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https://github.com/VOREStation/VOREStation.git
synced 2026-08-30 23:49:21 +01:00
Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there. * Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
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@@ -152,7 +152,7 @@
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if(passed_smoke)
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smoke = passed_smoke
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else
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smoke = PoolOrNew(/obj/effect/effect/smoke/chem, location)
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smoke = new /obj/effect/effect/smoke/chem(location)
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if(chemholder.reagents.reagent_list.len)
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chemholder.reagents.trans_to_obj(smoke, chemholder.reagents.total_volume / dist, copy = 1) //copy reagents to the smoke so mob/breathe() can handle inhaling the reagents
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@@ -169,7 +169,7 @@
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qdel(src)
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/datum/effect/effect/system/smoke_spread/chem/spores/spawnSmoke(var/turf/T, var/icon/I, var/dist = 1)
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var/obj/effect/effect/smoke/chem/spores = PoolOrNew(/obj/effect/effect/smoke/chem, location)
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var/obj/effect/effect/smoke/chem/spores = new /obj/effect/effect/smoke/chem(location)
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spores.name = "cloud of [seed.seed_name] [seed.seed_noun]"
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..(T, I, dist, spores)
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@@ -108,7 +108,7 @@
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F.amount += amount
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return
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F = PoolOrNew(/obj/effect/effect/foam, list(location, metal))
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F = new /obj/effect/effect/foam(location, metal)
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F.amount = amount
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if(!metal) // don't carry other chemicals if a metal foam
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@@ -222,7 +222,7 @@ var/global/list/image/splatter_cache=list()
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for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
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sleep(3)
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if (i > 0)
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var/obj/effect/decal/cleanable/blood/b = PoolOrNew(/obj/effect/decal/cleanable/blood/splatter, src.loc)
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var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
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b.basecolor = src.basecolor
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b.update_icon()
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@@ -75,7 +75,7 @@ steam.start() -- spawns the effect
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/steam/steam = PoolOrNew(/obj/effect/effect/steam, src.location)
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var/obj/effect/effect/steam/steam = new /obj/effect/effect/steam(src.location)
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var/direction
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if(src.cardinals)
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direction = pick(cardinal)
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@@ -146,7 +146,7 @@ steam.start() -- spawns the effect
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/sparks/sparks = PoolOrNew(/obj/effect/effect/sparks, src.location)
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var/obj/effect/effect/sparks/sparks = new /obj/effect/effect/sparks(src.location)
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src.total_sparks++
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var/direction
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if(src.cardinals)
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@@ -283,7 +283,7 @@ steam.start() -- spawns the effect
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spawn(0)
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if(holder)
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src.location = get_turf(holder)
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var/obj/effect/effect/smoke/smoke = PoolOrNew(smoke_type, src.location)
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var/obj/effect/effect/smoke/smoke = new smoke_type(src.location)
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src.total_smoke++
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smoke.color = I
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var/direction = src.direction
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@@ -334,7 +334,7 @@ steam.start() -- spawns the effect
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var/turf/T = get_turf(src.holder)
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if(T != src.oldposition)
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if(isturf(T))
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var/obj/effect/effect/ion_trails/I = PoolOrNew(/obj/effect/effect/ion_trails, src.oldposition)
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var/obj/effect/effect/ion_trails/I = new /obj/effect/effect/ion_trails(src.oldposition)
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src.oldposition = T
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I.set_dir(src.holder.dir)
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flick("ion_fade", I)
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@@ -380,7 +380,7 @@ steam.start() -- spawns the effect
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src.processing = 0
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spawn(0)
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if(src.number < 3)
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var/obj/effect/effect/steam/I = PoolOrNew(/obj/effect/effect/steam, src.oldposition)
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var/obj/effect/effect/steam/I = new /obj/effect/effect/steam(src.oldposition)
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src.number++
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src.oldposition = get_turf(holder)
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I.set_dir(src.holder.dir)
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@@ -420,7 +420,7 @@ steam.start() -- spawns the effect
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start()
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if (amount <= 2)
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var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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s.set_up(2, 1, location)
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s.start()
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@@ -24,7 +24,7 @@
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var/obj/effect/decal/cleanable/blood/gibs/gib = null
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if(sparks)
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var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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s.set_up(2, 1, get_turf(location)) // Not sure if it's safe to pass an arbitrary object to set_up, todo
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s.start()
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@@ -26,7 +26,7 @@
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call(src,triggerproc)(M)
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/obj/effect/mine/proc/triggerrad(obj)
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var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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s.set_up(3, 1, src)
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s.start()
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obj:radiation += 50
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@@ -39,7 +39,7 @@
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if(ismob(obj))
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var/mob/M = obj
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M.Stun(30)
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var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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s.set_up(3, 1, src)
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s.start()
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spawn(0)
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@@ -67,7 +67,7 @@
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qdel(src)
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/obj/effect/mine/proc/triggerkick(obj)
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var/datum/effect/effect/system/spark_spread/s = PoolOrNew(/datum/effect/effect/system/spark_spread)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread()
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s.set_up(3, 1, src)
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s.start()
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qdel(obj:client)
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@@ -105,7 +105,7 @@
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O = loc
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for(var/i=0, i<num, i++)
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var/spiderling = PoolOrNew(/obj/effect/spider/spiderling, list(src.loc, src))
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var/spiderling = new /obj/effect/spider/spiderling(src.loc, src)
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if(O)
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O.implants += spiderling
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qdel(src)
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@@ -148,7 +148,7 @@
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/obj/effect/spider/spiderling/proc/die()
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visible_message("<span class='alert'>[src] dies!</span>")
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PoolOrNew(/obj/effect/decal/cleanable/spiderling_remains, src.loc)
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new /obj/effect/decal/cleanable/spiderling_remains(src.loc)
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qdel(src)
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/obj/effect/spider/spiderling/healthcheck()
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