++
smoke.color = I
var/direction = src.direction
@@ -334,7 +334,7 @@ steam.start() -- spawns the effect
var/turf/T = get_turf(src.holder)
if(T != src.oldposition)
if(isturf(T))
var/obj/effect/effect/ion_trails/I = PoolOrNew(/obj/effect/effect/ion_trails, src.oldposition)
var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
src.oldposition = T
I.set_dir(src.holder.dir)
flick("ion_fade", I)
@@ -380,7 +380,7 @@ steam.start() -- spawns the effect
src.processing = 0
spawn(0)
if(src.number < 3)
var/obj/effect/effect/steam/I = PoolOrNew(/obj/effect/effect/steam, src.oldposition)
var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition)
src.number++
src.oldposition = get_turf(holder)
I.set_dir(src.holder.dir)
@@ -420,7 +420,7 @@ steam.start() -- spawns the effect
start()
if (amount <= 2)
var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(2, 1, location)
s.start()
+1 -1
View File
@@ -24,7 +24,7 @@
var/obj/effect/decal/cleanable/blood/gibs/gib = null
if(sparks)
var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(2, 1, get_turf(location)) // Not sure if it's safe to pass an arbitrary object to set_up, todo
s.start()
+3 -3
View File
@@ -26,7 +26,7 @@
call(src,triggerproc)(M)
/obj/effect/mine/proc/triggerrad(obj)
var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(3, 1, src)
s.start()
obj:radiation += 50
@@ -39,7 +39,7 @@
if(ismob(obj))
var/mob/M = obj
M.Stun(30)
var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(3, 1, src)
s.start()
spawn(0)
@@ -67,7 +67,7 @@
qdel(src)
/obj/effect/mine/proc/triggerkick(obj)
var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
s.set_up(3, 1, src)
s.start()
qdel(obj:client)
+2 -2
View File
@@ -105,7 +105,7 @@
O = loc
for(var/i=0, i<num, i++)
var/spiderling = PoolOrNew(/obj/effect/spider/spiderling, list(src.loc, src))
var/spiderling = new /obj/effect/spider/spiderling(src.loc, src)
if(O)
O.implants += spiderling
qdel(src)
@@ -148,7 +148,7 @@
/obj/effect/spider/spiderling/proc/die()
visible_message("<span class='alert'>[src] dies!</span>")
PoolOrNew(/obj/effect/decal/cleanable/spiderling_remains, src.loc)
new /obj/effect/decal/cleanable/spiderling_remains(src.loc)
qdel(src)
/obj/effect/spider/spiderling/healthcheck()
+1 -1
View File
@@ -15,7 +15,7 @@ proc/empulse(turf/epicenter, first_range, second_range, third_range, fourth_rang
log_game("EMP with size ([first_range], [second_range], [third_range], [fourth_range]) in area [epicenter.loc.name] ")
if(first_range > 1)
var/obj/effect/overlay/pulse = PoolOrNew(/obj/effect/overlay, epicenter)
var/obj/effect/overlay/pulse = new /obj/effect/overlay(epicenter)
pulse.icon = 'icons/effects/effects.dmi'
pulse.icon_state = "emppulse"
pulse.name = "emp pulse"
@@ -47,7 +47,7 @@
qdel(active_dummy)
active_dummy = null
usr << "<span class='notice'>You deactivate the [src].</span>"
var/obj/effect/overlay/T = PoolOrNew(/obj/effect/overlay, get_turf(src))
var/obj/effect/overlay/T = new /obj/effect/overlay(get_turf(src))
T.icon = 'icons/effects/effects.dmi'
flick("emppulse",T)
spawn(8) qdel(T)
@@ -55,7 +55,7 @@
playsound(get_turf(src), 'sound/effects/pop.ogg', 100, 1, -6)
var/obj/O = new saved_item(src)
if(!O) return
var/obj/effect/dummy/chameleon/C = PoolOrNew(/obj/effect/dummy/chameleon, usr.loc)
var/obj/effect/dummy/chameleon/C = new /obj/effect/dummy/chameleon(usr.loc)
C.activate(O, usr, saved_icon, saved_icon_state, saved_overlays, src)
qdel(O)
usr << "<span class='notice'>You activate the [src].</span>"
@@ -107,7 +107,7 @@
spawn(0)
if(!src || !reagents.total_volume) return
var/obj/effect/effect/water/W = PoolOrNew(/obj/effect/effect/water, get_turf(src))
var/obj/effect/effect/water/W = new /obj/effect/effect/water(get_turf(src))
var/turf/my_target
if(a <= the_targets.len)
my_target = the_targets[a]
@@ -86,7 +86,7 @@
if(ptank)
ptank.loc = T
ptank = null
PoolOrNew(/obj/item/stack/rods, T)
new /obj/item/stack/rods(T)
qdel(src)
return
@@ -12,7 +12,7 @@
/obj/item/weapon/grenade/smokebomb/New()
..()
src.smoke = PoolOrNew(/datum/effect/effect/system/smoke_spread/bad)
src.smoke = new /datum/effect/effect/system/smoke_spread/bad()
src.smoke.attach(src)
/obj/item/weapon/grenade/smokebomb/Destroy()
+1 -1
View File
@@ -130,7 +130,7 @@
. = ..()
if(.)
var/datum/effect/effect/system/spark_spread/spark_system = PoolOrNew(/datum/effect/effect/system/spark_spread)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, user.loc)
spark_system.start()
playsound(user.loc, 'sound/weapons/blade1.ogg', 50, 1)
+4 -4
View File
@@ -97,7 +97,7 @@
if(iswirecutter(W))
if(!shock(user, 100))
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
PoolOrNew(/obj/item/stack/rods, list(get_turf(src), destroyed ? 1 : 2))
new /obj/item/stack/rods(get_turf(src), destroyed ? 1 : 2)
qdel(src)
else if((isscrewdriver(W)) && (istype(loc, /turf/simulated) || anchored))
if(!shock(user, 90))
@@ -152,7 +152,7 @@
else if(!(W.flags & CONDUCT) || !shock(user, 70))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(src)
user.do_attack_animation(src)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
switch(W.damtype)
if("fire")
@@ -170,11 +170,11 @@
density = 0
destroyed = 1
update_icon()
PoolOrNew(/obj/item/stack/rods, get_turf(src))
new /obj/item/stack/rods(get_turf(src))
else
if(health <= -6)
PoolOrNew(/obj/item/stack/rods, get_turf(src))
new /obj/item/stack/rods(get_turf(src))
qdel(src)
return
return
+1 -1
View File
@@ -65,7 +65,7 @@
if(WT.welding == 1)
if(WT.remove_fuel(0, user))
user << "<span class='notice'>Slicing lattice joints ...</span>"
PoolOrNew(/obj/item/stack/rods, src.loc)
new /obj/item/stack/rods(src.loc)
qdel(src)
return
+3 -3
View File
@@ -182,13 +182,13 @@
spawn(50)
if(src && on)
ismist = 1
mymist = PoolOrNew(/obj/effect/mist,loc)
mymist = new /obj/effect/mist(loc)
else
ismist = 1
mymist = PoolOrNew(/obj/effect/mist,loc)
mymist = new /obj/effect/mist(loc)
else if(ismist)
ismist = 1
mymist = PoolOrNew(/obj/effect/mist,loc)
mymist = new /obj/effect/mist(loc)
spawn(250)
if(src && !on)
qdel(mymist)
+2 -2
View File
@@ -92,11 +92,11 @@
index = 0
while(index < 2)
new shardtype(loc) //todo pooling?
if(reinf) PoolOrNew(/obj/item/stack/rods, loc)
if(reinf) new /obj/item/stack/rods(loc)
index++
else
new shardtype(loc) //todo pooling?
if(reinf) PoolOrNew(/obj/item/stack/rods, loc)
if(reinf) new /obj/item/stack/rods(loc)
qdel(src)
return
@@ -35,7 +35,7 @@
/obj/effect/wingrille_spawn/proc/activate()
if(activated) return
if (!locate(/obj/structure/grille) in get_turf(src))
var/obj/structure/grille/G = PoolOrNew(/obj/structure/grille, src.loc)
var/obj/structure/grille/G = new /obj/structure/grille(src.loc)
handle_grille_spawn(G)
var/list/neighbours = list()
for (var/dir in cardinal)
@@ -49,7 +49,7 @@
found_connection = 1
qdel(W)
if(!found_connection)
var/obj/structure/window/new_win = PoolOrNew(win_path, src.loc)
var/obj/structure/window/new_win = new win_path(src.loc)
new_win.set_dir(dir)
handle_window_spawn(new_win)
else