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SM, Tesla, and general engineering adjustments [MDB IGNORE] [IDB IGNORE] (#19339)
* Update supermatter.dm * fix * clamps these * gwah * Stops tesla from zapping unwrenched coils * tesla upgrade * unglobals this * fix these * Update coil.dm * Update coil.dm * Descriptions * Update coil.dm * Update coil.dm * Update coil.dm * Update coil.dm * Update coil.dm * ranges * UGH * Update vorestation.dme * meth * monster math * Update coil.dm * Update coil.dm * Update coil.dm * THEY DID THE MATH * the monster math * egwah * desc * Update coil.dm * Returns * Update coil.dm * Lowers amount gained * this * im dumb * tesy * Update coil.dm * Update coil.dm * fixes initial density on blast doors * dot * fixes these * Mapper Tools * icon * these * Fixes the sound following people * recursive geigers * Make this a proc * Update supermatter.dm * less ear destroying * these * makes canisters not get softlocked * Hotkeys * proper return * Makes shield gen useful. Gets rid of a harddel Adds hydromagnetic trap * math * Makes buttons more clear. * lol * Fixes ancient runtime * Adds craftable mass driver buttons * button * fixes this * Makes misclicks not destroy solar panels * Update solar.dm * fix this * make them both numbers * upports reflectors * Update reflector.dm * Update reflectors.dm * solar panel and climbable * Gets rid of 'as X' * Adds account console * Update vorestation.dme * Craftable message server * Update message_server.dm * These * con struct * Update smartfridge.dm * whoop * edits
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@@ -180,7 +180,7 @@
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// Shoot a tesla bolt, and flashes people who are looking at the mecha without sufficent eye protection.
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visible_message(span_warning("\The [energy_ball] explodes in a flash of light, sending a shock everywhere!"))
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playsound(src, 'sound/effects/lightningbolt.ogg', 100, 1, extrarange = 30)
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tesla_zap(src.loc, 5, ELECTRIC_ZAP_POWER, FALSE)
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tesla_zap(src.loc, 5, ELECTRIC_ZAP_POWER, FALSE, current_jumps = 1)
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for(var/mob/living/L in viewers(src))
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if(L == src)
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continue
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